dxx-rebirth/similar/editor/eswitch.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Editor switch functions.
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*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "inferno.h"
#include "editor.h"
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#include "editor/esegment.h"
#include "editor/kdefs.h"
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#include "eswitch.h"
#include "segment.h"
#include "dxxerror.h"
#include "event.h"
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#include "gameseg.h"
#include "wall.h"
#include "medwall.h"
#include "screens.h"
#include "textures.h"
#include "texmerge.h"
#include "medrobot.h"
#include "timer.h"
#include "key.h"
#include "ehostage.h"
#include "centers.h"
#include "piggy.h"
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#include "u_mem.h"
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#include "compiler-range_for.h"
#include "partial_range.h"
#include <memory>
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//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
#define NUM_TRIGGER_FLAGS 10
static UI_DIALOG *MainWindow = NULL;
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namespace {
struct trigger_dialog
{
std::unique_ptr<UI_GADGET_USERBOX> wallViewBox;
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std::unique_ptr<UI_GADGET_BUTTON> quitButton, remove_trigger, bind_wall, bind_matcen, enable_all_triggers;
#if defined(DXX_BUILD_DESCENT_I)
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std::array<std::unique_ptr<UI_GADGET_CHECKBOX>, NUM_TRIGGER_FLAGS> triggerFlag;
#endif
int old_trigger_num;
};
}
#if defined(DXX_BUILD_DESCENT_I)
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//-----------------------------------------------------------------
// Adds a trigger to wall, and returns the trigger number.
// If there is a trigger already present, it returns the trigger number. (To be replaced)
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static trgnum_t add_trigger(trigger_array &Triggers, fvcvertptr &vcvertptr, wall_array &Walls, const shared_segment &seg, const unsigned side)
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{
trgnum_t trigger_num = Triggers.get_count();
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Assert(trigger_num < MAX_TRIGGERS);
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if (trigger_num>=MAX_TRIGGERS) return trigger_none;
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auto wall_num = seg.sides[side].wall_num;
wall *wp;
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auto &vmwallptr = Walls.vmptr;
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if (wall_num == wall_none) {
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wall_add_to_markedside(vcvertptr, Walls, WALL_OPEN);
wall_num = seg.sides[side].wall_num;
wp = vmwallptr(wall_num);
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// Set default values first time trigger is added
} else {
auto &w = *vmwallptr(wall_num);
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if (w.trigger != trigger_none)
return w.trigger;
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wp = &w;
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// Create new trigger.
}
wp->trigger = trigger_num;
auto &t = *Triggers.vmptr(trigger_num);
t.flags = {};
t.value = F1_0*5;
t.num_links = 0;
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Triggers.set_count(trigger_num + 1);
return trigger_num;
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}
//-----------------------------------------------------------------
// Adds a specific trigger flag to Markedsegp/Markedside if it is possible.
// Automatically adds flag to Connectside if possible unless it is a control trigger.
// Returns 1 if trigger flag added.
// Returns 0 if trigger flag cannot be added.
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static int trigger_flag_Markedside(const TRIGGER_FLAG flag, const int value)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
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if (!Markedsegp) {
editor_status("No Markedside.");
return 0;
}
// If no child on Markedside return
shared_segment &markedseg = Markedsegp;
if (!IS_CHILD(markedseg.children[Markedside])) return 0;
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// If no wall just return
const auto wall_num = markedseg.sides[Markedside].wall_num;
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if (!value && wall_num == wall_none) return 0;
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
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auto &vcvertptr = Vertices.vcptr;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger_num = value ? add_trigger(Triggers, vcvertptr, Walls, markedseg, Markedside) : vcwallptr(wall_num)->trigger;
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if (trigger_num == trigger_none) {
editor_status(value ? "Cannot add trigger at Markedside." : "No trigger at Markedside.");
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return 0;
}
auto &vmtrgptr = Triggers.vmptr;
auto &flags = vmtrgptr(trigger_num)->flags;
if (value)
flags |= flag;
else
flags &= ~flag;
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return 1;
}
#endif
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static int bind_matcen_to_trigger() {
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if (!Markedsegp) {
editor_status("No marked segment.");
return 0;
}
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const auto wall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
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if (wall_num == wall_none) {
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editor_status("No wall at Markedside.");
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
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const auto trigger_num = vcwallptr(wall_num)->trigger;
