2006-03-20 17:12:09 +00:00
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* .
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*
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*/
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#include <stdlib.h>
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#include "inferno.h"
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#include "func.h"
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#include "editor/kdefs.h"
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#include "segment.h"
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#include "editor/editor.h"
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#include "error.h"
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#include "slew.h"
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#include "gamesave.h"
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#include "editor/eobject.h"
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#include "editor/medwall.h"
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2006-04-03 04:10:55 +00:00
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// Test function prototypes (replace Test1, 2 and 3 with whatever function you wish to test.)
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2006-03-20 17:12:09 +00:00
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extern void test_create_path();
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extern void test_create_all_paths();
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extern void test_create_path_many();
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extern void create_all_paths();
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extern void test_create_all_anchors();
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// extern void make_curside_bottom_side();
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extern void move_object_to_mouse_click();
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extern void test_create_n_segment_path();
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extern void set_all_modes_to_hover(void);
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extern void check_for_overlapping_segments(void);
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extern void init_replacements();
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extern void do_replacements(void);
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extern void do_replacements_all(void);
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int Test1()
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{
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init_replacements();
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return 0;
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}
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int Test2()
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{
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do_replacements();
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return 0;
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}
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//extern fix fcd_test(void);
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//extern void test_shortpos(void);
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int Test3()
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{
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Int3(); // Are you sure you want to do this?
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// This will replace all textures in your replacement list
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// in all mines.
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// If you don't want to do this, set eip to the return statement
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// and continue.
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do_replacements_all();
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return 0;
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}
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FUNCTION med_functions[] = {
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// Test functions
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{ "med-test-1", 0, Test1 },
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{ "med-test-2", 0, Test2 },
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{ "med-test-3", 0, Test3 },
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// In khelp.c
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{ "med-help", 0, DoHelp },
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// In kcurve.c
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{ "med-curve-init", 0, InitCurve },
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{ "med-curve-generate", 0, GenerateCurve },
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{ "med-curve-decrease-r4", 0, DecreaseR4 },
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{ "med-curve-increase-r4", 0, IncreaseR4 },
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{ "med-curve-decrease-r1", 0, DecreaseR1 },
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{ "med-curve-increase-r1", 0, IncreaseR1 },
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{ "med-curve-delete", 0, DeleteCurve },
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{ "med-curve-set", 0, SetCurve },
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// In kmine.c
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{ "med-mine-save", 0, SaveMine },
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//{ "med-mine-load", 0, LoadMine },
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{ "med-mine-menu", 0, MineMenu },
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{ "med-mine-create-new", 0, CreateNewMine },
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//{ "med-mine-load-old", 0, LoadOldMine },
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{ "med-situation-save", 0, SaveSituation },
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{ "med-situation-load", 0, LoadSituation },
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{ "med-restore-game-state", 0, RestoreGameState },
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//{ "load-mine-only", 0, LoadMineOnly },
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// In kgame.c
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{ "med-game-save", 0, SaveGameData },
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{ "med-game-load", 0, LoadGameData },
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// In kview.c
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{ "med-view-zoom-out", 0, ZoomOut },
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{ "med-view-zoom-in", 0, ZoomIn },
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{ "med-view-move-away", 0, MoveAway },
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{ "med-view-move-closer", 0, MoveCloser },
