dxx-rebirth/common/3d/matrix.cpp

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/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
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/*
*
* Matrix setup & manipulation routines
*
*/
#include "3d.h"
#include "globvars.h"
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namespace dcx {
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static void scale_matrix(void);
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//set view from x,y,z, viewer matrix, and zoom. Must call one of g3_set_view_*()
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void g3_set_view_matrix(const vms_vector &view_pos,const vms_matrix &view_matrix,fix zoom)
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{
View_zoom = zoom;
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View_position = view_pos;
View_matrix = view_matrix;
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scale_matrix();
}
//performs aspect scaling on global view matrix
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static void scale_matrix(void)
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{
Unscaled_matrix = View_matrix; //so we can use unscaled if we want
Matrix_scale = Window_scale;
if (View_zoom <= f1_0) //zoom in by scaling z
Matrix_scale.z = fixmul(Matrix_scale.z,View_zoom);
else { //zoom out by scaling x&y
fix s = fixdiv(f1_0,View_zoom);
Matrix_scale.x = fixmul(Matrix_scale.x,s);
Matrix_scale.y = fixmul(Matrix_scale.y,s);
}
//now scale matrix elements
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vm_vec_scale(View_matrix.rvec,Matrix_scale.x);
vm_vec_scale(View_matrix.uvec,Matrix_scale.y);
vm_vec_scale(View_matrix.fvec,Matrix_scale.z);
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}
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}