dxx-rebirth/main/titles.c

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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#ifdef RCS
static char rcsid[] = "$Id: titles.c,v 1.2 2006/03/18 23:08:13 michaelstather Exp $";
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "pstypes.h"
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#include "timer.h"
#include "key.h"
#include "gr.h"
#include "palette.h"
#include "iff.h"
#include "pcx.h"
#include "u_mem.h"
#include "joy.h"
#include "gamefont.h"
#include "cfile.h"
#include "error.h"
#include "polyobj.h"
#include "textures.h"
#include "screens.h"
#include "multi.h"
#include "player.h"
#include "digi.h"
#include "compbit.h"
#include "text.h"
#include "kmatrix.h"
#include "piggy.h"
#include "songs.h"
#include "newmenu.h"
#include "state.h"
#include "gameseq.h"
#include "console.h"
#ifdef OGL
#include "ogl_init.h"
#endif
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void title_save_game();
void set_briefing_fontcolor ();
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#define MAX_BRIEFING_COLORS 7
#define SHAREWARE_ENDING_FILENAME "ending.tex"
char * Briefing_text;
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int Briefing_text_colors[MAX_BRIEFING_COLORS];
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int Current_color = 0;
int Erase_color;
grs_bitmap briefing_bm;
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// added by Jan Bobrowski for variable-size menu screen
static int rescale_x(int x)
{
return x * GWIDTH / 320;
}
static int rescale_y(int y)
{
return y * GHEIGHT / 200;
}
int local_key_inkey(void)
{
int rval;
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rval = key_inkey();
if ( rval==KEY_ALTED+KEY_F2 ) {
title_save_game();
return 0;
}
if (rval == KEY_PRINT_SCREEN) {
save_screen_shot(0);
return 0; //say no key pressed
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}
return rval;
}
int show_title_screen( char * filename, int allow_keys )
{
fix timer;
int pcx_error;
grs_bitmap title_bm;
gr_init_bitmap_data (&title_bm);
if ((pcx_error=pcx_read_bitmap( filename, &title_bm, BM_LINEAR, gr_palette ))!=PCX_ERROR_NONE) {
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Int3();
gr_free_bitmap_data (&title_bm);
return 0;
}
gr_set_current_canvas( NULL );
timer = timer_get_fixed_seconds() + i2f(3);
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gr_palette_load( gr_palette );
while (1) {
gr_flip();
show_fullscr(&title_bm);
if (( local_key_inkey() && allow_keys ) || ( timer_get_fixed_seconds() > timer ))
{
gr_free_bitmap_data (&title_bm);
break;
}
timer_delay2(50);
}
gr_free_bitmap_data (&title_bm);
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return 0;
}
typedef struct {
char bs_name[255]; // filename, eg merc01. Assumes .lbm suffix.
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sbyte level_num;
sbyte message_num;
short text_ulx, text_uly; // upper left x,y of text window
short text_width, text_height; // width and height of text window
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} briefing_screen;
#define BRIEFING_SECRET_NUM 31 // This must correspond to the first secret level which must come at the end of the list.
#define BRIEFING_OFFSET_NUM 4 // This must correspond to the first level screen (ie, past the bald guy briefing screens)
#define SHAREWARE_ENDING_LEVEL_NUM 0x7f
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#define REGISTERED_ENDING_LEVEL_NUM 0x7e
#define Briefing_screens_LH ((SWIDTH >= 640 && SHEIGHT >= 480 && cfexist( "brief01h.pcx"))?Briefing_screens_h:Briefing_screens)
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briefing_screen Briefing_screens[] = {
{ "brief01.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02.pcx", 0, 4, 27, 34, 257, 177 },
{ "moon01.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
{ "venus01.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
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{ "brief03.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01.pcx", 6, 11, 10, 15, 300, 200 }, // level 6
{ "merc01.pcx", 7, 12, 10, 15, 300, 200 }, // level 7
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#ifndef SHAREWARE
{ "brief03.pcx", 8, 13, 20, 22, 257, 177 },
{ "mars01.pcx", 8, 14, 10, 100, 300, 200 }, // level 8