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{ "med-view-toggle-chase", 0, ToggleChaseMode },
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// In kbuild.c
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{ "med-build-bridge", 0, CreateBridge },
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{ "med-build-joint", 0, FormJoint },
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{ "med-build-adj-joint", 0, CreateAdjacentJoint },
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{ "med-build-sloppy-adj-joint", 0, CreateSloppyAdjacentJoint },
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{ "med-build-sloppy-adj-joint-group", 0, CreateSloppyAdjacentJointsGroup },
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{ "med-build-adj-joints-segment", 0, CreateAdjacentJointsSegment },
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{ "med-build-adj-joints-all", 0, CreateAdjacentJointsAll },
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// In segment.c
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{ "med-segment-bottom", 0, ToggleBottom }, //make_curside_bottom_side },
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{ "med-segment-show-bottom", 0, ToggleBottom },
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// In ksegmove.c
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{ "med-segmove-decrease-heading", 0, DecreaseHeading },
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{ "med-segmove-increase-heading", 0, IncreaseHeading },
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{ "med-segmove-decrease-pitch", 0, DecreasePitch },
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{ "med-segmove-increase-pitch", 0, IncreasePitch },
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{ "med-segmove-decrease-bank", 0, DecreaseBank },
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{ "med-segmove-increase-bank", 0, IncreaseBank },
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// In ksegsel.c
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{ "med-segsel-next-segment", 0, SelectCurrentSegForward },
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{ "med-segsel-prev-segment", 0, SelectCurrentSegBackward },
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{ "med-segsel-next-side", 0, SelectNextSide },
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{ "med-segsel-prev-side", 0, SelectPrevSide },
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{ "med-segsel-set-marked", 0, CopySegToMarked },
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{ "med-segsel-bottom", 0, SelectBottom },
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{ "med-segsel-front", 0, SelectFront },
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{ "med-segsel-top", 0, SelectTop },
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{ "med-segsel-back", 0, SelectBack },
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{ "med-segsel-left", 0, SelectLeft },
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{ "med-segsel-right", 0, SelectRight },
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// In ksegsize.c
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{ "med-segsize-increase-length", 0, IncreaseSegLength },
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{ "med-segsize-decrease-length", 0, DecreaseSegLength },
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{ "med-segsize-decrease-width", 0, DecreaseSegWidth },
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{ "med-segsize-increase-width", 0, IncreaseSegWidth },
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{ "med-segsize-increase-height", 0, IncreaseSegHeight },
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{ "med-segsize-decrease-height", 0, DecreaseSegHeight },
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{ "med-segsize-increase-length-big", 0, IncreaseSegLengthBig },
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{ "med-segsize-decrease-length-big", 0, DecreaseSegLengthBig },
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{ "med-segsize-decrease-width-big", 0, DecreaseSegWidthBig },
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{ "med-segsize-increase-width-big", 0, IncreaseSegWidthBig },
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{ "med-segsize-increase-height-big", 0, IncreaseSegHeightBig },
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{ "med-segsize-decrease-height-big", 0, DecreaseSegHeightBig },
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{ "med-segsize-toggle-mode", 0, ToggleSegSizeMode },
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{ "med-segsize-perturb-curside", 0, PerturbCurside },
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{ "med-segsize-perturb-curside-big", 0, PerturbCursideBig },
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{ "med-segsize-increase-length-default", 0, IncreaseSegLengthDefault },
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{ "med-segsize-decrease-length-default", 0, DecreaseSegLengthDefault },
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{ "med-segsize-increase-width-default", 0, IncreaseSegWidthDefault },
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{ "med-segsize-decrease-width-default", 0, DecreaseSegWidthDefault },
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{ "med-segsize-increase-height-default", 0, IncreaseSegHeightDefault },
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{ "med-segsize-decrease-height-default", 0, DecreaseSegHeightDefault },
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// In ktmap.c
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{ "med-tmap-assign", 0, AssignTexture },
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{ "med-tmap-assign2", 0, AssignTexture2 },
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{ "med-tmap-clear2", 0, ClearTexture2 },
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{ "med-tmap-propogate", 0, PropagateTextures },
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{ "med-tmap-propogate-move", 0, PropagateTexturesMove },
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{ "med-tmap-propogate-move-uvs", 0, PropagateTexturesMoveUVs },
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{ "med-tmap-propogate-move-uvs", 0, PropagateTexturesMoveUVs },
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{ "med-tmap-propogate-uvs", 0, PropagateTexturesUVs },
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{ "med-tmap-propogate-selected", 0, PropagateTexturesSelected },
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// In wall.c
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{ "med-wall-add-blastable", 0, wall_add_blastable },
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{ "med-wall-add-door", 0, wall_add_door },
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{ "med-wall-add-closed", 0, wall_add_closed_wall },
