114 lines
3.4 KiB
C
114 lines
3.4 KiB
C
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/playsave.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:42:10 $
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*
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* Header for playsave.c
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*
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* $Log: playsave.h,v $
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* Revision 1.1.1.1 2006/03/17 19:42:10 zicodxx
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* initial import
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*
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* Revision 1.1.1.1 1999/06/14 22:12:58 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.0 1995/02/27 11:31:24 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.10 1995/01/22 18:57:04 matt
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* Made player highest level work with missions
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*
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* Revision 1.9 1994/12/12 11:37:15 matt
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* Fixed auto leveling defaults & saving
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*
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* Revision 1.8 1994/12/08 10:01:37 john
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* Changed the way the player callsign stuff works.
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*
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* Revision 1.7 1994/11/25 22:46:56 matt
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* Made saved game descriptions longer
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*
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* Revision 1.6 1994/10/24 20:00:02 john
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* Added prototype for read_player_file.
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*
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* Revision 1.5 1994/10/17 13:07:12 john
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* Moved the descent.cfg info into the player config file.
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*
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* Revision 1.4 1994/10/09 14:54:32 matt
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* Made player cockpit state & window size save/restore with saved games & automap
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*
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* Revision 1.3 1994/10/08 23:08:09 matt
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* Added error check & handling for game load/save disk io
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*
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* Revision 1.2 1994/09/28 17:25:06 matt
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* Added first draft of game save/load system
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*
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* Revision 1.1 1994/09/27 15:47:23 matt
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* Initial revision
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*
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*
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*/
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#ifndef _PLAYSAVE_H
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#define _PLAYSAVE_H
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#define N_SAVE_SLOTS 10
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#define GAME_NAME_LEN 25 //+1 for terminating zero = 26
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extern int Default_leveling_on;
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// adb: EZERO looks like a watcom extension that's only used here
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#ifndef EZERO
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#define EZERO 0
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#endif
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//fills in a list of pointers to strings describing saved games
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//returns the number of non-empty slots
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//returns -1 if this is a new player
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int get_game_list(char *game_text[N_SAVE_SLOTS]);
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//returns errno (0 == no error)
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int save_player_game(int slot_num,char *text);
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//returns errno (0 == no error)
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int load_player_game(int slot_num);
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//update the player's highest level. returns errno (0 == no error)
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int update_player_file();
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//Used to save kconfig values to disk.
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int write_player_file();
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int new_player_config();
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void init_game_list();
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int read_player_file();
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//set a new highest level for player for this mission
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void set_highest_level(int levelnum);
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//gets the player's highest level from the file for this mission
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int get_highest_level(void);
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// returns 1 if player exists (.plr file exists), 0 otherwise
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int player_exists(const char *callsign);
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//added on 10/15/98 by Victor Rachels to add lifetime effeciency
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void plyr_read_stats();
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void plyr_save_stats();
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//end this section addition - Victor Rachels
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#endif
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