2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ( " PARALLAX " ) . PARALLAX , IN DISTRIBUTING THE CODE TO
END - USERS , AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN , GRANTS A
ROYALTY - FREE , PERPETUAL LICENSE TO SUCH END - USERS FOR USE BY SUCH END - USERS
IN USING , DISPLAYING , AND CREATING DERIVATIVE WORKS THEREOF , SO LONG AS
SUCH USE , DISPLAY OR CREATION IS FOR NON - COMMERCIAL , ROYALTY OR REVENUE
FREE PURPOSES . IN NO EVENT SHALL THE END - USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE - BEARING PURPOSES . THE END - USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE .
COPYRIGHT 1993 - 1998 PARALLAX SOFTWARE CORPORATION . ALL RIGHTS RESERVED .
*/
/*
* $ Source : / cvsroot / dxx - rebirth / d1x - rebirth / main / menu . c , v $
* $ Revision : 1.1 .1 .1 $
* $ Author : zicodxx $
* $ Date : 2006 / 03 / 17 19 : 43 : 27 $
*
* Inferno main menu .
*
*
*
*/
# ifdef RCS
# pragma off (unreferenced)
static char rcsid [ ] = " $Id: menu.c,v 1.1.1.1 2006/03/17 19:43:27 zicodxx Exp $ " ;
# pragma on (unreferenced)
# endif
# include <time.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <ctype.h>
# include <stdarg.h>
# include <errno.h>
# include "menu.h"
# include "inferno.h"
# include "game.h"
# include "gr.h"
# include "key.h"
# include "iff.h"
# include "u_mem.h"
# include "error.h"
# include "bm.h"
# include "screens.h"
# include "mono.h"
# include "joy.h"
# include "vecmat.h"
# include "effects.h"
# include "slew.h"
# include "gamemine.h"
# include "gamesave.h"
# include "palette.h"
# include "args.h"
# include "newdemo.h"
# include "timer.h"
# include "sounds.h"
# include "gameseq.h"
# include "text.h"
# include "gamefont.h"
# include "newmenu.h"
# include "network.h"
# include "scores.h"
# include "joydefs.h"
# include "modem.h"
# include "playsave.h"
# include "multi.h"
# include "kconfig.h"
# include "titles.h"
# include "credits.h"
# include "texmap.h"
# include "polyobj.h"
# include "state.h"
# include "mission.h"
# include "songs.h"
# include "config.h"
# include "reorder.h"
# include "d_glob.h"
# include "cfile.h"
//added on 9/20/98 by Victor Rachels in attempt to add screnres changing
# include "gauges.h"
//end this section addition - Victor Rachels
//add on 2/2/99 by Victor Rachels
# include "ban.h"
//end this section addition
# include "hudmsg.h" //for HUD_max_num_disp
# include "d_delay.h" //for SUPPORTS_NICEFPS
# include "ipx.h"
# ifdef EDITOR
# include "editor/editor.h"
# endif
void do_option ( int select ) ;
void do_detail_level_menu_custom ( void ) ;
void do_multi_player_menu ( ) ;
void do_ipx_multi_player_menu ( ) ;
void do_kali_multi_player_menu ( ) ;
void do_ip_multi_player_menu ( ) ;
void do_ip_manual_join_menu ( ) ;
void do_ip_serv_connect_menu ( ) ;
void do_new_game_menu ( ) ;
void do_load_game_menu ( ) ;
//char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" };
//char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." };
# define MENU_NEW_GAME 0
# define MENU_GAME 1
# define MENU_EDITOR 2
# define MENU_VIEW_SCORES 3
# define MENU_QUIT 4
# define MENU_LOAD_GAME 5
# define MENU_SAVE_GAME 6
# define MENU_DEMO_PLAY 8
# define MENU_LOAD_LEVEL 9
# define MENU_START_NETGAME 10
# define MENU_JOIN_NETGAME 11
# define MENU_CONFIG 13
# define MENU_REJOIN_NETGAME 14
# define MENU_DIFFICULTY 15
# define MENU_START_SERIAL 18
# define MENU_HELP 19
# define MENU_NEW_PLAYER 20
# ifdef NETWORK
# define MENU_MULTIPLAYER 21
# endif
# define MENU_STOP_MODEM 22
# define MENU_SHOW_CREDITS 23
# define MENU_ORDER_INFO 24
# define MENU_PLAY_SONG 25
# ifdef NETWORK
# define MENU_IPX_MULTIPLAYER 26
# define MENU_KALI_MULTIPLAYER 27
# define MENU_IP_MULTIPLAYER 28
# define MENU_IP_SERV_CONNECT 29
# define MENU_MANUAL_IP_JOIN 30
# endif
//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
# define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
extern int last_joy_time ; //last time the joystick was used
# ifndef NDEBUG
/* extern int speedtest_on; adb: not found...*/
# define speedtest_on 0
# else
# define speedtest_on 0
# endif
ubyte do_auto_demo = 1 ; // Flag used to enable auto demo starting in main menu.
int Player_default_difficulty ; // Last difficulty level chosen by the player
int Auto_leveling_on = 0 ;
int Menu_draw_copyright = 0 ;
void autodemo_menu_check ( int nitems , newmenu_item * items , int * last_key , int citem )
{
int curtime ;
nitems = nitems ;
items = items ;
citem = citem ;
//draw copyright message
if ( Menu_draw_copyright ) {
Menu_draw_copyright = 0 ;
gr_set_current_canvas ( NULL ) ;
gr_set_curfont ( GAME_FONT ) ;
gr_set_fontcolor ( BM_XRGB ( 6 , 6 , 6 ) , - 1 ) ;
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gr_printf ( 0x8000 , grd_curcanv - > cv_bitmap . bm_h - FONTSCALE_Y ( GAME_FONT - > ft_h ) - 2 , TXT_COPYRIGHT ) ;
2006-03-20 16:43:15 +00:00
}
// Don't allow them to hit ESC in the main menu.
if ( * last_key = = KEY_ESC ) * last_key = 0 ;
if ( do_auto_demo ) {
curtime = timer_get_approx_seconds ( ) ;
//if ( ((keyd_time_when_last_pressed+i2f(20)) < curtime) && ((last_joy_time+i2f(20)) < curtime) && (!speedtest_on) ) {
if ( ( ( keyd_time_when_last_pressed + i2f ( 45 ) ) < curtime ) & & ( ! speedtest_on ) ) {
keyd_time_when_last_pressed = curtime ; // Reset timer so that disk won't thrash if no demos.