{ "mars01.pcx", 9, 15, 10, 100, 300, 200 }, // level 9
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{ "brief03.pcx", 10, 16, 20, 22, 257, 177 },
{ "mars01.pcx", 10, 17, 10, 100, 300, 200 }, // level 10
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{ "jup01.pcx", 11, 18, 10, 40, 300, 200 }, // level 11
{ "jup01.pcx", 12, 19, 10, 40, 300, 200 }, // level 12
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{ "brief03.pcx", 13, 20, 20, 22, 257, 177 },
{ "jup01.pcx", 13, 21, 10, 40, 300, 200 }, // level 13
{ "jup01.pcx", 14, 22, 10, 40, 300, 200 }, // level 14
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{ "saturn01.pcx", 15, 23, 10, 40, 300, 200 }, // level 15
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{ "brief03.pcx", 16, 24, 20, 22, 257, 177 },
{ "saturn01.pcx", 16, 25, 10, 40, 300, 200 }, // level 16
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{ "brief03.pcx", 17, 26, 20, 22, 257, 177 },
{ "saturn01.pcx", 17, 27, 10, 40, 300, 200 }, // level 17
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{ "uranus01.pcx", 18, 28, 100, 100, 300, 200 }, // level 18
{ "uranus01.pcx", 19, 29, 100, 100, 300, 200 }, // level 19
{ "uranus01.pcx", 20, 30, 100, 100, 300, 200 }, // level 20
{ "uranus01.pcx", 21, 31, 100, 100, 300, 200 }, // level 21
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{ "neptun01.pcx", 22, 32, 10, 20, 300, 200 }, // level 22
{ "neptun01.pcx", 23, 33, 10, 20, 300, 200 }, // level 23
{ "neptun01.pcx", 24, 34, 10, 20, 300, 200 }, // level 24
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{ "pluto01.pcx", 25, 35, 10, 20, 300, 200 }, // level 25
{ "pluto01.pcx", 26, 36, 10, 20, 300, 200 }, // level 26
{ "pluto01.pcx", 27, 37, 10, 20, 300, 200 }, // level 27
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{ "aster01.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1
{ "aster01.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2
{ "aster01.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3
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#endif
{ "end01.pcx", SHAREWARE_ENDING_LEVEL_NUM, 1, 23, 40, 320, 200 }, // shareware end
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#ifndef SHAREWARE
{ "end02.pcx", REGISTERED_ENDING_LEVEL_NUM, 1, 5, 5, 300, 200 }, // registered end
{ "end01.pcx", REGISTERED_ENDING_LEVEL_NUM, 2, 23, 40, 320, 200 }, // registered end
{ "end03.pcx", REGISTERED_ENDING_LEVEL_NUM, 3, 5, 5, 300, 200 }, // registered end
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#endif
};
briefing_screen Briefing_screens_h[] = { // hires screens
{ "brief01h.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02h.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03h.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02h.pcx", 0, 4, 27, 34, 257, 177 },
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{ "moon01h.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01h.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01h.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
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{ "venus01h.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01h.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
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{ "brief03h.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01h.pcx", 6, 11, 10, 15, 300, 200 }, // level 6
{ "merc01h.pcx", 7, 12, 10, 15, 300, 200 }, // level 7
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#ifndef SHAREWARE
{ "brief03h.pcx", 8, 13, 20, 22, 257, 177 },
{ "mars01h.pcx", 8, 14, 10, 100, 300, 200 }, // level 8
{ "mars01h.pcx", 9, 15, 10, 100, 300, 200 }, // level 9
{ "brief03h.pcx", 10, 16, 20, 22, 257, 177 },
{ "mars01h.pcx", 10, 17, 10, 100, 300, 200 }, // level 10
{ "jup01h.pcx", 11, 18, 10, 40, 300, 200 }, // level 11
{ "jup01h.pcx", 12, 19, 10, 40, 300, 200 }, // level 12
{ "brief03h.pcx", 13, 20, 20, 22, 257, 177 },
{ "jup01h.pcx", 13, 21, 10, 40, 300, 200 }, // level 13
{ "jup01h.pcx", 14, 22, 10, 40, 300, 200 }, // level 14
{ "saturn01h.pcx", 15, 23, 10, 40, 300, 200 }, // level 15
{ "brief03h.pcx", 16, 24, 20, 22, 257, 177 },
{ "saturn01h.pcx", 16, 25, 10, 40, 300, 200 }, // level 16
{ "brief03h.pcx", 17, 26, 20, 22, 257, 177 },
{ "saturn01h.pcx", 17, 27, 10, 40, 300, 200 }, // level 17
