dxx-rebirth/arch/svgalib/mouse.c

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2006-03-20 17:12:09 +00:00
/*
* $Source: /cvsroot/dxx-rebirth/d2x-rebirth/arch/svgalib/mouse.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:54:30 $
*
* SVGALib mouse support
*
* $Log: mouse.c,v $
* Revision 1.1.1.1 2006/03/17 19:54:30 zicodxx
* initial import
*
* Revision 1.1 2001/10/24 09:25:05 bradleyb
* Moved input stuff to arch subdirs, as in d1x.
*
* Revision 1.3 2001/01/29 14:03:57 bradleyb
* Fixed build, minor fixes
*
* Revision 1.2 2001/01/28 16:09:39 bradleyb
* Removed duplicate files, and unified input headers.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <string.h>
#include <vga.h>
#include <vgamouse.h>
#include "fix.h"
#include "timer.h"
#include "event.h"
#include "mouse.h"
#define MOUSE_MAX_BUTTONS 8
ubyte installed = 0;
struct mousebutton {
ubyte pressed;
fix time_went_down;
fix time_held_down;
uint num_downs;
uint num_ups;
};
static struct mouseinfo {
struct mousebutton buttons[MOUSE_MAX_BUTTONS];
//added on 10/17/98 by Hans de Goede for mouse functionality
int min_x, min_y;
int max_x, max_y;
int delta_x, delta_y;
int x,y;
//end this section addition - Hans
} Mouse;
void mouse_handler (int vga_button, int dx, int dy, int dz, int drx, int dry, int drz)
{
int i;
int button;
int state;
/* map bit 0,1,2 (R,M,L) to 1,2,0 */
button = ((vga_button & 1) << 1) | ((vga_button & 2) << 1) |
((vga_button & 4) >> 2);
for (i = 0; i < 8; i++)
{
state = button & (1 << i);
if (!Mouse.buttons[i].pressed && state)
{
Mouse.buttons[i].time_went_down = timer_get_fixed_seconds();
Mouse.buttons[i].num_downs++;
}
else if (Mouse.buttons[i].pressed && !state)
{
Mouse.buttons[i].num_ups++;
}
Mouse.buttons[i].pressed = state;
}
Mouse.delta_x += dx;
Mouse.delta_y += dy;
Mouse.x += dx;
Mouse.y += dy;
if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
}
void d_mouse_close(void)
{
if (installed)
vga_setmousesupport(0);
installed = 0;
}
int
d_mouse_init(int enable_cyberman)
{
memset(&Mouse,0,sizeof(Mouse));
vga_setmousesupport(1);
if (!installed)
atexit(d_mouse_close);
installed = 1;
return 0; /* should return # of buttons... dunno how w/svgalib */
}
void
mouse_set_limits( int x1, int y1, int x2, int y2 )
{
event_poll();
Mouse.min_x = x1;
Mouse.min_y = y1;
Mouse.max_x = x2;
Mouse.max_y = y2;
}
void mouse_flush() // clears all mice events...
{
int i;
fix current_time;
event_poll();
current_time = timer_get_fixed_seconds();
for (i=0; i<MOUSE_MAX_BUTTONS; i++)
{
Mouse.buttons[i].pressed=0;
Mouse.buttons[i].time_went_down=current_time;
Mouse.buttons[i].time_held_down=0;
Mouse.buttons[i].num_ups=0;
Mouse.buttons[i].num_downs=0;
}
//added on 10/17/98 by Hans de Goede for mouse functionality
Mouse.delta_x = 0;
Mouse.delta_y = 0;
Mouse.x = 0;
Mouse.y = 0;
//end this section addition - Hans
}
//========================================================================
void mouse_get_pos( int *x, int *y)
{
event_poll();
*x = Mouse.x;
*y = Mouse.y;
}
void mouse_get_delta( int *dx, int *dy )
{
event_poll();
*dx = Mouse.delta_x;
*dy = Mouse.delta_y;
Mouse.delta_x = 0;
Mouse.delta_y = 0;
}
int mouse_get_btns()
{
int i;
uint flag=1;
int status = 0;
event_poll();
for (i=0; i<MOUSE_MAX_BUTTONS; i++ )
{
if (Mouse.buttons[i].pressed)
status |= flag;
flag <<= 1;
}
return status;
}
void mouse_set_pos( int x, int y)
{
event_poll();
Mouse.x=x;
Mouse.y=y;
if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
//end this section change - Hans
}
void mouse_get_cyberman_pos( int *x, int *y )
{
// Shrug...
event_poll();
}
// Returns how long this button has been down since last call.
fix mouse_button_down_time(int button)
{
fix time_down, time;
event_poll();
if (!Mouse.buttons[button].pressed) {
time_down = Mouse.buttons[button].time_held_down;
Mouse.buttons[button].time_held_down = 0;
} else {
time = timer_get_fixed_seconds();
time_down = time - Mouse.buttons[button].time_held_down;
Mouse.buttons[button].time_held_down = time;
}
return time_down;
}
// Returns how many times this button has went down since last call
int mouse_button_down_count(int button)
{
int count;
event_poll();
count = Mouse.buttons[button].num_downs;
Mouse.buttons[button].num_downs = 0;
return count;
}
// Returns 1 if this button is currently down
int mouse_button_state(int button)
{
event_poll();
return Mouse.buttons[button].pressed;
}