dxx-rebirth/main/gauges.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _GAUGES_H
#define _GAUGES_H
#include "fix.h"
#include "gr.h"
#include "piggy.h"
#include "object.h"
//from gauges.c
#define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
//Flags for gauges/hud stuff
extern ubyte Reticle_on;
extern void init_gauge_canvases();
extern void close_gauge_canvases();
extern void show_score();
extern void show_score_added();
extern void add_points_to_score();
extern void add_bonus_points_to_score();
void render_gauges(void);
void init_gauges(void);
extern void check_erase_message(void);
extern void HUD_render_message_frame();
extern void HUD_clear_messages();
// Call to flash a message on the HUD. Returns true if message drawn.
// (message might not be drawn if previous message was same)
extern int HUD_init_message(char * format, ... );
#define gauge_message HUD_init_message
extern void draw_hud(); //draw all the HUD stuff
extern void player_dead_message(void);
// extern void say_afterburner_status(void);
//fills in the coords of the hostage video window
void get_hostage_window_coords(int *x,int *y,int *w,int *h);
//from testgaug.c
void gauge_frame(void);
extern void update_laser_weapon_info(void);
extern void play_homing_warning(void);
typedef struct {
ubyte r,g,b;
} rgb;
extern rgb player_rgb[];
#define WBU_WEAPON 0 //the weapons display
#define WBU_MISSILE 1 //the missile view
#define WBU_ESCORT 2 //the "buddy bot"
#define WBU_REAR 3 //the rear view
#define WBU_COOP 4 //coop or team member view
#define WBU_GUIDED 5 //the guided missile
#define WBU_MARKER 6 //a dropped marker
#define WBU_STATIC 7 //playing static after missile hits
//draws a 3d view into one of the cockpit windows. win is 0 for left,
//1 for right. viewer is object. NULL object means give up window
//user is one of the WBU_ constants. If rear_view_flag is set, show a
//rear view. If label is non-NULL, print the label at the top of the
//window.
void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label);
#ifdef MACINTOSH
#include "QuickDraw.h"
#include "RAVE.h"
void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect);
#endif
#endif