{ "uranus01h.pcx", 18, 28, 100, 100, 300, 200 }, // level 18
{ "uranus01h.pcx", 19, 29, 100, 100, 300, 200 }, // level 19
{ "uranus01h.pcx", 20, 30, 100, 100, 300, 200 }, // level 20
{ "uranus01h.pcx", 21, 31, 100, 100, 300, 200 }, // level 21
{ "neptun01h.pcx", 22, 32, 10, 20, 300, 200 }, // level 22
{ "neptun01h.pcx", 23, 33, 10, 20, 300, 200 }, // level 23
{ "neptun01h.pcx", 24, 34, 10, 20, 300, 200 }, // level 24
{ "pluto01h.pcx", 25, 35, 10, 20, 300, 200 }, // level 25
{ "pluto01h.pcx", 26, 36, 10, 20, 300, 200 }, // level 26
{ "pluto01h.pcx", 27, 37, 10, 20, 300, 200 }, // level 27
{ "aster01h.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1
{ "aster01h.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2
{ "aster01h.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3
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#endif
{ "end01h.pcx", SHAREWARE_ENDING_LEVEL_NUM, 1, 23, 40, 320, 200 }, // shareware end
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#ifndef SHAREWARE
{ "end02h.pcx", REGISTERED_ENDING_LEVEL_NUM, 1, 5, 5, 300, 200 }, // registered end
{ "end01h.pcx", REGISTERED_ENDING_LEVEL_NUM, 2, 23, 40, 320, 200 }, // registered end
{ "end03h.pcx", REGISTERED_ENDING_LEVEL_NUM, 3, 5, 5, 300, 200 }, // registered end
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#endif
};
#define MAX_BRIEFING_SCREEN (sizeof(Briefing_screens) / sizeof(Briefing_screens[0]))
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char * get_briefing_screen( int level_num )
{
int i, found_level=0, last_level=0;
for (i = 0; i < MAX_BRIEFING_SCREEN; i++) {
if ( found_level && Briefing_screens_LH[i].level_num != level_num )
return Briefing_screens_LH[last_level].bs_name;
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if (Briefing_screens[i].level_num == level_num ) {
found_level=1;
last_level = i;
}
}
return NULL;
}
int Briefing_text_x, Briefing_text_y;
void init_char_pos(int x, int y)
{
Briefing_text_x = x;
Briefing_text_y = y;
}
grs_canvas *Robot_canv = NULL;
vms_angvec Robot_angles;
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char Bitmap_name[32] = "";
#define EXIT_DOOR_MAX 14
#define OTHER_THING_MAX 10 // Adam: This is the number of frames in your new animating thing.
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#define DOOR_DIV_INIT 6
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sbyte Door_dir=1, Door_div_count=0, Animating_bitmap_type=0;
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// -----------------------------------------------------------------------------
void show_animated_bitmap(void)
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{
grs_canvas *curcanv_save, *bitmap_canv=0;
grs_bitmap *bitmap_ptr;
// Only plot every nth frame.
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if (Door_div_count) {
if (Bitmap_name[0] != 0) {
bitmap_index bi;
bi = piggy_find_bitmap(Bitmap_name);
bitmap_ptr = &GameBitmaps[bi.index];
PIGGY_PAGE_IN( bi );
#ifdef OGL
ogl_ubitmapm_cs(rescale_x(220), rescale_y(45),(bitmap_ptr->bm_w*(SWIDTH/320)),(bitmap_ptr->bm_h*(SHEIGHT/200)),bitmap_ptr,255,F1_0);
#else
gr_bitmapm(rescale_x(220), rescale_y(45), bitmap_ptr);
#endif
}
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Door_div_count--;
return;
}
Door_div_count = DOOR_DIV_INIT;
if (Bitmap_name[0] != 0) {
char *pound_signp;
int num, dig1, dig2;
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bitmap_index bi;
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switch (Animating_bitmap_type) {
case 0: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 64, 64); break;
case 1: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 94, 94); break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size.
default: Int3(); // Impossible, illegal value for Animating_bitmap_type
}
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curcanv_save = grd_curcanv;
grd_curcanv = bitmap_canv;
pound_signp = strchr(Bitmap_name, '#');
Assert(pound_signp != NULL);
dig1 = *(pound_signp+1);
dig2 = *(pound_signp+2);
if (dig2 == 0)
num = dig1-'0';
else
num = (dig1-'0')*10 + (dig2-'0');
switch (Animating_bitmap_type) {
case 0:
num += Door_dir;
if (num > EXIT_DOOR_MAX) {
num = EXIT_DOOR_MAX;
Door_dir = -1;
} else if (num < 0) {
num = 0;
Door_dir = 1;
}
break;
case 1:
num++;
if (num > OTHER_THING_MAX)
num = 0;
