dxx-rebirth/arch/sdl/digi_mixer_music.c

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/*
* This is an alternate backend for the music system.
* It uses SDL_mixer to provide a more reliable playback,
* and allow processing of multiple audio formats.
*
* -- MD2211 (2006-04-24)
*/
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <string.h>
#include <stdlib.h>
#include "args.h"
#include "hmp.h"
#include "digi_mixer_music.h"
#include "cfile.h"
#include "u_mem.h"
Mix_Music *current_music = NULL;
/*
* Plays a music file from an absolute path or a relative path
*/
int mix_play_file(char *filename, int loop, void (*hook_finished_track)())
{
SDL_RWops *rw = NULL;
PHYSFS_file *filehandle = NULL;
char midi_filename[PATH_MAX], full_path[PATH_MAX];
char *basedir = "music", *fptr, *buf = NULL;
int bufsize = 0;
mix_free_music(); // stop and free what we're already playing, if anything
fptr = strrchr(filename, '.');
if (fptr == NULL)
return 0;
// It's a .hmp. Convert to mid, store in music/ and pass the new filename.
if (!stricmp(fptr, ".hmp"))
{
PHYSFS_mkdir(basedir); // ALWAYS attempt to make 'Music': might exist in some searchpath but not the write directory
snprintf(midi_filename, PATH_MAX, "%s/%s", basedir, filename);
midi_filename[PATH_MAX - 1] = '\0';
change_filename_extension(midi_filename, midi_filename, ".mid");
hmp2mid(filename, midi_filename);
filename = midi_filename; // finished with hmp
}
loop = loop ? -1 : 1; // loop means loop infinitely, otherwise play once
// try loading music via given filename
current_music = Mix_LoadMUS(filename);
// no luck. so either it's in an archive or Searchpath
if (!current_music)
{
PHYSFSX_getRealPath(filename, full_path);
current_music = Mix_LoadMUS(full_path);
if (current_music)
filename = full_path; // used later for possible error reporting
}
if (!current_music)
filehandle = PHYSFS_openRead(filename);
if (filehandle != NULL)
{
buf = realloc(buf, sizeof(char *)*PHYSFS_fileLength(filehandle));
bufsize = PHYSFS_read(filehandle, buf, sizeof(char), PHYSFS_fileLength(filehandle));
rw = SDL_RWFromConstMem(buf,bufsize*sizeof(char));
PHYSFS_close(filehandle);
current_music = Mix_LoadMUS_RW(rw);
}
if (current_music)
{
Mix_PlayMusic(current_music, loop);
Mix_HookMusicFinished(hook_finished_track ? hook_finished_track : mix_free_music);
return 1;
}
else
{
con_printf(CON_CRITICAL,"Music %s could not be loaded\n", filename);
Mix_HaltMusic();
}
return 0;
}
// What to do when stopping song playback
void mix_free_music()
{
Mix_HaltMusic();
if (current_music)
{
Mix_FreeMusic(current_music);
current_music = NULL;
}
}
void mix_set_music_volume(int vol)
{
vol *= MIX_MAX_VOLUME/8;
Mix_VolumeMusic(vol);
}
void mix_stop_music()
{
Mix_HaltMusic();
}
void mix_pause_music()
{
Mix_PauseMusic();
}
void mix_resume_music()
{
Mix_ResumeMusic();
}
void mix_pause_resume_music()
{
if (Mix_PausedMusic())
Mix_ResumeMusic();
else if (Mix_PlayingMusic())
Mix_PauseMusic();
}