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if (trigger_num == trigger_none) {
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editor_status("No trigger at Markedside.");
return 0;
}
if (!(Cursegp->special & SEGMENT_IS_ROBOTMAKER))
{
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editor_status("No Matcen at Cursegp.");
return 0;
}
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
const auto &&t = vmtrgptr(trigger_num);
const auto link_num = t->num_links;
for (int i=0;i<link_num;i++)
if (Cursegp == t->seg[i])
{
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editor_status("Matcen already bound to Markedside.");
return 0;
}
// Error checking completed, actual binding begins
t->seg[link_num] = Cursegp;
t->num_links++;
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editor_status("Matcen linked to trigger");
return 1;
}
int bind_wall_to_trigger() {
if (!Markedsegp) {
editor_status("No marked segment.");
return 0;
}
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const auto wall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
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if (wall_num == wall_none) {
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editor_status("No wall at Markedside.");
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
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const auto trigger_num = vcwallptr(wall_num)->trigger;
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if (trigger_num == trigger_none) {
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editor_status("No trigger at Markedside.");
return 0;
}
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if (Cursegp->shared_segment::sides[Curside].wall_num == wall_none)
{
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editor_status("No wall at Curside.");
return 0;
}
if ((Cursegp==Markedsegp) && (Curside==Markedside)) {
editor_status("Cannot bind wall to itself.");
return 0;
}
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
const auto &&t = vmtrgptr(trigger_num);
const auto link_num = t->num_links;
for (int i=0;i<link_num;i++)
if (Cursegp == t->seg[i] && Curside == t->side[i])
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{
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editor_status("Curside already bound to Markedside.");
return 0;
}
// Error checking completed, actual binding begins
t->seg[link_num] = Cursegp;
t->side[link_num] = Curside;
t->num_links++;
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editor_status("Wall linked to trigger");
return 1;
}
int remove_trigger_num(int trigger_num)
{
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if (trigger_num != trigger_none)
{
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto r = partial_range(Triggers, static_cast<unsigned>(trigger_num), Triggers.get_count());
Triggers.set_count(Triggers.get_count() - 1);
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std::move(std::next(r.begin()), r.end(), r.begin());
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vmwallptr = Walls.vmptr;
range_for (const auto &&w, vmwallptr)
{
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auto &trigger = w->trigger;
if (trigger == trigger_num)
trigger = trigger_none; // a trigger can be shared by multiple walls
else if (trigger > trigger_num && trigger != trigger_none)
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--trigger;
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}
return 1;
}
editor_status("No trigger to remove");
return 0;
}
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unsigned remove_trigger(shared_segment &seg, const unsigned side)
{
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const auto wall_num = seg.sides[side].wall_num;
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if (wall_num == wall_none)
{
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
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return remove_trigger_num(vcwallptr(wall_num)->trigger);
}
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static int trigger_remove()
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{
remove_trigger(Markedsegp, Markedside);
Update_flags = UF_WORLD_CHANGED;
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
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static int trigger_turn_all_ON()
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{
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
range_for (const auto t, vmtrgptr)
t->flags &= ~trigger_behavior_flags::disabled;
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return 1;
}
#endif
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static window_event_result trigger_dialog_handler(UI_DIALOG *dlg,const d_event &event, trigger_dialog *t);
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//-------------------------------------------------------------------------
// Called from the editor... does one instance of the trigger dialog box
//-------------------------------------------------------------------------
int do_trigger_dialog()
{
if (!Markedsegp) {
editor_status("Trigger requires Marked Segment & Side.");
return 0;
}
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
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auto t = std::make_unique<trigger_dialog>();
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// Close other windows.
robot_close_window();
close_wall_window();
close_centers_window();
hostage_close_window();
// Open a window with a quit button
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MainWindow = ui_create_dialog(TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, trigger_dialog_handler, std::move(t));
return 1;
}
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static window_event_result trigger_dialog_created(UI_DIALOG *const w, trigger_dialog *const t)
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{
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// These are the checkboxes for each door flag.