break;
}
Assert(num < 100);
if (num >= 10) {
*(pound_signp+1) = (num / 10) + '0';
*(pound_signp+2) = (num % 10) + '0';
*(pound_signp+3) = 0;
} else {
*(pound_signp+1) = (num % 10) + '0';
*(pound_signp+2) = 0;
}
bi = piggy_find_bitmap(Bitmap_name);
bitmap_ptr = &GameBitmaps[bi.index];
PIGGY_PAGE_IN( bi );
#ifdef OGL
ogl_ubitmapm_cs(0,0,(bitmap_ptr->bm_w*(SWIDTH/320)),(bitmap_ptr->bm_h*(SHEIGHT/200)),bitmap_ptr,255,F1_0);
#else
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gr_bitmapm(0, 0, bitmap_ptr);
#endif
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grd_curcanv = curcanv_save;
d_free(bitmap_canv);
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switch (Animating_bitmap_type) {
case 0:
if (num == EXIT_DOOR_MAX) {
Door_dir = -1;
Door_div_count = 64;
} else if (num == 0) {
Door_dir = 1;
Door_div_count = 64;
}
break;
case 1:
break;
}
}
}
// -----------------------------------------------------------------------------
void show_briefing_bitmap(grs_bitmap *bmp)
{
grs_canvas *curcanv_save, *bitmap_canv;
bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220*((double)SWIDTH/320), 45*((double)SHEIGHT/200), 166, 138);
curcanv_save = grd_curcanv;
grd_curcanv = bitmap_canv;
#ifdef OGL
ogl_ubitmapm_cs(0,0,(bmp->bm_w*(SWIDTH/320)),(bmp->bm_h*(SHEIGHT/200)),bmp,255,F1_0);
#else
gr_bitmapm(0, 0, bmp);
#endif
grd_curcanv = curcanv_save;
d_free(bitmap_canv);
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}
// -----------------------------------------------------------------------------
void show_spinning_robot_frame(int robot_num)
{
grs_canvas *curcanv_save;
if (robot_num != -1) {
Robot_angles.h += 150;
curcanv_save = grd_curcanv;
grd_curcanv = Robot_canv;
Assert(Robot_info[robot_num].model_num != -1);
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draw_model_picture(Robot_info[robot_num].model_num, &Robot_angles);
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grd_curcanv = curcanv_save;
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}
}
// -----------------------------------------------------------------------------
void init_spinning_robot(void)
{
int x = rescale_x(138);
int y = rescale_y(55);
int w = rescale_x(162);
int h = rescale_y(134);
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Robot_canv = gr_create_sub_canvas(grd_curcanv, x, y, w, h);
}
// -----------------------------------------------------------------------------
// Returns char width.
// If show_robot_flag set, then show a frame of the spinning robot.
int show_char_delay(char the_char, int delay, int robot_num, int cursor_flag)
{
int w, h, aw;
char message[2];
fix start_time;
int i;
start_time = timer_get_fixed_seconds();
message[0] = the_char;
message[1] = 0;
gr_get_string_size(message, &w, &h, &aw );
Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS));
if (delay)
{
if (cursor_flag && delay) {
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gr_set_fontcolor(Briefing_text_colors[Current_color], -1);
gr_printf(Briefing_text_x, Briefing_text_y, "_" );
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}
for (i=0; i<2; i++) {
if (robot_num != -1)
show_spinning_robot_frame(robot_num);
show_animated_bitmap();
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while (timer_get_fixed_seconds() < start_time + delay/2);
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start_time = timer_get_fixed_seconds();
}
// Erase cursor
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if (cursor_flag) {
gr_set_fontcolor(Erase_color, -1);
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gr_printf(Briefing_text_x, Briefing_text_y, "_" );
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}
}
// end additions/changed - adb
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// Draw the character
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gr_set_fontcolor(Briefing_text_colors[Current_color], -1);
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gr_printf(Briefing_text_x+1, Briefing_text_y, message );
return w;
}
ubyte baldguy_cheat = 0;
static ubyte bald_guy_cheat_index = 0;
char new_baldguy_pcx[] = "btexture.xxx";
#define BALD_GUY_CHEAT_SIZE 7
#define NEW_END_GUY1 1
#define NEW_END_GUY2 3
ubyte bald_guy_cheat_1[BALD_GUY_CHEAT_SIZE] = { KEY_B ^ 0xF0 ^ 0xab,
KEY_A ^ 0xE0 ^ 0xab,
KEY_L ^ 0xD0 ^ 0xab,