newdemo_start_playback ( NULL ) ; // Randomly pick a file
if ( Newdemo_state = = ND_STATE_PLAYBACK ) {
Function_mode = FMODE_GAME ;
* last_key = - 2 ;
}
}
}
}
//static int First_time = 1;
static int main_menu_choice = 0 ;
// -----------------------------------------------------------------------------
// Create the main menu.
void create_main_menu ( newmenu_item * m , int * menu_choice , int * callers_num_options )
{
int num_options ;
# ifndef DEMO_ONLY
num_options = 0 ;
// // Move down to allow for space to display "Destination Saturn"
// if (Saturn) {
// int i;
//
// for (i=0; i<4; i++)
// ADD_ITEM("", 0, -1);
//
// if (First_time) {
// main_menu_choice = 4;
// First_time = 0;
// }
// }
set_screen_mode ( SCREEN_MENU ) ;
VR_screen_mode = Game_screen_mode = SM ( VR_render_width , VR_render_height ) ;
if ( FindArg ( " -menu_gameres " ) ) { // ZICO - set players resolution ofter player is selected
gr_set_mode ( SM ( VR_render_width , VR_render_height ) ) ;
set_screen_mode ( SCREEN_GAME ) ;
}
ADD_ITEM ( TXT_NEW_GAME , MENU_NEW_GAME , KEY_N ) ;
# ifdef SHAREWARE
if ( get_game_list ( NULL ) > 0 )
# endif
ADD_ITEM ( TXT_LOAD_GAME , MENU_LOAD_GAME , KEY_L ) ;
# ifdef NETWORK
ADD_ITEM ( TXT_MULTIPLAYER_ , MENU_MULTIPLAYER , - 1 ) ;
# endif
ADD_ITEM ( TXT_OPTIONS_ , MENU_CONFIG , - 1 ) ;
ADD_ITEM ( TXT_CHANGE_PILOTS , MENU_NEW_PLAYER , unused ) ;
ADD_ITEM ( TXT_VIEW_DEMO , MENU_DEMO_PLAY , 0 ) ;
ADD_ITEM ( TXT_VIEW_SCORES , MENU_VIEW_SCORES , KEY_V ) ;
# ifdef SHAREWARE
ADD_ITEM ( TXT_ORDERING_INFO , MENU_ORDER_INFO , - 1 ) ;
# endif
ADD_ITEM ( TXT_CREDITS , MENU_SHOW_CREDITS , - 1 ) ;
# endif
ADD_ITEM ( TXT_QUIT , MENU_QUIT , KEY_Q ) ;
# ifndef RELEASE
if ( ! ( Game_mode & GM_MULTI ) ) {
//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
ADD_ITEM ( " Load level... " , MENU_LOAD_LEVEL , KEY_N ) ;
# ifdef EDITOR
ADD_ITEM ( " Editor " , MENU_EDITOR , KEY_E ) ;
# endif
}
ADD_ITEM ( " Play song " , MENU_PLAY_SONG , - 1 ) ;
# endif
* callers_num_options = num_options ;
}
//returns number of item chosen
int DoMenu ( )
{
int menu_choice [ 25 ] ;
newmenu_item m [ 25 ] ;
int num_options = 0 ;
if ( Players [ Player_num ] . callsign [ 0 ] = = 0 ) {
RegisterPlayer ( ) ;
return 0 ;
}
if ( ( Game_mode & GM_SERIAL ) | | ( Game_mode & GM_MODEM ) ) {
do_option ( MENU_START_SERIAL ) ;
return 0 ;
}
create_main_menu ( m , menu_choice , & num_options ) ;
do {
keyd_time_when_last_pressed = timer_get_fixed_seconds ( ) ; // .. 20 seconds from now!
if ( main_menu_choice < 0 ) main_menu_choice = 0 ;
Menu_draw_copyright = 1 ;
//added on 11/19/98 by Victor Rachels to add immediate join/start
if ( start_net_immediately = = 1 ) {
if ( gr_palette_faded_out ) { //fix black screen with -startnetgame
gr_palette_fade_in ( gr_palette , 32 , 0 ) ;
}
do_option ( MENU_START_NETGAME ) ;
start_net_immediately = 0 ;
}
else if ( start_net_immediately = = 2 )
{
do_option ( MENU_JOIN_NETGAME ) ;
start_net_immediately = 0 ;
}
else
{
//end this section addition - VR
extern int Menu_Special ;
Menu_Special = 1 ;
main_menu_choice = newmenu_do2 ( NULL , NULL , num_options , m , autodemo_menu_check , main_menu_choice , Menu_pcx_name ) ;
if ( main_menu_choice > - 1 ) do_option ( menu_choice [ main_menu_choice ] ) ;
}
create_main_menu ( m , menu_choice , & num_options ) ; // may have to change, eg, maybe selected pilot and no save games.
} while ( Function_mode = = FMODE_MENU ) ;
// if (main_menu_choice != -2)
// do_auto_demo = 0; // No more auto demos
if ( Function_mode = = FMODE_GAME )
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
return main_menu_choice ;
}
extern void show_order_form ( void ) ; // John didn't want this in inferno.h so I just externed it.
//returns flag, true means quit menu
void do_option ( int select )
{
switch ( select ) {
case MENU_NEW_GAME :
do_new_game_menu ( ) ;
break ;
case MENU_GAME :
break ;
case MENU_DEMO_PLAY :
{
char demo_file [ 16 ] ;
if ( newmenu_get_filename ( TXT_SELECT_DEMO , " *.dem " , demo_file , 1 ) ) {
newdemo_start_playback ( demo_file ) ;
}
}
break ;
case MENU_LOAD_GAME :
# ifdef SHAREWARE
do_load_game_menu ( ) ;
# else
state_restore_all ( 0 ) ;
# endif
break ;
# ifdef EDITOR
case MENU_EDITOR :
Function_mode = FMODE_EDITOR ;
init_cockpit ( ) ;
break ;
# endif
case MENU_VIEW_SCORES :
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
scores_view ( - 1 ) ;
break ;
# ifdef SHAREWARE
case MENU_ORDER_INFO :
show_order_form ( ) ;
break ;
# endif
case MENU_QUIT :
# ifdef EDITOR
if ( ! SafetyCheck ( ) ) break ;
# endif
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
Function_mode = FMODE_EXIT ;
break ;
case MENU_NEW_PLAYER :
RegisterPlayer ( ) ; //1 == allow escape out of menu
break ;
case MENU_HELP :
do_show_help ( ) ;
break ;
# ifndef RELEASE
case MENU_PLAY_SONG : {
int i ;
char * m [ MAX_SONGS ] ;
for ( i = 0 ; i < MAX_SONGS ; i + + ) {
m [ i ] = Songs [ i ] . filename ;
}
i = newmenu_listbox ( " Select Song " , MAX_SONGS , m , 1 , NULL ) ;
if ( i > - 1 ) {
songs_play_song ( i , 0 ) ;
}
}
break ;
case MENU_LOAD_LEVEL : {
newmenu_item m ;
char text [ 10 ] = " " ;
int new_level_num ;
m . type = NM_TYPE_INPUT ; m . text_len = 10 ; m . text = text ;
newmenu_do ( NULL , " Enter level to load " , 1 , & m , NULL ) ;
new_level_num = atoi ( m . text ) ;
if ( new_level_num ! = 0 & & new_level_num > = Last_secret_level & & new_level_num < = Last_level ) {
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
StartNewGame ( new_level_num ) ;
}
break ;
}
# endif
case MENU_START_NETGAME :
# ifdef NETWORK
//temp!