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{ "med-wall-add-external", 0, wall_add_external_wall },
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{ "med-wall-add-illusion", 0, wall_add_illusion },
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{ "med-wall-restore-all", 0, wall_restore_all },
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{ "med-wall-remove", 0, wall_remove },
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{ "do-wall-dialog", 0, do_wall_dialog },
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{ "med-link-doors", 0, wall_link_doors },
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{ "med-unlink-door", 0, wall_unlink_door },
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{ "check-walls", 0, check_walls },
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{ "delete-all-walls", 0, delete_all_walls },
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// In centers.c
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{ "do-centers-dialog", 0, do_centers_dialog },
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// In switch.c
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//{ "med-trigger-add-damage", 0, trigger_add_damage },
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//{ "med-trigger-add-exit", 0, trigger_add_exit },
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//{ "med-trigger-control", 0, trigger_control },
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//{ "med-trigger-remove", 0, trigger_remove },
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//{ "med-bind-wall-to-control", 0, bind_wall_to_control_trigger },
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{ "do-trigger-dialog", 0, do_trigger_dialog },
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//--//// In macro.c
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//--//{ "med-macro-menu", 0, MacroMenu },
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//--//{ "med-macro-play-fast", 0, MacroPlayFast },
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//--//{ "med-macro-play-normal", 0, MacroPlayNormal },
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//--//{ "med-macro-record-all", 0, MacroRecordAll },
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//--//{ "med-macro-record-keys", 0, MacroRecordKeys },
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//--//{ "med-macro-save", 0, MacroSave },
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//--//{ "med-macro-load", 0, MacroLoad },
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// In editor.c
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{ "med-update", 0, medlisp_update_screen },
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{ "med-segment-add", 0, AttachSegment },
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{ "med-segment-delete", 0, medlisp_delete_segment },
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{ "med-segment-scale", 3, medlisp_scale_segment },
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{ "med-segment-rotate", 3, medlisp_rotate_segment },
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{ "med-dos-shell", 0, DosShell },
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//{ "med-lisp-call", 0, CallLisp },
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{ "med-editor-exit", 0, ExitEditor },
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{ "med-segment-exchange", 0, ExchangeMarkandCurseg },
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{ "med-segment-mark", 0, CopySegToMarked },
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{ "med-about", 0, ShowAbout },
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2006-04-03 04:10:55 +00:00
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#ifndef NDEBUG
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2006-03-20 17:12:09 +00:00
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{ "med-mark-start", 0, MarkStart },
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{ "med-mark-end", 0, MarkEnd },
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2006-04-03 04:10:55 +00:00
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#endif
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2006-03-20 17:12:09 +00:00
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// In group.c
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{ "med-group-load", 0, LoadGroup },
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{ "med-group-save", 0, SaveGroup },
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{ "med-move-group", 0, MoveGroup },
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{ "med-copy-group", 0, CopyGroup },
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{ "med-rotate-group", 0, RotateGroup },
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{ "med-segment-add-new", 0, AttachSegmentNew },
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{ "med-mark-groupseg", 0, MarkGroupSegment },
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{ "med-next-group", 0, NextGroup },
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{ "med-prev-group", 0, PrevGroup },
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{ "med-delete-group", 0, DeleteGroup },
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{ "med-create-group", 0, CreateGroup },
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{ "med-ungroup-segment", 0, UngroupSegment },
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{ "med-group-segment", 0, GroupSegment },
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{ "med-degroup-group", 0, Degroup },
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{ "med-subtract-from-group", 0, SubtractFromGroup },
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// In autosave.c
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{ "med-autosave-undo", 0, UndoCommand },
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{ "med-autosave-toggle", 0, ToggleAutosave },
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// In texture.c
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{ "med-tass-flip-x", 0, TexFlipX },
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{ "med-tass-flip-y", 0, TexFlipY },
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{ "med-tass-slide-up", 0, TexSlideUp },
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{ "med-tass-slide-left", 0, TexSlideLeft },
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{ "med-tass-set-default", 0, TexSetDefault },
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{ "med-tass-slide-right", 0, TexSlideRight },
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{ "med-tass-rotate-left", 0, TexRotateLeft },
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{ "med-tass-slide-down", 0, TexSlideDown },
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{ "med-tass-stretch-down", 0, TexStretchDown },
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{ "med-tass-stretch-up", 0, TexStretchUp },