KEY_D ^ 0xC0 ^ 0xab,
KEY_G ^ 0xB0 ^ 0xab,
KEY_U ^ 0xA0 ^ 0xab,
KEY_Y ^ 0x90 ^ 0xab };
void bald_guy_cheat(int key)
{
if (key == (bald_guy_cheat_1[bald_guy_cheat_index] ^ (0xf0 - (bald_guy_cheat_index << 4)) ^ 0xab)) {
bald_guy_cheat_index++;
if (bald_guy_cheat_index == BALD_GUY_CHEAT_SIZE) {
baldguy_cheat = 1;
bald_guy_cheat_index = 0;
}
} else
bald_guy_cheat_index = 0;
}
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// -----------------------------------------------------------------------------
// loads a briefing screen
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int load_briefing_screen( int screen_num )
{
int pcx_error;
if (briefing_bm.bm_data != NULL)
gr_free_bitmap_data(&briefing_bm);
gr_init_bitmap_data(&briefing_bm);
if ( ((screen_num == NEW_END_GUY1) || (screen_num == NEW_END_GUY2)) && baldguy_cheat) {
if ( bald_guy_load(new_baldguy_pcx, &briefing_bm, BM_LINEAR, gr_palette) == 0)
return 0;
}
if ((pcx_error=pcx_read_bitmap( Briefing_screens_LH[screen_num].bs_name, &briefing_bm, BM_LINEAR, gr_palette ))!=PCX_ERROR_NONE) {
Int3();
return 0;
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}
show_fullscr(&briefing_bm);
gr_palette_load(gr_palette);
set_briefing_fontcolor();
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return 0;
}
#define KEY_DELAY_DEFAULT ((F1_0*28)/1000)
2006-03-20 16:43:15 +00:00
// -----------------------------------------------------------------------------
int get_message_num(char **message)
{
int num=0;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && **message == ' ')
2006-03-20 16:43:15 +00:00
(*message)++;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && (**message >= '0') && (**message <= '9')) {
2006-03-20 16:43:15 +00:00
num = 10*num + **message-'0';
(*message)++;
}
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && *(*message)++ != 10) // Get and drop eoln
2006-03-20 16:43:15 +00:00
;
return num;
}
void title_save_game()
{
grs_canvas * save_canv;
grs_canvas * save_canv_data;
grs_font * save_font;
ubyte palette[768];
if ( Next_level_num == 0 ) return;
save_canv = grd_curcanv;
save_font = grd_curcanv->cv_font;
save_canv_data = gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h );
gr_set_current_canvas(save_canv_data);
gr_ubitmap(0,0,&save_canv->cv_bitmap);
gr_set_current_canvas(save_canv);
gr_clear_canvas(gr_find_closest_color_current( 0, 0, 0));
gr_palette_read( palette );
gr_palette_load( gr_palette );
#ifndef SHAREWARE
state_save_all(1);
#endif
gr_set_current_canvas(save_canv);
gr_ubitmap(0,0,&save_canv_data->cv_bitmap);
gr_palette_load( palette );
gr_set_curfont(save_font);
}
// -----------------------------------------------------------------------------
void get_message_name(char **message, char *result)
{
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && **message == ' ')
2006-03-20 16:43:15 +00:00
(*message)++;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && (**message != ' ') && (**message != 10)) {
2006-03-20 16:43:15 +00:00
if (**message != 13)
*result++ = **message;
(*message)++;
}
if (**message != 10)
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
while (strlen(*message) > 0 && *(*message)++ != 10) // Get and drop eoln
2006-03-20 16:43:15 +00:00
;
*result = 0;
}
// -----------------------------------------------------------------------------
void flash_cursor(int cursor_flag)
{
if (cursor_flag == 0)
return;
if ((timer_get_fixed_seconds() % (F1_0/2) ) > (F1_0/4))
2007-09-20 14:39:23 +00:00
gr_set_fontcolor(Briefing_text_colors[Current_color], -1);
2006-03-20 16:43:15 +00:00
else
gr_set_fontcolor(Erase_color, -1);
2007-09-20 14:39:23 +00:00
gr_printf(Briefing_text_x, Briefing_text_y, "_" );
2006-03-20 16:43:15 +00:00
}
typedef struct msgstream {
int x;
int y;
int color;
int ch;
} __pack__ msgstream;
msgstream messagestream[2048];
void redraw_messagestream(int count)
{
char msgbuf[2];
int i;
for (i=0; i<count; i++) {
msgbuf[0] = messagestream[i].ch;
msgbuf[1] = 0;
if (messagestream[i-1].color != messagestream[i].color)
gr_set_fontcolor(messagestream[i].color,-1);
gr_printf(messagestream[i].x+1,messagestream[i].y,"%s",msgbuf);
}
}
2006-03-20 16:43:15 +00:00
// -----------------------------------------------------------------------------
// Return true if message got aborted by user (pressed ESC), else return false.