# ifndef SHAREWARE
load_mission ( 0 ) ;
# endif
read_player_file ( ) ;
network_start_game ( ) ;
# endif
break ;
case MENU_JOIN_NETGAME :
//temp!
# ifdef NETWORK
# ifndef SHAREWARE
load_mission ( 0 ) ;
# endif
read_player_file ( ) ;
network_join_game ( ) ;
# endif
break ;
# ifdef NETWORK
case MENU_IPX_MULTIPLAYER :
do_ipx_multi_player_menu ( ) ;
break ;
case MENU_KALI_MULTIPLAYER :
do_kali_multi_player_menu ( ) ;
break ;
# ifdef SUPPORTS_NET_IP
case MENU_IP_MULTIPLAYER :
do_ip_multi_player_menu ( ) ;
break ;
case MENU_IP_SERV_CONNECT :
do_ip_serv_connect_menu ( ) ;
break ;
case MENU_MANUAL_IP_JOIN :
do_ip_manual_join_menu ( ) ;
break ;
# endif
case MENU_START_SERIAL :
com_main_menu ( ) ;
break ;
case MENU_MULTIPLAYER :
do_multi_player_menu ( ) ;
break ;
# endif //NETWORK
case MENU_CONFIG :
do_options_menu ( ) ;
break ;
case MENU_SHOW_CREDITS :
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
credits_show ( ) ;
break ;
default :
Error ( " Unknown option %d in do_option " , select ) ;
break ;
}
}
int do_difficulty_menu ( )
{
int s ;
newmenu_item m [ 5 ] ;
m [ 0 ] . type = NM_TYPE_MENU ; m [ 0 ] . text = MENU_DIFFICULTY_TEXT ( 0 ) ;
m [ 1 ] . type = NM_TYPE_MENU ; m [ 1 ] . text = MENU_DIFFICULTY_TEXT ( 1 ) ;
m [ 2 ] . type = NM_TYPE_MENU ; m [ 2 ] . text = MENU_DIFFICULTY_TEXT ( 2 ) ;
m [ 3 ] . type = NM_TYPE_MENU ; m [ 3 ] . text = MENU_DIFFICULTY_TEXT ( 3 ) ;
m [ 4 ] . type = NM_TYPE_MENU ; m [ 4 ] . text = MENU_DIFFICULTY_TEXT ( 4 ) ;
s = newmenu_do1 ( NULL , TXT_DIFFICULTY_LEVEL , NDL , m , NULL , Difficulty_level ) ;
if ( s > - 1 ) {
if ( s ! = Difficulty_level )
{
Player_default_difficulty = s ;
write_player_file ( ) ;
}
Difficulty_level = s ;
mprintf ( ( 0 , " %s %s %i \n " , TXT_DIFFICULTY_LEVEL , TXT_SET_TO , Difficulty_level ) ) ;
return 1 ;
}
return 0 ;
}
int Max_debris_objects , Max_objects_onscreen_detailed ;
int Max_linear_depth_objects ;
byte Object_complexity = 2 , Object_detail = 2 ;
byte Wall_detail = 2 , Wall_render_depth = 2 , Debris_amount = 2 , SoundChannels = 2 ;
byte Render_depths [ NUM_DETAIL_LEVELS - 1 ] = { 6 , 9 , 12 , 15 , 20 } ;
byte Max_perspective_depths [ NUM_DETAIL_LEVELS - 1 ] = { 1 , 2 , 3 , 5 , 8 } ;
byte Max_linear_depths [ NUM_DETAIL_LEVELS - 1 ] = { 3 , 5 , 7 , 10 , 17 } ;
byte Max_linear_depths_objects [ NUM_DETAIL_LEVELS - 1 ] = { 1 , 2 , 3 , 5 , 12 } ;
byte Max_debris_objects_list [ NUM_DETAIL_LEVELS - 1 ] = { 2 , 4 , 7 , 10 , 15 } ;
byte Max_objects_onscreen_detailed_list [ NUM_DETAIL_LEVELS - 1 ] = { 2 , 4 , 7 , 10 , 15 } ;
byte Smts_list [ NUM_DETAIL_LEVELS - 1 ] = { 2 , 4 , 8 , 16 , 50 } ; // threshold for models to go to lower detail model, gets multiplied by obj->size
byte Max_sound_channels [ NUM_DETAIL_LEVELS - 1 ] = { 2 , 4 , 8 , 12 , 16 } ;
// -----------------------------------------------------------------------------
// Set detail level based stuff.
// Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level.
void set_detail_level_parameters ( int detail_level )
{
Assert ( ( detail_level > = 0 ) & & ( detail_level < NUM_DETAIL_LEVELS ) ) ;
if ( detail_level < NUM_DETAIL_LEVELS - 1 ) {
Render_depth = Render_depths [ detail_level ] ;
Max_perspective_depth = Max_perspective_depths [ detail_level ] ;
Max_linear_depth = Max_linear_depths [ detail_level ] ;
Max_linear_depth_objects = Max_linear_depths_objects [ detail_level ] ;
Max_debris_objects = Max_debris_objects_list [ detail_level ] ;
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list [ detail_level ] ;
Simple_model_threshhold_scale = Smts_list [ detail_level ] ;
digi_set_max_channels ( Max_sound_channels [ detail_level ] ) ;
// Set custom menu defaults.
