dxx-rebirth/2d/pixel.c

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2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/2d/pixel.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:39:01 $
*
* Graphical routines for setting a pixel.
*
* $Log: pixel.c,v $
* Revision 1.1.1.1 2006/03/17 19:39:01 zicodxx
* initial import
*
* Revision 1.3 1999/10/07 02:27:14 donut
* OGL includes to remove warnings
*
* Revision 1.2 1999/09/30 23:02:27 donut
* opengl direct support for ingame and normal menus, fonts as textures, and automap support
*
* Revision 1.1.1.1 1999/06/14 21:57:32 donut
* Import of d1x 1.37 source.
*
* Revision 1.5 1994/11/18 22:50:26 john
* Changed shorts to ints in parameters.
*
* Revision 1.4 1993/10/15 16:22:26 john
* *** empty log message ***
*
* Revision 1.3 1993/09/29 17:31:27 john
* optimized vesa pixel stuff
*
* Revision 1.2 1993/09/29 16:15:15 john
* optimized
*
* Revision 1.1 1993/09/08 11:44:09 john
* Initial revision
*
*
*/
#include "u_mem.h"
#include "gr.h"
#include "grdef.h"
#include "vesa.h"
#include "modex.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#ifndef D1XD3D
void gr_upixel( int x, int y )
{
switch (TYPE)
{
#ifdef OGL
case BM_OGL:
ogl_upixelc(x,y,COLOR);
return;
#endif
case BM_LINEAR:
DATA[ ROWSIZE*y+x ] = COLOR;
return;
#ifdef __MSDOS__
case BM_MODEX:
gr_modex_setplane( (x+XOFFSET) & 3 );
gr_video_memory[(ROWSIZE * (y+YOFFSET)) + ((x+XOFFSET)>>2)] = COLOR;
return;
case BM_SVGA:
gr_vesa_pixel( COLOR, (unsigned int)DATA + (unsigned int)ROWSIZE * y + x);
return;
#endif
}
}
#endif
void gr_pixel( int x, int y )
{
if ((x<0) || (y<0) || (x>=GWIDTH) || (y>=GHEIGHT)) return;
gr_upixel (x, y);
}
#ifndef D1XD3D
inline void gr_bm_upixel( grs_bitmap * bm, int x, int y, unsigned char color )
{
switch (bm->bm_type)
{
#ifdef OGL
case BM_OGL:
ogl_upixelc(bm->bm_x+x,bm->bm_y+y,color);
return;
#endif
case BM_LINEAR:
bm->bm_data[ bm->bm_rowsize*y+x ] = color;
return;
#ifdef __MSDOS__
case BM_MODEX:
x += bm->bm_x;
y += bm->bm_y;
gr_modex_setplane( x & 3 );
gr_video_memory[(bm->bm_rowsize * y) + (x/4)] = color;
return;
case BM_SVGA:
gr_vesa_pixel(color,(unsigned int)bm->bm_data + (unsigned int)bm->bm_rowsize * y + x);
return;
#endif
}
}
#endif
void gr_bm_pixel( grs_bitmap * bm, int x, int y, unsigned char color )
{
if ((x<0) || (y<0) || (x>=bm->bm_w) || (y>=bm->bm_h)) return;
gr_bm_upixel (bm, x, y, color);
}