dxx-rebirth/include/physfsx.h

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/* $Id: physfsx.h,v 1.1.1.1 2006/03/17 20:01:28 zicodxx Exp $ */
/*
*
* Some simple physfs extensions
*
*/
#ifndef PHYSFSX_H
#define PHYSFSX_H
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
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#if !defined(macintosh) && !defined(_MSC_VER)
#include <sys/param.h>
#endif
#if defined(__linux__)
#include <sys/vfs.h>
#elif defined(__MACH__) && defined(__APPLE__)
#include <sys/mount.h>
#include <unistd.h> // for chdir hack
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#endif
#include <string.h>
#include <stdarg.h>
#if !(defined(__APPLE__) && defined(__MACH__))
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#include <physfs.h>
#else
#include <physfs/physfs.h>
#endif
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#include "pstypes.h"
#include "error.h"
#include "vecmat.h"
#include "args.h"
// Initialise PhysicsFS, set up basic search paths and add arguments from .ini file(s).
// The arguments are used to determine the search paths, so the first .ini file must be
// in the same directory as D2X. A second one can be in the user directory.
static inline void PHYSFSX_init(int argc, char *argv[])
{
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#if defined(__unix__)
char *path = NULL;
char fullPath[PATH_MAX + 5];
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#endif
PHYSFS_init(argv[0]);
PHYSFS_permitSymbolicLinks(1);
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
#if defined(__APPLE__) && defined(__MACH__) // others?
chdir(PHYSFS_getBaseDir()); // make sure relative hogdir and userdir paths work
#endif
#if defined(__unix__)
# if !(defined(__APPLE__) && defined(__MACH__))
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path = "~/.d2x-rebirth/";
# else
path = "~/Library/Preferences/D2X Rebirth/";
# endif
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PHYSFS_removeFromSearchPath(PHYSFS_getBaseDir());
if (path[0] == '~') // yes, this tilde can be put before non-unix paths.
{
const char *home = PHYSFS_getUserDir();
strcpy(fullPath, home); // prepend home to the path
path++;
if (*path == *PHYSFS_getDirSeparator())
path++;
strncat(fullPath, path, PATH_MAX + 5 - strlen(home));
}
else
strncpy(fullPath, path, PATH_MAX + 5);
PHYSFS_setWriteDir(fullPath);
if (!PHYSFS_getWriteDir())
{ // need to make it
char *p;
char ancestor[PATH_MAX + 5]; // the directory which actually exists
char child[PATH_MAX + 5]; // the directory relative to the above we're trying to make
strcpy(ancestor, fullPath);
while (!PHYSFS_getWriteDir() && ((p = strrchr(ancestor, *PHYSFS_getDirSeparator()))))
{
if (p[1] == 0)
{ // separator at the end (intended here, for safety)
*p = 0; // kill this separator
if (!((p = strrchr(ancestor, *PHYSFS_getDirSeparator()))))
break; // give up, this is (usually) the root directory
}
p[1] = 0; // go to parent
PHYSFS_setWriteDir(ancestor);
}
strcpy(child, fullPath + strlen(ancestor));
for (p = child; (p = strchr(p, *PHYSFS_getDirSeparator())); p++)
*p = '/';
PHYSFS_mkdir(child);
PHYSFS_setWriteDir(fullPath);
}
PHYSFS_addToSearchPath(PHYSFS_getWriteDir(), 1);
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#endif
InitArgs( argc,argv );
if (!PHYSFS_getWriteDir())
{
PHYSFS_setWriteDir(PHYSFS_getBaseDir());
if (!PHYSFS_getWriteDir())
Error("can't set write dir\n");
else
PHYSFS_addToSearchPath(PHYSFS_getWriteDir(), 0);
}
//tell cfile where hogdir is
if (GameArg.SysHogDir)
PHYSFS_addToSearchPath(GameArg.SysHogDir,1);
#if defined(__unix__)
else if (!GameArg.SysNoHogDir)
PHYSFS_addToSearchPath(SHAREPATH, 1);
#endif
}
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static inline int PHYSFSX_readString(PHYSFS_file *file, char *s)
{
char *ptr = s;
if (PHYSFS_eof(file))
*ptr = 0;
else
do
PHYSFS_read(file, ptr, 1, 1);
while (!PHYSFS_eof(file) && *ptr++ != 0);
return strlen(s);
}
static inline int PHYSFSX_gets(PHYSFS_file *file, char *s)
{
char *ptr = s;
if (PHYSFS_eof(file))
*ptr = 0;
else
do
PHYSFS_read(file, ptr, 1, 1);
while (!PHYSFS_eof(file) && *ptr++ != '\n');
return strlen(s);
}
static inline int PHYSFSX_writeU8(PHYSFS_file *file, PHYSFS_uint8 val)
{
return PHYSFS_write(file, &val, 1, 1);
}
static inline int PHYSFSX_writeString(PHYSFS_file *file, char *s)
{
return PHYSFS_write(file, s, 1, strlen(s) + 1);
}
static inline int PHYSFSX_puts(PHYSFS_file *file, char *s)
{
return PHYSFS_write(file, s, 1, strlen(s));
}
static inline int PHYSFSX_putc(PHYSFS_file *file, int c)
{
unsigned char ch = (unsigned char)c;
if (PHYSFS_write(file, &ch, 1, 1) < 1)
return -1;
else
return (int)c;
}
static inline int PHYSFSX_printf(PHYSFS_file *file, char *format, ...)