Object_complexity = detail_level ;
Wall_render_depth = detail_level ;
Object_detail = detail_level ;
Wall_detail = detail_level ;
Debris_amount = detail_level ;
SoundChannels = detail_level ;
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu ( void )
{
int s ;
newmenu_item m [ 7 ] ;
m [ 0 ] . type = NM_TYPE_MENU ; m [ 0 ] . text = MENU_DETAIL_TEXT ( 0 ) ;
m [ 1 ] . type = NM_TYPE_MENU ; m [ 1 ] . text = MENU_DETAIL_TEXT ( 1 ) ;
m [ 2 ] . type = NM_TYPE_MENU ; m [ 2 ] . text = MENU_DETAIL_TEXT ( 2 ) ;
m [ 3 ] . type = NM_TYPE_MENU ; m [ 3 ] . text = MENU_DETAIL_TEXT ( 3 ) ;
m [ 4 ] . type = NM_TYPE_MENU ; m [ 4 ] . text = MENU_DETAIL_TEXT ( 4 ) ;
m [ 5 ] . type = NM_TYPE_TEXT ; m [ 5 ] . text = " " ;
m [ 6 ] . type = NM_TYPE_MENU ; m [ 6 ] . text = MENU_DETAIL_TEXT ( 5 ) ;
s = newmenu_do1 ( NULL , TXT_DETAIL_LEVEL , NDL + 2 , m , NULL , Detail_level ) ;
if ( s > - 1 ) {
switch ( s ) {
case 0 :
case 1 :
case 2 :
case 3 :
case 4 :
Detail_level = s ;
mprintf ( ( 0 , " Detail level set to %i \n " , Detail_level ) ) ;
set_detail_level_parameters ( Detail_level ) ;
break ;
case 6 :
Detail_level = 5 ;
do_detail_level_menu_custom ( ) ;
break ;
}
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom_menuset ( int nitems , newmenu_item * items , int * last_key , int citem )
{
nitems = nitems ;
* last_key = * last_key ;
citem = citem ;
Object_complexity = items [ 0 ] . value ;
Object_detail = items [ 1 ] . value ;
Wall_detail = items [ 2 ] . value ;
Wall_render_depth = items [ 3 ] . value ;
Debris_amount = items [ 4 ] . value ;
SoundChannels = items [ 5 ] . value ;
}
void set_custom_detail_vars ( void )
{
Render_depth = Render_depths [ Wall_render_depth ] ;
Max_perspective_depth = Max_perspective_depths [ Wall_detail ] ;
Max_linear_depth = Max_linear_depths [ Wall_detail ] ;
Max_debris_objects = Max_debris_objects_list [ Debris_amount ] ;
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list [ Object_complexity ] ;
Simple_model_threshhold_scale = Smts_list [ Object_complexity ] ;
Max_linear_depth_objects = Max_linear_depths_objects [ Object_detail ] ;
digi_set_max_channels ( Max_sound_channels [ SoundChannels ] ) ;
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom ( void )
{
int s = 0 ;
newmenu_item m [ 7 ] ;
do {
m [ 0 ] . type = NM_TYPE_SLIDER ;
m [ 0 ] . text = TXT_OBJ_COMPLEXITY ;
m [ 0 ] . value = Object_complexity ;
m [ 0 ] . min_value = 0 ;
m [ 0 ] . max_value = NDL - 1 ;
m [ 1 ] . type = NM_TYPE_SLIDER ;
m [ 1 ] . text = TXT_OBJ_DETAIL ;
m [ 1 ] . value = Object_detail ;
m [ 1 ] . min_value = 0 ;
m [ 1 ] . max_value = NDL - 1 ;
m [ 2 ] . type = NM_TYPE_SLIDER ;
m [ 2 ] . text = TXT_WALL_DETAIL ;
m [ 2 ] . value = Wall_detail ;
m [ 2 ] . min_value = 0 ;
m [ 2 ] . max_value = NDL - 1 ;
m [ 3 ] . type = NM_TYPE_SLIDER ;
m [ 3 ] . text = TXT_WALL_RENDER_DEPTH ;
m [ 3 ] . value = Wall_render_depth ;
m [ 3 ] . min_value = 0 ;
m [ 3 ] . max_value = NDL - 1 ;
m [ 4 ] . type = NM_TYPE_SLIDER ;
m [ 4 ] . text = TXT_DEBRIS_AMOUNT ;
m [ 4 ] . value = Debris_amount ;
m [ 4 ] . min_value = 0 ;
m [ 4 ] . max_value = NDL - 1 ;
m [ 5 ] . type = NM_TYPE_SLIDER ;
m [ 5 ] . text = TXT_SOUND_CHANNELS ;
m [ 5 ] . value = SoundChannels ;
m [ 5 ] . min_value = 0 ;
m [ 5 ] . max_value = NDL - 1 ;
m [ 6 ] . type = NM_TYPE_TEXT ;
m [ 6 ] . text = TXT_LO_HI ;
s = newmenu_do1 ( NULL , TXT_DETAIL_CUSTOM , 7 , m , do_detail_level_menu_custom_menuset , s ) ;
} while ( s > - 1 ) ;
set_custom_detail_vars ( ) ;
}
void do_new_game_menu ( )
{
int new_level_num , player_highest_level ;
# ifndef SHAREWARE
int n_missions = build_mission_list ( 0 ) ;
if ( n_missions > 1 ) {
int new_mission_num , i , default_mission ;
char * m [ MAX_MISSIONS ] ;
default_mission = 0 ;
for ( i = 0 ; i < n_missions ; i + + ) {
m [ i ] = Mission_list [ i ] . mission_name ;
if ( ! strcasecmp ( m [ i ] , config_last_mission ) )
default_mission = i ;
}
new_mission_num = newmenu_listbox1 ( " New Game \n \n Select mission " , n_missions , m , 1 , default_mission , NULL ) ;
if ( new_mission_num = = - 1 )
return ; //abort!