// Draws text, images and bitmaps actually
int show_briefing(int screen_num, char *message)
2006-03-20 16:43:15 +00:00
{
int prev_ch=-1;
int ch, done=0;
briefing_screen *bsp = &Briefing_screens[screen_num];
int delay_count = KEY_DELAY_DEFAULT;
int key_check;
int robot_num=-1;
int rval=0;
int tab_stop=0;
int flashing_cursor=0;
int new_page=0;
int text_ulx = rescale_x(bsp->text_ulx);
int text_uly = rescale_y(bsp->text_uly);
grs_bitmap guy_bitmap;
int streamcount=0, guy_bitmap_show=0;
2006-03-20 16:43:15 +00:00
Bitmap_name[0] = 0;
Current_color = 0;
gr_set_curfont( GAME_FONT );
2006-03-20 16:43:15 +00:00
init_char_pos(text_ulx, text_uly);
while (!done) {
ch = *message++;
if (ch == '$') {
ch = *message++;
if (ch == 'C') {
Current_color = get_message_num(&message)-1;
Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS));
prev_ch = 10;
} else if (ch == 'F') { // toggle flashing cursor
2006-03-20 16:43:15 +00:00
flashing_cursor = !flashing_cursor;
prev_ch = 10;
while (*message++ != 10)
;
} else if (ch == 'T') {
tab_stop = get_message_num(&message);
tab_stop*=(1+HIRESMODE);
prev_ch = 10; // read to eoln
2006-03-20 16:43:15 +00:00
} else if (ch == 'R') {
if (Robot_canv != NULL)
{d_free(Robot_canv); Robot_canv=NULL;}
2006-03-20 16:43:15 +00:00
init_spinning_robot();
robot_num = get_message_num(&message);
prev_ch = 10; // read to eoln
2006-03-20 16:43:15 +00:00
} else if (ch == 'N') {
if (Robot_canv != NULL)
{d_free(Robot_canv); Robot_canv=NULL;}
2006-03-20 16:43:15 +00:00
get_message_name(&message, Bitmap_name);
strcat(Bitmap_name, "#0");
Animating_bitmap_type = 0;
prev_ch = 10;
} else if (ch == 'O') {
if (Robot_canv != NULL)
{d_free(Robot_canv); Robot_canv=NULL;}
2006-03-20 16:43:15 +00:00
get_message_name(&message, Bitmap_name);
strcat(Bitmap_name, "#0");
Animating_bitmap_type = 1;
prev_ch = 10;
} else if (ch == 'B') {
char bitmap_name[32];
ubyte temp_palette[768];
int iff_error;
2006-03-20 16:43:15 +00:00
if (Robot_canv != NULL)
{d_free(Robot_canv); Robot_canv=NULL;}
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get_message_name(&message, bitmap_name);
strcat(bitmap_name, ".bbm");
gr_init_bitmap_data (&guy_bitmap);
iff_error = iff_read_bitmap(bitmap_name, &guy_bitmap, BM_LINEAR, temp_palette);
Assert(iff_error == IFF_NO_ERROR);
show_briefing_bitmap(&guy_bitmap);
guy_bitmap_show=1;
2006-03-20 16:43:15 +00:00
prev_ch = 10;
} else if (ch == 'S') {
int keypress;
fix start_time;
fix time_out_value;
start_time = timer_get_fixed_seconds();
start_time = timer_get_approx_seconds();
time_out_value = start_time + i2f(60*5); // Wait 1 minute...
while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key
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if ( timer_get_approx_seconds() > time_out_value ) {
keypress = 0;
break; // Time out after 1 minute..
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}
while (timer_get_fixed_seconds() < start_time + KEY_DELAY_DEFAULT/2)
;
timer_delay2(50);
gr_flip();
show_fullscr(&briefing_bm);
redraw_messagestream(streamcount);
if (guy_bitmap_show)
show_briefing_bitmap(&guy_bitmap);
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flash_cursor(flashing_cursor);
show_spinning_robot_frame(robot_num);
show_animated_bitmap();
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start_time += KEY_DELAY_DEFAULT/2;
}
#ifndef NDEBUG
if (keypress == KEY_BACKSP)
Int3();
#endif
if (keypress == KEY_ESC)
rval = 1;
flashing_cursor = 0;
done = 1;
} else if (ch == 'P') { // New page.
2006-03-20 16:43:15 +00:00
new_page = 1;
while (*message != 10) {
message++; // drop carriage return after special escape sequence
2006-03-20 16:43:15 +00:00
}
message++;
prev_ch = 10;
} else if (ch == '$' || ch == ';') { // Print a $/;
prev_ch = ch;
Briefing_text_x += show_char_delay(ch, delay_count, robot_num, flashing_cursor);
2006-03-20 16:43:15 +00:00
}
} else if (ch == '\t') { // Tab
if (Briefing_text_x - text_ulx < tab_stop)
Briefing_text_x = text_ulx + tab_stop;
} else if ((ch == ';') && (prev_ch == 10)) {
while (*message++ != 10)
;
prev_ch = 10;
} else if (ch == '\\') {
prev_ch = ch;
} else if (ch == 10) {
if (prev_ch != '\\') {
prev_ch = ch;
Briefing_text_y += FSPACY(5)+FSPACY(5)*3/5;
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Briefing_text_x = text_ulx;
if (Briefing_text_y > text_uly + rescale_y(bsp->text_height)) {
Briefing_text_x = text_ulx;
Briefing_text_y = text_uly;
}
} else {
if (ch == 13)
Int3();
prev_ch = ch;
}
} else {
messagestream[streamcount].x = Briefing_text_x;
messagestream[streamcount].y = Briefing_text_y;
2007-09-20 14:39:23 +00:00
messagestream[streamcount].color = Briefing_text_colors[Current_color];
messagestream[streamcount].ch = ch;
if (delay_count) {
gr_flip();
show_fullscr(&briefing_bm);
redraw_messagestream(streamcount);
if (flashing_cursor)
gr_printf(Briefing_text_x + FSPACX(7),Briefing_text_y,"_");
}
if (guy_bitmap_show)
show_briefing_bitmap(&guy_bitmap);
streamcount++;
2006-03-20 16:43:15 +00:00
prev_ch = ch;
Briefing_text_x += show_char_delay(ch, delay_count, robot_num, flashing_cursor);
2006-03-20 16:43:15 +00:00
}
// Check for Esc -> abort.
