dxx-rebirth/include/editor/medwall.h

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2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/editor/medwall.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:46:43 $
*
* Created from version 1.6 of main\wall.h
*
* $Log: medwall.h,v $
* Revision 1.1.1.1 2006/03/17 19:46:43 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:02:40 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:35:10 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.9 1994/09/28 17:31:51 mike
* Prototype copy_group_walls().
*
* Revision 1.8 1994/08/05 21:18:16 matt
* Allow two doors to be linked together
*
* Revision 1.7 1994/06/20 22:30:10 yuan
* Fixed crazy runaway trigger bug that Adam found
*
* Revision 1.6 1994/05/30 20:22:58 yuan
* New triggers.
*
* Revision 1.5 1994/05/25 18:08:37 yuan
* Revamping walls and triggers interface.
* Wall interface complete, but triggers are still in progress.
*
* Revision 1.4 1994/05/18 18:22:04 yuan
* Fixed delete segment and walls bug.
*
* Revision 1.3 1994/03/17 18:08:41 yuan
* New wall stuff... Cut out switches....
*
* Revision 1.2 1994/03/15 16:34:10 yuan
* Fixed bm loader (might have some changes in walls and switches)
*
* Revision 1.1 1994/02/10 17:52:01 matt
* Initial revision
*
*
*
*/
#ifndef _MEDWALL_H
#define _MEDWALL_H
#include "wall.h"
#include "inferno.h"
#include "segment.h"
extern int wall_add_removable();
// Restores all the walls to original status
extern int wall_restore_all();
// Reset a wall.
extern void wall_reset(segment *seg, short side);
// Adds a removable wall (medwall.c)
extern int wall_add_removable();
// Adds a door (medwall.c)
extern int wall_add_door();
// Adds an illusory wall (medwall.c)
extern int wall_add_illusion();
// Removes a removable wall (medwall.c)
extern int wall_remove_blastable();
// Adds a wall. (visually)
extern int wall_add_to_curside();
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extern int wall_add_to_markedside(sbyte type);
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// Removes a wall. (visually)
extern int wall_remove();
// Removes a specific side.
int wall_remove_side(segment *seg, short side);
extern int bind_wall_to_control_center();
extern void close_wall_window();
extern void do_wall_window();
extern int wall_link_doors();
extern int wall_unlink_door();
extern void copy_group_walls(int old_group, int new_group);
#endif