{
char buffer[1024];
va_list args;
va_start(args, format);
vsprintf(buffer, format, args);
return PHYSFSX_puts(file, buffer);
}
#define PHYSFSX_writeFix PHYSFS_writeSLE32
#define PHYSFSX_writeFixAng PHYSFS_writeSLE16
static inline int PHYSFSX_writeVector(PHYSFS_file *file, vms_vector *v)
{
if (PHYSFSX_writeFix(file, v->x) < 1 ||
PHYSFSX_writeFix(file, v->y) < 1 ||
PHYSFSX_writeFix(file, v->z) < 1)
return 0;
return 1;
}
static inline int PHYSFSX_writeAngleVec(PHYSFS_file *file, vms_angvec *v)
{
if (PHYSFSX_writeFixAng(file, v->p) < 1 ||
PHYSFSX_writeFixAng(file, v->b) < 1 ||
PHYSFSX_writeFixAng(file, v->h) < 1)
return 0;
return 1;
}
static inline int PHYSFSX_writeMatrix(PHYSFS_file *file, vms_matrix *m)
{
if (PHYSFSX_writeVector(file, &m->rvec) < 1 ||
PHYSFSX_writeVector(file, &m->uvec) < 1 ||
PHYSFSX_writeVector(file, &m->fvec) < 1)
return 0;
return 1;
}
static inline int PHYSFSX_getRealPath(const char *stdPath, char *realPath)
{
const char *realDir = PHYSFS_getRealDir(stdPath);
const char *sep = PHYSFS_getDirSeparator();
char *p;
if (!realDir)
{
realDir = PHYSFS_getWriteDir();
if (!realDir)
return 0;
}
strncpy(realPath, realDir, PATH_MAX - 1);
if (strlen(realPath) >= strlen(sep))
{
p = realPath + strlen(realPath) - strlen(sep);
if (strcmp(p, sep)) // no sep at end of realPath
strncat(realPath, sep, PATH_MAX - 1 - strlen(realPath));
}
if (strlen(stdPath) >= 1)
if (*stdPath == '/')
stdPath++;
while (*stdPath)
{
if (*stdPath == '/')
strncat(realPath, sep, PATH_MAX - 1 - strlen(realPath));
else
{
if (strlen(realPath) < PATH_MAX - 2)
{
p = realPath + strlen(realPath);
p[0] = *stdPath;
p[1] = '\0';
}
}
stdPath++;
}
return 1;
}
static inline int PHYSFSX_rename(char *oldpath, char *newpath)
{
char old[PATH_MAX], new[PATH_MAX];
PHYSFSX_getRealPath(oldpath, old);
PHYSFSX_getRealPath(newpath, new);
return (rename(old, new) == 0);
}
// returns -1 if error
// Gets bytes free in current write dir
static inline PHYSFS_sint64 PHYSFSX_getFreeDiskSpace()
{
#if defined(__linux__) || (defined(__MACH__) && defined(__APPLE__))
struct statfs sfs;
if (!statfs(PHYSFS_getWriteDir(), &sfs))
return (PHYSFS_sint64)(sfs.f_bavail * sfs.f_bsize);
return -1;
#else
return 0x7FFFFFFF;
#endif
}
//Open a file for reading, set up a buffer
static inline PHYSFS_file *PHYSFSX_openReadBuffered(char *filename)
{
PHYSFS_file *fp;
PHYSFS_uint64 bufSize;
if (filename[0] == '\x01')
{
//FIXME: don't look in dir, only in hogfile
filename++;
}
fp = PHYSFS_openRead(filename);
if (!fp)
return NULL;
bufSize = PHYSFS_fileLength(fp);
while (!PHYSFS_setBuffer(fp, bufSize) && bufSize)
bufSize /= 2; // even if the error isn't memory full, for a 20MB file it'll only do this 8 times
return fp;
}
//Open a file for writing, set up a buffer
static inline PHYSFS_file *PHYSFSX_openWriteBuffered(char *filename)
{
PHYSFS_file *fp;
PHYSFS_uint64 bufSize = 1024*1024; // hmm, seems like an OK size.
fp = PHYSFS_openWrite(filename);
if (!fp)
return NULL;
while (!PHYSFS_setBuffer(fp, bufSize) && bufSize)
bufSize /= 2;
return fp;
}
//Open a 'data' file for reading (a file that would go in the 'Data' folder for the original Mac Descent II)
//Allows backwards compatibility with old Mac directories while retaining PhysicsFS flexibility
static inline PHYSFS_file *datafile_open(char *filename)
{
PHYSFS_file *fp = PHYSFSX_openReadBuffered(filename);
if (!fp)
{
char name[255];
sprintf(name, "Data/%s", filename);
fp = PHYSFSX_openReadBuffered(name);
}
return fp;
}
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#endif /* PHYSFSX_H */