60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
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/* $Id: multibot.h,v 1.1.1.1 2006/03/17 19:55:28 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header file for multiplayer robot support.
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*
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*/
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#ifndef _MULTIBOT_H
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#define _MULTIBOT_H
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#define MAX_ROBOTS_CONTROLLED 5
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extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
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extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
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extern int robot_fired[MAX_ROBOTS_CONTROLLED];
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int multi_can_move_robot(int objnum, int agitation);
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void multi_send_robot_position(int objnum, int fired);
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void multi_send_robot_fire(int objnum, int gun_num, vms_vector *fire);
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void multi_send_claim_robot(int objnum);
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void multi_send_robot_explode(int,int,char);
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void multi_send_create_robot(int robotcen, int objnum, int type);
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void multi_send_boss_actions(int bossobjnum, int action, int secondary, int objnum);
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int multi_send_robot_frame(int sent);
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void multi_do_robot_explode(char *buf);
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void multi_do_robot_position(char *buf);
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void multi_do_claim_robot(char *buf);
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void multi_do_release_robot(char *buf);
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void multi_do_robot_fire(char *buf);
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void multi_do_create_robot(char *buf);
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void multi_do_boss_actions(char *buf);
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void multi_do_create_robot_powerups(char *buf);
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int multi_explode_robot_sub(int botnum, int killer,char);
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void multi_drop_robot_powerups(int objnum);
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void multi_dump_robots(void);
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void multi_strip_robots(int playernum);
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void multi_check_robot_timeout(void);
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void multi_robot_request_change(object *robot, int playernum);
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#endif /* _MULTIBOT_H */
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