if(delay_count)
key_check=local_key_inkey();
else
key_check=0;
2006-03-20 16:43:15 +00:00
if ( key_check == KEY_ESC ) {
rval = 1;
done = 1;
}
if ( key_check == KEY_ALTED+KEY_F2 )
title_save_game();
if ((key_check == KEY_SPACEBAR) || (key_check == KEY_ENTER))
delay_count = 0;
if (Briefing_text_x > text_ulx + rescale_x(bsp->text_width)) {
Briefing_text_x = text_ulx;
Briefing_text_y += GAME_FONT->ft_h+GAME_FONT->ft_h*3/5;
}
if ((new_page) || (Briefing_text_y > text_uly + rescale_y(bsp->text_height))) {
fix start_time = 0;
fix time_out_value = 0;
int keypress;
new_page = 0;
start_time = timer_get_approx_seconds();
time_out_value = start_time + i2f(60*5); // Wait 1 minute...
2006-03-20 16:43:15 +00:00
while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key
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if ( timer_get_approx_seconds() > time_out_value ) {
keypress = 0;
break; // Time out after 1 minute..
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}
while (timer_get_approx_seconds() < start_time + KEY_DELAY_DEFAULT/2)
;
timer_delay2(50);
gr_flip();
show_fullscr(&briefing_bm);
redraw_messagestream(streamcount);
if (guy_bitmap_show)
show_briefing_bitmap(&guy_bitmap);
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flash_cursor(flashing_cursor);
show_spinning_robot_frame(robot_num);
show_animated_bitmap();
2006-03-20 16:43:15 +00:00
start_time += KEY_DELAY_DEFAULT/2;
}
robot_num = -1;
#ifndef NDEBUG
if (keypress == KEY_BACKSP)
Int3();
#endif
if (keypress == KEY_ESC) {
rval = 1;
done = 1;
}
Briefing_text_x = text_ulx;
Briefing_text_y = text_uly;
streamcount=0;
if (guy_bitmap_show) {
gr_free_bitmap_data (&guy_bitmap);
guy_bitmap_show=0;
}
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delay_count = KEY_DELAY_DEFAULT;
}
}
if (briefing_bm.bm_data != NULL)
gr_free_bitmap_data (&briefing_bm);
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if (Robot_canv != NULL)
{d_free(Robot_canv); Robot_canv=NULL;}
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return rval;
}
// -----------------------------------------------------------------------------
// Return a pointer to the start of text for screen #screen_num.
char * get_briefing_message(int screen_num)
{
char *tptr = Briefing_text;
int cur_screen=0;
int ch;
Assert(screen_num >= 0);
while ( (*tptr != 0 ) && (screen_num != cur_screen)) {
ch = *tptr++;
if (ch == '$') {
ch = *tptr++;
if (ch == 'S')
cur_screen = get_message_num(&tptr);
}
}
return tptr;
}
// -----------------------------------------------------------------------------
// Load Descent briefing text.
void load_screen_text(char *filename, char **buf)
{
CFILE *tfile;
CFILE *ifile;
int len;
2006-03-20 16:43:15 +00:00
int have_binary = 0;
if ((tfile = cfopen(filename,"rb")) == NULL) {
char nfilename[30], *ptr;
strcpy(nfilename, filename);
if ((ptr = strrchr(nfilename, '.')))
*ptr = '\0';
strcat(nfilename, ".txb");
if ((ifile = cfopen(nfilename, "rb")) == NULL)
Error("Cannot open file %s or %s", filename, nfilename);
have_binary = 1;
len = cfilelength(ifile);
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
MALLOC(*buf,char, len+1);
2006-03-20 16:43:15 +00:00
cfread(*buf, 1, len, ifile);
cfclose(ifile);
} else {
len = cfilelength(tfile);
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
MALLOC(*buf, char, len+1);
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cfread(*buf, 1, len, tfile);
cfclose(tfile);
}
if (have_binary)
decode_text(*buf, len);
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
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*(*buf+len)='\0';
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}
//-----------------------------------------------------------------------------
// Return true if message got aborted, else return false.