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{ "med-tass-rotate-right", 0, TexRotateRight },
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{ "med-tass-select-active-edge", 0, TexSelectActiveEdge },
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{ "med-tass-rotate-90-degrees", 0, TexRotate90Degrees },
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{ "med-tass-increase-tiling", 0, TexIncreaseTiling },
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{ "med-tass-decrease-tiling", 0, TexDecreaseTiling },
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{ "med-tass-slide-up-big", 0, TexSlideUpBig },
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{ "med-tass-slide-left-big", 0, TexSlideLeftBig },
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{ "med-tass-slide-right-big", 0, TexSlideRightBig },
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{ "med-tass-rotate-left-big", 0, TexRotateLeftBig },
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{ "med-tass-slide-down-big", 0, TexSlideDownBig },
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{ "med-tass-rotate-right-big", 0, TexRotateRightBig },
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// In eobject.c
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{ "med-obj-set-player", 0, SetPlayerPosition },
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{ "med-obj-place-object", 0, ObjectPlaceObject },
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{ "med-obj-place-object-tmap", 0, ObjectPlaceObjectTmap },
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{ "med-obj-move-nearer", 0, ObjectMoveNearer },
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{ "med-obj-move-further", 0, ObjectMoveFurther },
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{ "med-obj-delete-object", 0, ObjectDelete },
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{ "med-obj-move-forward", 0, ObjectMoveForward },
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{ "med-obj-move-left", 0, ObjectMoveLeft },
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{ "med-obj-set-default", 0, ObjectSetDefault },
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{ "med-obj-move-right", 0, ObjectMoveRight },
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{ "med-obj-move-back", 0, ObjectMoveBack },
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{ "med-obj-move-down", 0, ObjectMoveDown },
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{ "med-obj-move-up", 0, ObjectMoveUp },
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{ "med-obj-select-next-in-segment", 0, ObjectSelectNextinSegment },
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{ "med-obj-decrease-bank", 0, ObjectDecreaseBank },
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{ "med-obj-increase-bank", 0, ObjectIncreaseBank },
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{ "med-obj-decrease-pitch", 0, ObjectDecreasePitch },
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{ "med-obj-increase-pitch", 0, ObjectIncreasePitch },
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{ "med-obj-decrease-heading", 0, ObjectDecreaseHeading },
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{ "med-obj-increase-heading", 0, ObjectIncreaseHeading },
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{ "med-obj-decrease-bank-big", 0, ObjectDecreaseBankBig },
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{ "med-obj-increase-bank-big", 0, ObjectIncreaseBankBig },
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{ "med-obj-decrease-pitch-big", 0, ObjectDecreasePitchBig },
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{ "med-obj-increase-pitch-big", 0, ObjectIncreasePitchBig },
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{ "med-obj-decrease-heading-big", 0, ObjectDecreaseHeadingBig },
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{ "med-obj-increase-heading-big", 0, ObjectIncreaseHeadingBig },
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{ "med-obj-reset", 0, ObjectResetObject },
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{ "med-obj-flip", 0, ObjectFlipObject },
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{ "med-obj-make-coop", 0, ObjectMakeCoop },
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//{ "med-obj-place-hostage", 0, ObjectPlaceHostage },
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// In objpage.c
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{ "med-obj-select-next-type", 0, objpage_goto_next_object },
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// In elight.c
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{ "med-light-select-next-vertex", 0, LightSelectNextVertex },
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{ "med-light-select-next-edge", 0, LightSelectNextEdge },
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{ "med-light-copy-intensity-side", 0, LightCopyIntensity },
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{ "med-light-copy-intensity-segment", 0, LightCopyIntensitySegment },
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{ "med-light-decrease-light-vertex", 0, LightDecreaseLightVertex },
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{ "med-light-increase-light-vertex", 0, LightIncreaseLightVertex },
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{ "med-light-decrease-light-side", 0, LightDecreaseLightSide },
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{ "med-light-increase-light-side", 0, LightIncreaseLightSide },
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{ "med-light-decrease-light-segment", 0, LightDecreaseLightSegment },
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{ "med-light-increase-light-segment", 0, LightIncreaseLightSegment },
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{ "med-light-set-maximum", 0, LightSetMaximum },
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{ "med-light-set-default", 0, LightSetDefault },
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{ "med-light-assign-default-all", 0, LightSetDefaultAll },
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{ "med-light-ambient-lighting", 0, LightAmbientLighting },
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// In seguvs.c
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{ "med-seguvs-fix-bogus-uvs-on-side", 0, fix_bogus_uvs_on_side},
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{ "med-seguvs-fix-bogus-uvs-all", 0, fix_bogus_uvs_all},
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{ "med-seguvs-smooth-lighting-all", 0, set_average_light_on_all},
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{ "med-seguvs-smooth-lighting-all-quick", 0, set_average_light_on_all_quick},
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{ "med-seguvs-smooth-lighting", 0, set_average_light_on_curside},
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// Miscellaneous, please neaten and catagorize me!
