76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/automap.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:44:09 $
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*
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* Prototypes for auto-map stuff.
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*
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* $Log: automap.h,v $
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* Revision 1.1.1.1 2006/03/17 19:44:09 zicodxx
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* initial import
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*
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* Revision 1.3 1999/11/21 13:00:08 donut
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* Changed screen_mode format. Now directly encodes res into a 32bit int, rather than using arbitrary values.
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*
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* Revision 1.2 1999/10/08 04:26:01 donut
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* automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help
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*
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* Revision 1.1.1.1 1999/06/14 22:12:08 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.0 1995/02/27 11:29:35 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.5 1994/12/09 00:41:21 mike
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* fix hang in automap print screen
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*
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* Revision 1.4 1994/07/14 11:25:29 john
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* Made control centers destroy better; made automap use Tab key.
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*
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* Revision 1.3 1994/07/12 15:45:51 john
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* Made paritial map.
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*
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* Revision 1.2 1994/07/07 18:35:05 john
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* First version of automap
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*
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* Revision 1.1 1994/07/07 15:12:13 john
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* Initial revision
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*
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*
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*/
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#ifndef _AUTOMAP_H
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#define _AUTOMAP_H
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extern void do_automap(int key_code);
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extern void automap_clear_visited();
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extern ubyte Automap_visited[MAX_SEGMENTS];
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extern void modex_print_message(int x, int y, char *str);
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//added on 9/30/98 by Matt Mueller for selectable automap modes
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extern u_int32_t automap_mode ;
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#define AUTOMAP_MODE (automap_use_game_res?Game_screen_mode:automap_mode)
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//extern int automap_width ;
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//extern int automap_height ;
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//end addition -MM
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extern int automap_use_game_res;
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extern int nice_automap;
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#endif
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