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int i = 44;
#if defined(DXX_BUILD_DESCENT_I)
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t->triggerFlag[0] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Door Control"); i+=22;
t->triggerFlag[1] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Shield damage"); i+=22;
t->triggerFlag[2] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Energy drain"); i+=22;
t->triggerFlag[3] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Exit"); i+=22;
t->triggerFlag[4] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "One-shot"); i+=22;
t->triggerFlag[5] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Illusion ON"); i+=22;
t->triggerFlag[6] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Illusion OFF"); i+=22;
t->triggerFlag[7] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Unused"); i+=22;
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t->triggerFlag[8] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Matcen Trigger"); i+=22;
t->triggerFlag[9] = ui_add_gadget_checkbox(w, 22, i, 16, 16, 0, "Secret Exit"); i+=22;
#endif
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t->quitButton = ui_add_gadget_button( w, 20, i, 48, 40, "Done", NULL );
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// The little box the wall will appear in.
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t->wallViewBox = ui_add_gadget_userbox( w, 155, 5, 64, 64 );
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// A bunch of buttons...
i = 80;
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t->remove_trigger = ui_add_gadget_button(w, 155, i, 140, 26, "Remove Trigger", trigger_remove); i += 29;
t->bind_wall = ui_add_gadget_button(w, 155, i, 140, 26, "Bind Wall", bind_wall_to_trigger); i += 29;
t->bind_matcen = ui_add_gadget_button(w, 155, i, 140, 26, "Bind Matcen", bind_matcen_to_trigger); i += 29;
#if defined(DXX_BUILD_DESCENT_II)
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t->enable_all_triggers = ui_add_gadget_button(w, 155, i, 140, 26, "All Triggers ON", trigger_turn_all_ON); i += 29;
#endif
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t->old_trigger_num = -2; // Set to some dummy value so everything works ok on the first frame.
return window_event_result::handled;
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}
void close_trigger_window()
{
if ( MainWindow!=NULL ) {
ui_close_dialog( MainWindow );
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MainWindow = NULL;
}
}
window_event_result trigger_dialog_handler(UI_DIALOG *dlg,const d_event &event, trigger_dialog *t)
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{
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switch(event.type)
{
case EVENT_WINDOW_CREATED:
return trigger_dialog_created(dlg, t);
case EVENT_WINDOW_CLOSE:
std::default_delete<trigger_dialog>()(t);
MainWindow = NULL;
return window_event_result::ignored;
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default:
break;
}
int keypress = 0;
window_event_result rval = window_event_result::ignored;
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Assert(MainWindow != NULL);
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if (!Markedsegp) {
return window_event_result::close;
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}
//------------------------------------------------------------
// Call the ui code..
//------------------------------------------------------------
ui_button_any_drawn = 0;
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if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
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//------------------------------------------------------------
// If we change walls, we need to reset the ui code for all
// of the checkboxes that control the wall flags.
//------------------------------------------------------------
msmusegment &&markedseg = Markedsegp;
const auto Markedwall = markedseg.s.sides[Markedside].wall_num;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
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const auto trigger_num = (Markedwall != wall_none) ? vcwallptr(Markedwall)->trigger : trigger_none;
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if (t->old_trigger_num != trigger_num)
{
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if (trigger_num != trigger_none)
{
#if defined(DXX_BUILD_DESCENT_I)
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vctrgptr = Triggers.vcptr;
const auto &&trig = vctrgptr(trigger_num);
ui_checkbox_check(t->triggerFlag[0].get(), trig->flags & TRIGGER_CONTROL_DOORS);
ui_checkbox_check(t->triggerFlag[1].get(), trig->flags & TRIGGER_SHIELD_DAMAGE);
ui_checkbox_check(t->triggerFlag[2].get(), trig->flags & TRIGGER_ENERGY_DRAIN);
ui_checkbox_check(t->triggerFlag[3].get(), trig->flags & TRIGGER_EXIT);
ui_checkbox_check(t->triggerFlag[4].get(), trig->flags & TRIGGER_ONE_SHOT);
ui_checkbox_check(t->triggerFlag[5].get(), trig->flags & TRIGGER_ILLUSION_ON);
ui_checkbox_check(t->triggerFlag[6].get(), trig->flags & TRIGGER_ILLUSION_OFF);
ui_checkbox_check(t->triggerFlag[7].get(), 0);
ui_checkbox_check(t->triggerFlag[8].get(), trig->flags & TRIGGER_MATCEN);
ui_checkbox_check(t->triggerFlag[9].get(), trig->flags & TRIGGER_SECRET_EXIT);
#endif
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}
}
//------------------------------------------------------------
// If any of the checkboxes that control the wallflags are set, then
// update the cooresponding wall flag.
