2006-03-20 17:12:09 +00:00
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/* $Id: timer.c,v 1.1.1.1 2006/03/17 19:53:40 zicodxx Exp $ */
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/*
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*
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* SDL library timer functions
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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2007-04-09 02:41:45 +00:00
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#include <SDL/SDL.h>
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2006-03-20 17:12:09 +00:00
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#include "maths.h"
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#include "timer.h"
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fix timer_get_approx_seconds(void)
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{
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return approx_msec_to_fsec(SDL_GetTicks());
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}
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fix timer_get_fixed_seconds(void)
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{
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fix x;
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unsigned long tv_now = SDL_GetTicks();
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x=i2f(tv_now/1000) | fixdiv(i2f(tv_now % 1000),i2f(1000));
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return x;
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}
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void timer_delay(fix seconds)
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{
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SDL_Delay(f2i(fixmul(seconds, i2f(1000))));
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}
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2007-11-21 12:46:09 +00:00
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// Replacement for timer_delay which considers calc time the program needs between frames (not reentrant)
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void timer_delay2(int fps)
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{
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static u_int32_t last_render_time=0;
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if (last_render_time > SDL_GetTicks()) // Fallback for SDL_GetTicks() wraparound
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last_render_time = 0;
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else
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{
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int FrameDelay = (1000/fps) // ms to pause between frames for desired FPS rate
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- (SDL_GetTicks()-last_render_time)/(F1_0/1000) // Substract the time the game needs to do it's operations
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- 10; // Substract 10ms inaccuracy due to OS scheduling
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if (FrameDelay > 0)
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SDL_Delay(FrameDelay);
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last_render_time = SDL_GetTicks();
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}
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}
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