71 lines
1.5 KiB
C
71 lines
1.5 KiB
C
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/* conf.h. Generated by configure. */
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/* conf.h.in. Generated from configure.ac by autoheader. */
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// Modified by Chris to work for an Apple computer with OS 9 or above
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/* Define to enable console */
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/* #undef CONSOLE */
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/* d2x major version */
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#define D1XMAJOR "0"
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/* d2x minor version */
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#define D1XMINOR "5"
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/* d2x micro version */
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#define D1XMICRO "3"
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/* Define if you want to build the editor */
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/* #undef EDITOR */
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/* Define to 1 if you have the <netipx/ipx.h> header file. */
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/* #undef HAVE_NETIPX_IPX_H */
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/* Define if you want to build for mac datafiles */
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//#define MACDATA
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/* Define to disable asserts, int3, etc. */
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/* #undef NDEBUG */
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/* Define if you want an assembler free build */
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#define NO_ASM
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/* Define if you want an OpenGL build */
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//#define OGL
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/* Define for a "release" build */
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/* #undef RELEASE */
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/* Define if you have the SDL_image library */
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/* #undef SDL_IMAGE */
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/* Define this to be the shared game directory root */
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#define SHAREPATH ""
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/* Define if your processor needs data to be word-aligned */
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/* #undef WORDS_NEED_ALIGNMENT */
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/* General defines */
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//#define VERSION_NAME PACKAGE_STRING
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#define NMONO 1
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#define PIGGY_USE_PAGING 1
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#define NEWDEMO 1
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#if defined(__APPLE__) && defined(__MACH__)
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# define __unix__
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/* Define if you want a network build */
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# define NETWORK
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#else // Mac OS 9
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# ifndef __MWERKS__
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# define inline
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# endif
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#endif // OS 9/X
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#define SDL_INPUT 1
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#ifdef OGL
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# define SDL_GL_VIDEO 1
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#else
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# define SDL_VIDEO 1
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#endif
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