strcpy ( config_last_mission , m [ new_mission_num ] ) ;
if ( ! load_mission ( new_mission_num ) ) {
nm_messagebox ( NULL , 1 , TXT_OK , " Error in Mission file " ) ;
return ;
}
}
# endif
new_level_num = 1 ;
player_highest_level = get_highest_level ( ) ;
if ( player_highest_level > Last_level )
player_highest_level = Last_level ;
if ( player_highest_level > 1 ) {
newmenu_item m [ 2 ] ;
char info_text [ 80 ] ;
char num_text [ 10 ] ;
int choice ;
try_again :
sprintf ( info_text , " %s %d " , TXT_START_ANY_LEVEL , player_highest_level ) ;
m [ 0 ] . type = NM_TYPE_TEXT ; m [ 0 ] . text = info_text ;
m [ 1 ] . type = NM_TYPE_INPUT ; m [ 1 ] . text_len = 10 ; m [ 1 ] . text = num_text ;
strcpy ( num_text , " 1 " ) ;
choice = newmenu_do ( NULL , TXT_SELECT_START_LEV , 2 , m , NULL ) ;
if ( choice = = - 1 | | m [ 1 ] . text [ 0 ] = = 0 )
return ;
new_level_num = atoi ( m [ 1 ] . text ) ;
if ( ! ( new_level_num > 0 & & new_level_num < = player_highest_level ) ) {
m [ 0 ] . text = TXT_ENTER_TO_CONT ;
nm_messagebox ( NULL , 1 , TXT_OK , TXT_INVALID_LEVEL ) ;
goto try_again ;
}
}
Difficulty_level = Player_default_difficulty ;
if ( ! do_difficulty_menu ( ) )
return ;
gr_palette_fade_out ( gr_palette , 32 , 0 ) ;
# ifdef PSX_BUILD_TOOLS
{
int i ;
for ( i = Last_secret_level ; i < = Last_level ; i + + ) {
if ( i ! = 0 )
StartNewGame ( i ) ;
}
}
# endif
StartNewGame ( new_level_num ) ;
}
void do_load_game_menu ( )
{
newmenu_item m [ N_SAVE_SLOTS ] ;
char * saved_text [ N_SAVE_SLOTS ] ;
int i , choice ;
get_game_list ( saved_text ) ;
for ( i = 0 ; i < N_SAVE_SLOTS ; i + + ) {
if ( saved_text [ i ] [ 0 ] ) {
m [ i ] . type = NM_TYPE_MENU ;
m [ i ] . text = saved_text [ i ] ;
}
else {
m [ i ] . type = NM_TYPE_TEXT ;
m [ i ] . text = TXT_EMPTY ;
}
}
choice = newmenu_do ( NULL , TXT_LOAD_GAME , N_SAVE_SLOTS , m , NULL ) ;
if ( choice ! = - 1 ) {
int ret ;
if ( ( ret = load_player_game ( choice ) ) = = EZERO )
ResumeSavedGame ( Players [ Player_num ] . level ) ;
else {
newmenu_item m1 [ 3 ] ;
m1 [ 0 ] . type = NM_TYPE_TEXT ; m1 [ 0 ] . text = strerror ( ret ) ;
m1 [ 1 ] . type = NM_TYPE_TEXT ; m1 [ 1 ] . text = " " ;
m1 [ 2 ] . type = NM_TYPE_TEXT ; m1 [ 2 ] . text = TXT_ENTER_TO_CONT ;
newmenu_do ( NULL , TXT_ERR_LOADING_GAME , 3 , m1 , NULL ) ;
}
}
}
void do_save_game_menu ( )
{
newmenu_item m [ N_SAVE_SLOTS ] ;
char * saved_text_ptrs [ N_SAVE_SLOTS ] ;
char menu_text [ N_SAVE_SLOTS ] [ GAME_NAME_LEN + 1 ] ; //+1 for terminating zero
int i , choice ;
get_game_list ( saved_text_ptrs ) ;
for ( i = 0 ; i < N_SAVE_SLOTS ; i + + ) {
strcpy ( menu_text [ i ] , saved_text_ptrs [ i ] ) ;
m [ i ] . type = NM_TYPE_INPUT_MENU ;
m [ i ] . text_len = GAME_NAME_LEN ;
m [ i ] . text = menu_text [ i ] ;
if ( ! menu_text [ i ] [ 0 ] )
strcpy ( menu_text [ i ] , TXT_EMPTY ) ;
}
choice = newmenu_do ( NULL , TXT_SAVE_GAME_SLOTS , N_SAVE_SLOTS , m , NULL ) ;
if ( choice ! = - 1 ) {
int ret ;
if ( ( ret = save_player_game ( choice , m [ choice ] . text ) ) ! = EZERO )
nm_messagebox ( NULL , 1 , TXT_CONTINUE , " %s \n %s \n \n " , TXT_SAVE_ERROR , strerror ( ret ) ) ;
}
}
extern void GameLoop ( int , int ) ;
/*
//added/killed on 9/7/98 by Victor Rachels to attempt dir browse. failed.
int build_dir_list ( char currdir [ 64 ] , char dirs [ 20 ] [ 64 ] )
{
int count = 0 ;
char dirspec [ 256 ] ;
d_glob_t glob_ret ;
strcpy ( dirspec , currdir ) ;
strcat ( dirspec , " * " ) ;
//something is wrong. dunno about linux, but doesn't return dirs in dos.
//fix sometime. Tired of it for now.
if ( ! d_glob ( dirspec , & glob_ret ) & & glob_ret . gl_pathc )
{
int j ;
for ( j = 0 ; j < glob_ret . gl_pathc & & ( count < 20 ) ; j + + )
{
// char *t;
// if((t=strrchr(glob_ret.gl_pathv[j],'/')))
{
strcpy ( dirs [ j ] , glob_ret . gl_pathv [ j ] ) ;
count + + ;
}
}
d_globfree ( & glob_ret ) ;
}
return count ;
}
void Directory_browse ( char * currhogdir )
{
char newhogdir [ 64 ] ;
char dirs [ 20 ] [ 64 ] ;
int n_dirs , newdirnum ;
strcpy ( newhogdir , currhogdir ) ;
n_dirs = build_dir_list ( newhogdir , dirs ) ;
if ( n_dirs > 0 )
{
char * m [ 20 ] ;
int i ;
for ( i = 0 ; i < n_dirs ; i + + )
m [ i ] = dirs [ i ] ;
newdirnum = newmenu_listbox1 ( " Select Directory: " , n_dirs , m , 1 , 0 , NULL ) ;
if ( newdirnum = = - 1 )
return ;
strcat ( currhogdir , dirs [ newdirnum ] ) ;
cfile_use_alternate_hogdir ( currhogdir ) ;
}
}
*/
//added on 9/20/98 by Victor Rachels to attempt to add screen res change ingame
//Changed on 3/24/99 by Owen Evans to make it work =)
void change_res_poll ( )
{
}
extern int last_drawn_cockpit [ 2 ] ;
void change_res ( )
{
// edited 05/27/99 Matt Mueller - ingame fullscreen changing
newmenu_item m [ 12 ] ; // ZICO - from 11 to 12 to be sure...
