2006-03-20 16:43:15 +00:00
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// hud_message and message class definitions
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#ifndef _HUD_MSG_H
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#define _HUD_MSG_H
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#define MSGC_GAME_CHEAT 1 // Cheats enabled/disabled
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#define MSGC_PICKUP_TOOMUCH 2 // Pickup failed: it's a powerup you have too much from
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#define MSGC_PICKUP_ALREADY 4 // Pickup failed: it's a powerup you already have
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#define MSGC_PICKUP_OK 8 // Pickup succeeded
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#define MSGC_MULTI_USERMSG 16 // Netgame messages from other users
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#define MSGC_MULTI_KILL 32 // Netgame kill information
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#define MSGC_MULTI_INFO 64 // Netgame information (join/leave, reactor, exit)
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#define MSGC_GAME_ACTION 128 // Something happened in the game (exit,hostage,ship dest)
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#define MSGC_GAME_FEEDBACK 256 // User feedback (F3=Cockpit mode, can't pause, netmsg)
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#define MSGC_MINE_FEEDBACK 512 // Mine feedback (can't open door, reactor invul)
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#define MSGC_WEAPON_EMPTY 1024 // No weapons (no primary weapons available)
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#define MSGC_WEAPON_SELECT 2048 // Manual weapon selection
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#define MSGC_UNKNOWN 4096 // Unknown: External control interface message
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#define MSGC_DEBUG 8192 // Unknown: External control interface message
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#define MSGC_NOREDUNDANCY (~(MSGC_PICKUP_TOOMUCH | MSGC_PICKUP_ALREADY))
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#define MSGC_PLAYERMESSAGES (~(MSGC_PICKUP_TOOMUCH | MSGC_PICKUP_ALREADY | MSGC_PICKUP_OK))
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#define HUD_MESSAGE_LENGTH 150
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2008-04-13 13:14:19 +00:00
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#define HUD_MAX_NUM 4
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2006-03-20 16:43:15 +00:00
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extern int MSG_Playermessages;
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extern int MSG_Noredundancy;
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#ifdef __GNUC__
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extern void hud_message(int class, char *format, ...)
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__attribute__ ((format (printf, 2, 3)));
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#else
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extern void hud_message(int class, char *format, ...);
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#endif
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#endif
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