2006-03-20 16:43:15 +00:00
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# NOERROR: make sure there are no warnings in compile
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#NOERROR = 1
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2006-04-03 19:47:41 +00:00
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#HAVE_MSYS: uncomment this if you have msys installed
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#HAVE_MSYS = 1
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2006-03-20 16:43:15 +00:00
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# NO_ASM: don't use assembler
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NO_ASM = 1
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# MAKE_EDITOR: build editor into game be sure to comment RELEASE
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#MAKE_EDITOR = 1 # not enabled by default - causes SEGVs...
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# DEBUG: enable asserts, int3, etc. and include debugger data
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#DEBUG = 1
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# DEBUGABLE: compiles an executable that is suitable for debugging, but
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# without including all the extra debug asserts/etc
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#DEBUGABLE = 1
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# PROFILE: compiles an executable suitable for profiling
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#PROFILE = 1
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# MONO:
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#MONO = 1
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# SHAREWARE: build for shareware files and remove registered only features
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#SHAREWARE = 1
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# RELEASE: release build. removes debug/editor things
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RELEASE = 1
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# WGL_IO: builds support for OpenGL on win32
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WGL_IO = 1
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# OGL_RUNTIME: use runtime dynamic loading, or link at compile time? (Also
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# allows -gl_library command line to choose which opengl lib to use, and allows
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# you to build d1x-ogl without having a compiler specific opengl32.a)
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# Windows only, currently.
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OGL_RUNTIME=1
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#network
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NETWORK = 1
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