dxx-rebirth/arch/include/event.h

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// Event header file
#ifndef _EVENT_H
#define _EVENT_H
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typedef enum event_type
{
EVENT_IDLE = 0,
EVENT_QUIT,
EVENT_JOYSTICK_BUTTON_DOWN,
EVENT_JOYSTICK_BUTTON_UP,
EVENT_JOYSTICK_MOVED,
EVENT_MOUSE_BUTTON_DOWN,
EVENT_MOUSE_BUTTON_UP,
EVENT_MOUSE_DOUBLE_CLICKED, // editor only for now
EVENT_MOUSE_MOVED,
EVENT_KEY_COMMAND,
EVENT_KEY_RELEASE,
EVENT_WINDOW_ACTIVATED,
EVENT_WINDOW_DEACTIVATED,
EVENT_WINDOW_DRAW,
EVENT_WINDOW_CLOSE,
EVENT_WINDOW_CLOSED,
EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
EVENT_NEWMENU_CHANGED, // an item had its value/text changed
EVENT_NEWMENU_SELECTED // user chose something - pressed enter/clicked on it
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} event_type;
// A vanilla event. Cast to the correct type of event according to 'type'.
typedef struct d_event
{
event_type type;
} d_event;
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int event_init();
// Sends input events to event handlers
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void event_poll();
void event_flush();
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// Set and call the default event handler
void set_default_handler(int (*handler)(d_event *event));
int call_default_handler(d_event *event);
// Send an event to the front window as first priority, then the default handler
void event_send(d_event *event);
// Sends input, idle and draw events to event handlers
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void event_process();
void event_toggle_focus(int activate_focus);
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#endif