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int show_briefing_text(int screen_num)
{
char *message_ptr;
message_ptr = get_briefing_message(Briefing_screens[screen_num].message_num);
if (message_ptr==NULL)
return (0);
set_briefing_fontcolor();
return show_briefing(screen_num, message_ptr);
}
void set_briefing_fontcolor ()
{
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Briefing_text_colors[0] = gr_find_closest_color_current( 0, 40, 0);
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Briefing_text_colors[1] = gr_find_closest_color_current( 40, 33, 35);
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Briefing_text_colors[2] = gr_find_closest_color_current( 8, 31, 54);
//green
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Briefing_text_colors[0] = gr_find_closest_color_current( 0, 54, 0);
//white
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Briefing_text_colors[1] = gr_find_closest_color_current( 42, 38, 32);
//Begin D1X addition
//red
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Briefing_text_colors[2] = gr_find_closest_color_current( 63, 0, 0);
//blue
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Briefing_text_colors[3] = gr_find_closest_color_current( 0, 0, 54);
//gray
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Briefing_text_colors[4] = gr_find_closest_color_current( 14, 14, 14);
//yellow
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Briefing_text_colors[5] = gr_find_closest_color_current( 54, 54, 0);
//purple
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Briefing_text_colors[6] = gr_find_closest_color_current( 0, 54, 54);
//End D1X addition
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Erase_color = gr_find_closest_color_current(0, 0, 0);
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}
// -----------------------------------------------------------------------------
// Return true if screen got aborted by user, else return false.
int show_briefing_screen( int screen_num, int allow_keys)
{
int rval=0;
gr_init_bitmap_data (&briefing_bm);
load_briefing_screen(screen_num);
gr_palette_load(gr_palette);
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rval = show_briefing_text(screen_num);
return rval;
}
// -----------------------------------------------------------------------------
void do_briefing_screens(int level_num)
{
int abort_briefing_screens = 0;
int cur_briefing_screen = 0;
if (!Briefing_text_filename[0]) //no filename?
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return;
songs_play_song( SONG_BRIEFING, 1 );
set_screen_mode( SCREEN_MENU );
gr_set_current_canvas(NULL);
key_flush();
load_screen_text(Briefing_text_filename, &Briefing_text);
if (level_num == 1) {
while ((!abort_briefing_screens) && (Briefing_screens[cur_briefing_screen].level_num == 0)) {
abort_briefing_screens = show_briefing_screen(cur_briefing_screen, 0);
cur_briefing_screen++;
}
}
if (!abort_briefing_screens) {
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == level_num)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
}
d_free(Briefing_text);
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key_flush();
}
void show_order_form()
{
char exit_screen[16];
strcpy(exit_screen, "apple.pcx"); // D1 Mac OEM Demo
if (! cfexist(exit_screen))
strcpy(exit_screen, "order01.pcx"); // D1 Demo
if (! cfexist(exit_screen))
strcpy(exit_screen, "warning.pcx"); // D1 Registered
show_title_screen(exit_screen, 1);
}
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#ifndef SHAREWARE
void do_registered_end_game(void)
{
int cur_briefing_screen;
if (!Ending_text_filename[0]) //no filename?
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return;
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
// Special ending for deathmatch!!
int len = 40;
MALLOC(Briefing_text, char, len);
sprintf(Briefing_text, "Test");
}
load_screen_text(Ending_text_filename, &Briefing_text);
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == REGISTERED_ENDING_LEVEL_NUM)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
d_free(Briefing_text);
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}
#endif
void do_shareware_end_game(void)
{
int cur_briefing_screen;
#ifdef NETWORK
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
MALLOC(Briefing_text, char, 4); // Dummy
kmatrix_view();
return;
}
else
#endif
{
#ifdef DEST_SAT
load_screen_text(Ending_text_filename, &Briefing_text);
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#else
load_screen_text(SHAREWARE_ENDING_FILENAME, &Briefing_text);
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#endif
}
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == SHAREWARE_ENDING_LEVEL_NUM)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
d_free(Briefing_text);
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}
void do_end_game(void)
{
set_screen_mode( SCREEN_MENU );
gr_set_current_canvas(NULL);
key_flush();
#ifdef SHAREWARE
do_shareware_end_game(); //hurrah! you win!
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#else
#ifdef DEST_SAT
do_shareware_end_game(); //hurrah! you win!
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#else
do_registered_end_game(); //hurrah! you win!
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#endif
#endif
if (Briefing_text) {
d_free(Briefing_text);
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Briefing_text = NULL;
}
key_flush();
Function_mode = FMODE_MENU;
Game_mode = GM_GAME_OVER;
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#ifdef DEST_SAT
show_order_form();
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#endif
#ifdef SHAREWARE
show_order_form();
#endif
}