154 lines
3.3 KiB
C
154 lines
3.3 KiB
C
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _DESW_H
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#define _DESW_H
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#ifdef WINDOWS
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#define DESCENT_VIEWPORT_WIDTH 640
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#define DESCENT_VIEWPORT_HEIGHT 480
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#define DESCENT_RENDER_WIDTH 320
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#define DESCENT_RENDER_HEIGHT 200
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#define WIN95
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#define _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "win\dd.h"
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#include "win\winapp.h"
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#include "pstypes.h"
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#include "fix.h"
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#include "gr.h"
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#undef DEFAULT_PALETTE
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#define WINAPP_NAME "Descent II"
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typedef struct GAME_CONTEXT {
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BOOL paused;
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BOOL active;
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};
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typedef struct SCREEN_CONTEXT {
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char *bkg_filename;
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} SCREEN_CONTEXT;
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typedef struct PALETTE {
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WORD version;
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WORD num_entries;
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PALETTEENTRY entries[256];
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} PALETTE;
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typedef struct RGBBITMAPINFO {
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BITMAPINFOHEADER bmiHeader;
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RGBQUAD rgb[256];
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} RGBBITMAPINFO;
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// Other Structures
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#define MSG_QUIT 0
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#define MSG_SHUTDOWN 1
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#define MSG_NORMAL 2
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typedef struct WinJoystickDesc {
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char title[32];
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char cal_ztitle[16];
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char cal_rtitle[16];
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char cal_utitle[16];
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char cal_vtitle[16];
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char cal_zmsg[6][16];
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char cal_rmsg[6][16];
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char cal_umsg[6][16];
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char cal_vmsg[6][16];
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} WinJoystickDesc;
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// Globals
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extern HWND _hAppWnd; // Descent Window
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extern HINSTANCE _hAppInstance;
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extern int _DDraw; // Direct X Implementation
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extern BOOL _AppActive;
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extern BOOL SOS_DLLInit;
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extern BOOL _RedrawScreen;
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extern SCREEN_CONTEXT _SCRContext;
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extern dd_grs_canvas *dd_VR_offscreen_buffer;
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extern dd_grs_canvas dd_VR_screen_pages[2];
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extern dd_grs_canvas dd_VR_render_buffer[2];
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extern dd_grs_canvas dd_VR_render_sub_buffer[2];
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// WinG Stuff
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extern HPALETTE _hAppPalette; // Application Palette
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// Other Globals
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extern RECT ViewportRect; // Viewport rect for window
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extern char *_OffscreenCanvasBits; // Pointer to DIB Bits.
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extern fix WinFrameTime; // Time per frame
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extern int Platform_system; // Tells us the platform
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// Functions
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extern void WinDelay(int msecs);
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// misc functions
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extern void WErrorPrint(char *msg);
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extern dd_grs_canvas *get_current_game_screen();
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extern BOOL SOSInit();
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extern void SOSUnInit();
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#define MOUSE_DEFAULT_CURSOR 1
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#define MOUSE_WAIT_CURSOR 2
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extern void LoadCursorWin(int cursor);
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extern void ShowCursorW();
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extern void HideCursorW();
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// Macros
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#define CanvasWidth(C) ((C).bmiHeader.biWidth)
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#define CanvasHeight(C) (((C).bmiHeader.biHeight > 0) ? \
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(C).bmiHeader.biHeight : -(C).bmiHeader.biHeight)
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#define DebugMessageBox(c) (MessageBox(NULL,c,"Message",MB_OK))
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#define DEFINE_SCREEN(fn) (_SCRContext.bkg_filename = fn)
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#define WINNT_PLATFORM 1
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#define WIN95_PLATFORM 0
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#endif
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#endif
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