u_int32_t modes [ 12 ] ;
int i = 0 , mc = 0 , num_presets = 0 ;
char customres [ 16 ] ;
int screen_compatible = 0 ;
int use_double_buffer = 0 ;
# ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
int fullscreenc ;
# endif
//end edit -MM
u_int32_t screen_mode = 0 ;
int screen_width = 0 ;
int screen_height = 0 ;
int vr_mode = VR_NONE ;
int screen_flags = 0 ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 320x200 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 320 , 200 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 320 , 200 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 640x480 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 640 , 480 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 640 , 480 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 320x400 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 320 , 400 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 320 , 400 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 640x400 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 640 , 400 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 640 , 400 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 800x600 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 800 , 600 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 800 , 600 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1024x768 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1024 , 768 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1024 , 768 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1280x1024 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1280 , 1024 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1280 , 1024 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1600x1200 " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1600 , 1200 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1600 , 1200 ) ; mc + + ; // ZICO - added res
num_presets = mc ;
for ( i = 0 ; i < mc ; i + + )
if ( m [ mc ] . value )
break ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " custom: " ; m [ mc ] . value = ( i = = mc ) ; m [ mc ] . group = 0 ; modes [ mc ] = 0 ; mc + + ;
sprintf ( customres , " %ix%i " , SM_W ( Game_screen_mode ) , SM_H ( Game_screen_mode ) ) ;
m [ mc ] . type = NM_TYPE_INPUT ; m [ mc ] . text = customres ; m [ mc ] . text_len = 11 ; modes [ mc ] = 0 ; mc + + ;
//m[mc].type = NM_TYPE_CHECK; m[mc].text = "No Doublebuffer"; m[mc].value = use_double_buffer;
// added 05/27/99 Matt Mueller - ingame fullscreen changing
# ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
fullscreenc = mc ; m [ mc ] . type = NM_TYPE_CHECK ; m [ mc ] . text = " Fullscreen " ; m [ mc ] . value = gr_check_fullscreen ( ) ; mc + + ;
# endif
// end addition -MM
i = newmenu_do1 ( NULL , " Screen Resolution " , mc , m , & change_res_poll , 0 ) ;
// added 05/27/99 Matt Mueller - ingame fullscreen changing
# ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
if ( m [ fullscreenc ] . value ! = gr_check_fullscreen ( ) )
{
gr_toggle_fullscreen ( ) ;
Game_screen_mode = - 1 ;
}
# endif
for ( i = 0 ; ( m [ i ] . value = = 0 ) & & ( i < num_presets ) ; i + + ) ;
for ( i = 0 ; ( m [ i ] . value = = 0 ) & & ( i < num_presets ) ; i + + ) ;
if ( modes [ i ] = = 0 )
{
char * h = strchr ( customres , ' x ' ) ;
if ( ! h )
return ;
screen_mode = SM ( atoi ( customres ) , atoi ( h + 1 ) ) ;
}
else
{
screen_mode = modes [ i ] ;
}
screen_width = SM_W ( screen_mode ) ;
screen_height = SM_H ( screen_mode ) ;
if ( screen_height < = 0 | | screen_width < = 0 )
return ;
# ifdef __MSDOS__
if ( FindArg ( " -nodoublebuffer " ) )
# endif
{
use_double_buffer = 0 ;
}
VR_offscreen_buffer = 0 ; //Disable VR (so that VR_Screen_mode doesnt mess us up
Game_screen_mode = screen_mode ;
Game_window_w = screen_width ;
Game_window_h = screen_height ;
game_init_render_buffers ( screen_mode , screen_width , screen_height , use_double_buffer , vr_mode , screen_compatible ) ;
mprintf ( ( 0 , " \n Initializing palette system... " ) ) ;
gr_use_palette_table ( " PALETTE.256 " ) ;
mprintf ( ( 0 , " \n Initializing font system... " ) ) ;
gamefont_init ( ) ; // must load after palette data loaded.
reset_palette_add ( ) ;
init_cockpit ( ) ;
last_drawn_cockpit [ 0 ] = - 1 ;
last_drawn_cockpit [ 1 ] = - 1 ;
vr_reset_display ( ) ;
2006-04-14 20:28:12 +00:00
set_screen_mode ( SCREEN_GAME ) ;
2006-03-20 16:43:15 +00:00
}
//added on 8/18/98 by Victor Rachels to add d1x options menu, maxfps setting
//added/edited on 8/18/98 by Victor Rachels to set maxfps always on, max=80
//added/edited on 9/7/98 by Victor Rachels to attempt dir browsing. failed.
void d1x_options_menu_poll ( int nitems , newmenu_item * menus , int * key , int citem )
{
}
void d1x_options_menu ( )
{
newmenu_item m [ 14 ] ;
int i = 0 ;
int opt = 0 ;
int inputs , checks , commands ;
char smaxfps [ 4 ] ;
char shudmaxnumdisp [ 4 ] ;
char thogdir [ 64 ] ;
extern int gr_message_color_level ;
sprintf ( thogdir , AltHogDir ) ;
sprintf ( smaxfps , " %d " , maxfps ) ;
sprintf ( shudmaxnumdisp , " %d " , HUD_max_num_disp ) ;
m [ opt ] . type = NM_TYPE_MENU ; m [ opt ] . text = " Primary autoselect ordering... " ; opt + + ;
m [ opt ] . type = NM_TYPE_MENU ; m [ opt ] . text = " Secondary autoselect ordering... " ; opt + + ;
