dxx-rebirth/common/main/multibot.h

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header file for multiplayer robot support.
*
*/
#ifndef _MULTIBOT_H
#define _MULTIBOT_H
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#include "pstypes.h"
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#ifdef __cplusplus
#include "fwd-player.h" // playernum_t
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struct vms_vector;
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static const std::size_t MAX_ROBOTS_CONTROLLED = 5;
static const std::size_t HANDS_OFF_PERIOD = MAX_ROBOTS_CONTROLLED; // i.e. one slow above max
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extern array<objnum_t, MAX_ROBOTS_CONTROLLED> robot_controlled;
extern array<int, MAX_ROBOTS_CONTROLLED> robot_agitation, robot_fired;
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int multi_can_move_robot(vobjptridx_t objnum, int agitation);
void multi_send_robot_position(vobjptridx_t objnum, int fired);
void multi_send_robot_fire(vobjptridx_t objnum, int gun_num, const vms_vector &fire);
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void multi_send_claim_robot(vobjptridx_t objnum);
void multi_send_robot_explode(objptridx_t objnum, objnum_t killer);
void multi_send_create_robot(int robotcen, objnum_t objnum, int type);
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void multi_send_boss_teleport(vobjptridx_t bossobjnum, segnum_t where);
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void multi_send_boss_cloak(objnum_t bossobjnum);
void multi_send_boss_start_gate(objnum_t bossobjnum);
void multi_send_boss_stop_gate(objnum_t bossobjnum);
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void multi_send_boss_create_robot(objnum_t bossobjnum, int robot_type, vobjptridx_t objnum);
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int multi_send_robot_frame(int sent);
void multi_do_robot_explode(const ubyte *buf);
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void multi_do_robot_position(playernum_t pnum, const ubyte *buf);
void multi_do_claim_robot(playernum_t pnum, const ubyte *buf);
void multi_do_release_robot(playernum_t pnum, const ubyte *buf);
void multi_do_robot_fire(const ubyte *buf);
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void multi_do_create_robot(playernum_t pnum, const ubyte *buf);
void multi_do_create_robot_powerups(playernum_t pnum, const ubyte *buf);
void multi_do_boss_teleport(playernum_t pnum, const ubyte *buf);
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void multi_do_boss_cloak(const ubyte *buf);
void multi_do_boss_start_gate(const ubyte *buf);
void multi_do_boss_stop_gate(const ubyte *buf);
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void multi_do_boss_create_robot(playernum_t pnum, const ubyte *buf);
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int multi_explode_robot_sub(vobjptridx_t botnum);
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void multi_drop_robot_powerups(vobjptridx_t objnum);
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void multi_strip_robots(int playernum);
void multi_check_robot_timeout(void);
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void multi_robot_request_change(vobjptridx_t robot, int playernum);
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#endif
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#endif /* _MULTIBOT_H */