//------------------------------------------------------------
if (IS_CHILD(markedseg.s.children[Markedside]))
{
#if defined(DXX_BUILD_DESCENT_I)
rval = window_event_result::handled;
if (GADGET_PRESSED(t->triggerFlag[0].get()))
trigger_flag_Markedside(TRIGGER_CONTROL_DOORS, t->triggerFlag[0]->flag);
else if (GADGET_PRESSED(t->triggerFlag[1].get()))
trigger_flag_Markedside(TRIGGER_SHIELD_DAMAGE, t->triggerFlag[1]->flag);
else if (GADGET_PRESSED(t->triggerFlag[2].get()))
trigger_flag_Markedside(TRIGGER_ENERGY_DRAIN, t->triggerFlag[2]->flag);
else if (GADGET_PRESSED(t->triggerFlag[3].get()))
trigger_flag_Markedside(TRIGGER_EXIT, t->triggerFlag[3]->flag);
else if (GADGET_PRESSED(t->triggerFlag[4].get()))
trigger_flag_Markedside(TRIGGER_ONE_SHOT, t->triggerFlag[4]->flag);
else if (GADGET_PRESSED(t->triggerFlag[5].get()))
trigger_flag_Markedside(TRIGGER_ILLUSION_ON, t->triggerFlag[5]->flag);
else if (GADGET_PRESSED(t->triggerFlag[6].get()))
trigger_flag_Markedside(TRIGGER_ILLUSION_OFF, t->triggerFlag[6]->flag);
else if (GADGET_PRESSED(t->triggerFlag[7].get()))
{
}
else if (GADGET_PRESSED(t->triggerFlag[8].get()))
trigger_flag_Markedside(TRIGGER_MATCEN, t->triggerFlag[8]->flag);
else if (GADGET_PRESSED(t->triggerFlag[9].get()))
trigger_flag_Markedside(TRIGGER_SECRET_EXIT, t->triggerFlag[9]->flag);
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else
#endif
rval = window_event_result::ignored;
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} else
{
#if defined(DXX_BUILD_DESCENT_I)
range_for (auto &i, t->triggerFlag)
ui_checkbox_check(i.get(), 0);
#endif
}
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//------------------------------------------------------------
// Draw the wall in the little 64x64 box
//------------------------------------------------------------
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if (event.type == EVENT_UI_DIALOG_DRAW)
{
gr_set_current_canvas( t->wallViewBox->canvas );
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auto &canvas = *grd_curcanv;
const auto wall_num = markedseg.s.sides[Markedside].wall_num;
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if (wall_num == wall_none || vcwallptr(wall_num)->trigger == trigger_none)
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gr_clear_canvas(canvas, CBLACK);
else {
auto &us = markedseg.u.sides[Markedside];
if (us.tmap_num2 != texture2_value::None)
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{
gr_ubitmap(canvas, texmerge_get_cached_bitmap(us.tmap_num, us.tmap_num2));
} else {
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const auto tmap_num = us.tmap_num;
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if (tmap_num != texture1_value::None)
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{
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auto &t = Textures[get_texture_index(tmap_num)];
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PIGGY_PAGE_IN(t);
gr_ubitmap(canvas, GameBitmaps[t.index]);
} else
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gr_clear_canvas(canvas, CGREY);
}
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}
}
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//------------------------------------------------------------
// If anything changes in the ui system, redraw all the text that
// identifies this robot.
//------------------------------------------------------------
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if (event.type == EVENT_UI_DIALOG_DRAW)
{
if (markedseg.s.sides[Markedside].wall_num != wall_none)
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{
ui_dprintf_at( MainWindow, 12, 6, "Trigger: %d ", trigger_num);
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} else {
ui_dprintf_at( MainWindow, 12, 6, "Trigger: none ");
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}
}
if (ui_button_any_drawn || (t->old_trigger_num != trigger_num) )
Update_flags |= UF_WORLD_CHANGED;
if (GADGET_PRESSED(t->quitButton.get()) || keypress == KEY_ESC)
{
return window_event_result::close;
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}
t->old_trigger_num = trigger_num;
return rval;
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}