//added on 2/4/99 by Victor Rachels for new key menu
m [ opt ] . type = NM_TYPE_MENU ; m [ opt ] . text = " D1X Keys " ; opt + + ;
//end this section addition - VR
//enabled 3/24/99 - Owen Evans
m [ opt ] . type = NM_TYPE_MENU ; m [ opt ] . text = " Change Screen Resolution " ; opt + + ;
//end enabled stuff - OE
commands = opt ;
//added on 2/2/99 by Victor Rachels for bans
# ifdef NETWORK
m [ opt ] . type = NM_TYPE_MENU ; m [ opt ] . text = " Save bans now " ; opt + + ;
# endif
//end this section addition - VR
m [ opt ] . type = NM_TYPE_TEXT ; m [ opt ] . text = " Maximum Framerate (1-80): " ; opt + + ;
inputs = opt ;
m [ opt ] . type = NM_TYPE_INPUT ; m [ opt ] . text = smaxfps ; m [ opt ] . text_len = 3 ; opt + + ;
m [ opt ] . type = NM_TYPE_TEXT ; m [ opt ] . text = " Mission Directory " ; opt + + ;
m [ opt ] . type = NM_TYPE_INPUT ; m [ opt ] . text = thogdir ; m [ opt ] . text_len = 64 ; opt + + ;
m [ opt ] . type = NM_TYPE_TEXT ; m [ opt ] . text = " Hud Messages lines (1-80): " ; opt + + ;
m [ opt ] . type = NM_TYPE_INPUT ; m [ opt ] . text = shudmaxnumdisp ; m [ opt ] . text_len = 3 ; opt + + ;
m [ opt ] . type = NM_TYPE_SLIDER ; m [ opt ] . text = " Message colorization level " ; m [ opt ] . value = gr_message_color_level ; m [ opt ] . min_value = 0 ; m [ opt ] . max_value = 3 ; opt + + ;
checks = opt ;
# ifdef __MSDOS__
m [ opt ] . type = NM_TYPE_CHECK ; m [ opt ] . text = " Joy is sidewinder " ; m [ opt ] . value = Joy_is_Sidewinder ; opt + + ;
# endif
# ifdef SUPPORTS_NICEFPS
m [ opt ] . type = NM_TYPE_CHECK ; m [ opt ] . text = " Nice FPS (free cpu cycles) " ; m [ opt ] . value = use_nice_fps ; opt + + ;
# endif
for ( ; ; )
{
i = newmenu_do1 ( NULL , " D1X options " , opt , m , & d1x_options_menu_poll , i ) ;
if ( i > - 1 )
{
if ( i < commands )
{
switch ( i )
{
case 0 : reorder_primary ( ) ; break ;
case 1 : reorder_secondary ( ) ; break ;
//added on 2/4/99 by Victor Rachels for new key menu
case 2 : kconfig ( 3 , " D1X Keys " ) ; break ;
//end this section addition - VR
//enabled 3/24/99 - Owen Evans
case 3 : change_res ( ) ; break ;
//end enabled stuff - OE
}
}
//added on 2/4/99 by Victor Rachels for bans
# ifdef NETWORK
if ( i = = commands + 0 )
{
nm_messagebox ( NULL , 1 , TXT_OK , " %i Bans saved " , writebans ( ) ) ;
}
# endif
//end this section addition - VR
if ( i = = inputs + 0 )
{
maxfps = atoi ( smaxfps ) ;
if ( maxfps < 1 | | maxfps > 80 )
{
nm_messagebox ( TXT_ERROR , 1 , TXT_OK , " Invalid value for maximum framerate " ) ;
maxfps = 80 ;
i = ( inputs + 0 ) ;
}
}
else if ( i = = inputs + 2 )
cfile_use_alternate_hogdir ( thogdir ) ;
else if ( i = = inputs + 4 )
{
HUD_max_num_disp = atoi ( shudmaxnumdisp ) ;
if ( HUD_max_num_disp < 1 | | HUD_max_num_disp > HUD_MAX_NUM )
{
nm_messagebox ( TXT_ERROR , 1 , TXT_OK , " Invalid value for hud lines " ) ;
HUD_max_num_disp = 4 ;
// i=(inputs+4);//???
}
}
gr_message_color_level = m [ inputs + 5 ] . value ;
sprintf ( shudmaxnumdisp , " %d " , HUD_max_num_disp ) ;
sprintf ( smaxfps , " %d " , maxfps ) ;
// m[inputs+0].text=smaxfps;//redundant.. its not going anywhere
sprintf ( thogdir , AltHogDir ) ;
// m[inputs+2].text=thogdir;//redundant
}
else
break ;
}
write_player_file ( ) ;
# ifdef __MSDOS__
Joy_is_Sidewinder = m [ ( checks + 0 ) ] . value ;
# endif
2006-07-27 09:46:44 +00:00
// #ifdef __LINUX__
// Joy_is_Sidewinder=0;
// #endif
2006-03-20 16:43:15 +00:00
# ifdef SUPPORTS_NICEFPS
use_nice_fps = m [ ( checks + 0 ) ] . value ;
# else
use_nice_fps = 0 ;
# endif
}
//end edit - Victor Rachels
//end addition - Victor Rachels
void joydef_menuset ( int nitems , newmenu_item * items , int * last_key , int citem )
{
nitems = nitems ;
* last_key = * last_key ;
if ( citem = = 4 ) {
gr_palette_set_gamma ( items [ 4 ] . value ) ;
}
if ( Config_digi_volume ! = items [ 0 ] . value ) {
Config_digi_volume = items [ 0 ] . value ;
digi_set_digi_volume ( ( Config_digi_volume * 32768 ) / 8 ) ;
digi_play_sample_once ( SOUND_DROP_BOMB , F1_0 ) ;
}
if ( Config_midi_volume ! = items [ 1 ] . value ) {
Config_midi_volume = items [ 1 ] . value ;
digi_set_midi_volume ( ( Config_midi_volume * 128 ) / 8 ) ;
}
}
//this change was made in DESCENT.TEX, but since we're not including that
//file in the v1.1 update, we're making the change in the code here also
# ifdef SHAREWARE
# undef TXT_JOYS_SENSITIVITY
# define TXT_JOYS_SENSITIVITY "Joystick / Mouse\nSensitivity"
# endif
void do_options_menu ( )
{
2006-04-21 13:55:30 +00:00
newmenu_item m [ 14 ] ;
2006-03-20 16:43:15 +00:00
int i = 0 ;
do {
m [ 0 ] . type = NM_TYPE_SLIDER ; m [ 0 ] . text = TXT_FX_VOLUME ; m [ 0 ] . value = Config_digi_volume ; m [ 0 ] . min_value = 0 ; m [ 0 ] . max_value = 8 ;
m [ 1 ] . type = NM_TYPE_SLIDER ; m [ 1 ] . text = TXT_MUSIC_VOLUME ; m [ 1 ] . value = Config_midi_volume ; m [ 1 ] . min_value = 0 ; m [ 1 ] . max_value = 8 ;
m [ 2 ] . type = NM_TYPE_CHECK ; m [ 2 ] . text = TXT_REVERSE_STEREO ; m [ 2 ] . value = Config_channels_reversed ;
m [ 3 ] . type = NM_TYPE_TEXT ; m [ 3 ] . text = " " ;
//added/changed on 10/27/98 by Victor Rachels to increase brightness range
2006-04-21 13:55:30 +00:00
m [ 4 ] . type = NM_TYPE_SLIDER ; m [ 4 ] . text = TXT_BRIGHTNESS ; m [ 4 ] . value = gr_palette_get_gamma ( ) ; m [ 4 ] . min_value = 0 ; m [ 4 ] . max_value = 16 ;
