dxx-rebirth/d2x-rebirth/main/gamepal.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for gamepal.c
*
*/
#ifndef _GAMEPAL_H
#define _GAMEPAL_H
#include "inferno.h"
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#define D2_DEFAULT_PALETTE "default.256"
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#define MENU_PALETTE "default.256"
extern char last_palette_loaded[FILENAME_LEN];
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extern char Current_level_palette[FILENAME_LEN];
// load a palette by name. returns 1 if new palette loaded, else 0
// if used_for_level is set, load pig, etc.
// if no_change_screen is set, the current screen does not get
// remapped, and the hardware palette does not get changed
int load_palette(char *name, int used_for_level, int no_change_screen);
#endif /* _GAMEPAL_H */