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{ "med-increase-draw-depth", 0, IncreaseDrawDepth },
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{ "med-decrease-draw-depth", 0, DecreaseDrawDepth },
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{ "med-goto-main-menu", 0, GotoMainMenu },
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{ "med-goto-game-screen", 0, GotoGameScreen },
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{ "med-drop-into-debugger", 0, DropIntoDebugger },
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// { "med-sync-large-view", 0, SyncLargeView },
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{ "med-create-default-new-segment", 0, CreateDefaultNewSegment },
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{ "med-create-default-new-segment-and-attach", 0, CreateDefaultNewSegmentandAttach },
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{ "med-clear-selected-list", 0, ClearSelectedList },
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{ "med-clear-found-list", 0, ClearFoundList },
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{ "med-sort-selected-list", 0, SortSelectedList },
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{ "med-set-player-from-curseg", 0, SetPlayerFromCursegAndRotate },
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{ "med-set-player-from-curseg-minus-one", 0, SetPlayerFromCursegMinusOne },
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{ "med-find-concave-segs", 0, FindConcaveSegs },
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{ "med-select-next-found-seg", 0, SelectNextFoundSeg },
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{ "med-select-prev-found-seg", 0, SelectPreviousFoundSeg },
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{ "med-stop-slew", 0, slew_stop },
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//{ "med-reset-orientation", 0, do_reset_orient },
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{ "med-game-zoom-out", 0, GameZoomOut },
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{ "med-game-zoom-in", 0, GameZoomIn },
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{ "med-keypad-goto-prev", 0, med_keypad_goto_prev },
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{ "med-keypad-goto-next", 0, med_keypad_goto_next },
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{ "med-keypad-goto", 1, med_keypad_goto },
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// John's temporary function page stuff
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// { "med-set-function-page", 1, medtmp_set_page },
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// In fuelcen.c
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{ "med-fuelcen-create", 0, fuelcen_create_from_curseg },
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{ "med-repaircen-create", 0, repaircen_create_from_curseg },
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{ "med-controlcen-create", 0, controlcen_create_from_curseg },
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{ "med-robotmaker-create", 0, robotmaker_create_from_curseg },
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{ "med-fuelcen-reset-all", 0, fuelcen_reset_all },
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{ "med-fuelcen-delete", 0, fuelcen_delete_from_curseg },
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// In robot.c
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{ "do-robot-dialog", 0, do_robot_dialog },
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{ "do-object-dialog", 0, do_object_dialog },
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{ "do-hostage-dialog", 0, do_hostage_dialog },
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// In gamesavec
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{ "rename-level", 0, get_level_name },
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// The terminating marker
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{ NULL, 0, NULL } };
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void init_med_functions()
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{
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func_init(med_functions, (sizeof(med_functions)/sizeof(FUNCTION))-1 );
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}
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2006-04-03 04:10:55 +00:00
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