2006-03-20 16:43:15 +00:00
//end this section addition - Victor Rachels
m [ 5 ] . type = NM_TYPE_TEXT ; m [ 5 ] . text = " " ;
m [ 6 ] . type = NM_TYPE_MENU ; m [ 6 ] . text = TXT_CONTROLS_ ;
m [ 7 ] . type = NM_TYPE_MENU ; m [ 7 ] . text = TXT_DETAIL_LEVELS ;
m [ 8 ] . type = NM_TYPE_MENU ; m [ 8 ] . text = TXT_CAL_JOYSTICK ;
//added/changed on 10/27/98 by Victor Rachels to increase sensitivity range
2006-04-21 13:55:30 +00:00
m [ 9 ] . type = NM_TYPE_SLIDER ; m [ 9 ] . text = TXT_JOYS_SENSITIVITY ; m [ 9 ] . value = Config_joystick_sensitivity ; m [ 9 ] . min_value = 0 ; m [ 9 ] . max_value = 16 ;
2006-03-20 16:43:15 +00:00
//end this section addition - Victor Rachels
//added on 4/13/99 by Victor Rachels to add joystick deadzone option
2006-04-21 13:55:30 +00:00
m [ 10 ] . type = NM_TYPE_SLIDER ; m [ 10 ] . text = " Joystick Deadzone " ; m [ 10 ] . value = joy_deadzone ; m [ 10 ] . min_value = 0 ; m [ 10 ] . max_value = 16 ;
2006-03-20 16:43:15 +00:00
//end this section addition - VR
2006-04-21 13:55:30 +00:00
m [ 11 ] . type = NM_TYPE_TEXT ; m [ 11 ] . text = " " ;
m [ 12 ] . type = NM_TYPE_CHECK ; m [ 12 ] . text = " Ship auto-leveling " ; m [ 12 ] . value = Auto_leveling_on ;
m [ 13 ] . type = NM_TYPE_MENU ; m [ 13 ] . text = " D1X options... " ;
2006-07-16 19:39:13 +00:00
i = newmenu_do1 ( NULL , TXT_OPTIONS , 14 , m , joydef_menuset , i ) ;
2006-03-20 16:43:15 +00:00
switch ( i ) {
2006-04-21 13:55:30 +00:00
case 6 : joydefs_config ( ) ; break ;
case 7 : do_detail_level_menu ( ) ; break ;
case 8 : joydefs_calibrate ( ) ; break ;
case 13 : d1x_options_menu ( ) ; break ;
2006-03-20 16:43:15 +00:00
}
Config_channels_reversed = m [ 2 ] . value ;
Config_joystick_sensitivity = m [ 9 ] . value ;
2006-04-21 13:55:30 +00:00
joy_deadzone = m [ 10 ] . value ;
Auto_leveling_on = m [ 12 ] . value ;
2006-03-20 16:43:15 +00:00
} while ( i > - 1 ) ;
2006-04-21 13:55:30 +00:00
write_player_file ( ) ;
2006-03-20 16:43:15 +00:00
}
# ifdef NETWORK
void do_multi_player_menu ( )
{
int menu_choice [ 4 ] ;
newmenu_item m [ 4 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
ADD_ITEM ( " IPX " , MENU_IPX_MULTIPLAYER , - 1 ) ;
# ifdef SUPPORTS_NET_IP
ADD_ITEM ( " udp/ip " , MENU_IP_MULTIPLAYER , - 1 ) ;
# endif
# ifdef __LINUX__
ADD_ITEM ( " Kalinix " , MENU_KALI_MULTIPLAYER , - 1 ) ;
# endif
// ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1); // ZICO - outdated
choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
if ( choice > - 1 )
do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
}
void do_ipx_multi_player_menu ( )
{
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
if ( ipx_set_driver ( " ipx " ) ) return ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
ADD_ITEM ( TXT_START_NET_GAME , MENU_START_NETGAME , - 1 ) ;
ADD_ITEM ( TXT_JOIN_NET_GAME , MENU_JOIN_NETGAME , - 1 ) ;
choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
if ( choice > - 1 )
do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
}
void do_kali_multi_player_menu ( )
{
# ifdef __LINUX__
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
if ( ipx_set_driver ( " kali " ) ) return ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
ADD_ITEM ( TXT_START_NET_GAME , MENU_START_NETGAME , - 1 ) ;
ADD_ITEM ( TXT_JOIN_NET_GAME , MENU_JOIN_NETGAME , - 1 ) ;
choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
if ( choice > - 1 )
do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
# endif
}
# ifdef SUPPORTS_NET_IP
int ip_connect_manual ( char * addr ) ;
void do_ip_manual_join_menu ( )
{
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
char buf [ 128 ] = " " ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
m [ num_options ] . type = NM_TYPE_INPUT ; m [ num_options ] . text = buf ; m [ num_options ] . text_len = 128 ; menu_choice [ num_options ] = - 1 ; num_options + + ;
choice = newmenu_do1 ( NULL , " ENTER IP OR HOSTNAME " , num_options , m , NULL , choice ) ;
if ( choice > - 1 ) {
ip_connect_manual ( buf ) ;
// do_option(menu_choice[choice]);
}
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
}
void do_ip_serv_connect_menu ( )
{
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
return ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
ADD_ITEM ( " Connect to game list server " , MENU_IP_SERV_CONNECT , - 1 ) ;
ADD_ITEM ( TXT_START_NET_GAME , MENU_START_NETGAME , - 1 ) ;
ADD_ITEM ( TXT_JOIN_NET_GAME , MENU_MANUAL_IP_JOIN , - 1 ) ;
choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
if ( choice > - 1 )
do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
}
void do_ip_multi_player_menu ( )
{
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
int choice = 0 , num_options = 0 ;
int old_game_mode ;
if ( ipx_set_driver ( " ip " ) ) return ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
// ADD_ITEM("Connect to game list server",MENU_IP_SERV_CONNECT, -1 );
ADD_ITEM ( TXT_START_NET_GAME , MENU_START_NETGAME , - 1 ) ;
ADD_ITEM ( TXT_JOIN_NET_GAME , MENU_MANUAL_IP_JOIN , - 1 ) ;
choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
if ( choice > - 1 )
do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
break ; // leave menu
} while ( choice > - 1 ) ;
}
# endif //NETWORK
# endif