2001-01-19 03:30:16 +00:00
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _BM_H
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#define _BM_H
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#include "gr.h"
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#include "piggy.h"
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#define MAX_TEXTURES 1200
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//tmapinfo flags
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#define TMI_VOLATILE 1 //this material blows up when hit
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#define TMI_WATER 2 //this material is water
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#define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
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#define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
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#define TMI_GOAL_RED 16 //this is used to remap the red goal
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#define TMI_GOAL_HOARD 32 //this is used to remap the goals
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typedef struct {
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ubyte flags; //values defined above
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ubyte pad[3]; //keep alignment
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fix lighting; //how much light this casts
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fix damage; //how much damage being against this does (for lava)
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short eclip_num; //the eclip that changes this, or -1
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short destroyed; //bitmap to show when destroyed, or -1
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short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
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#ifdef EDITOR
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char filename[13]; //used by editor to remap textures
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char pad2[3];
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#endif
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2002-08-02 04:57:19 +00:00
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} __pack__ tmap_info;
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2001-01-19 03:30:16 +00:00
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extern int Num_object_types;
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#define N_COCKPIT_BITMAPS 6
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extern int Num_cockpits;
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extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
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extern int Num_tmaps;
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#ifdef EDITOR
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extern int TmapList[MAX_TEXTURES];
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#endif
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extern tmap_info TmapInfo[MAX_TEXTURES];
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//for each model, a model number for dying & dead variants, or -1 if none
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extern int Dying_modelnums[];
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extern int Dead_modelnums[];
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//the model number of the marker object
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extern int Marker_model_num;
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// Initializes the palette, bitmap system...
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int bm_init();
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void bm_close();
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// Initializes the Texture[] array of bmd_bitmap structures.
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void init_textures();
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#define OL_ROBOT 1
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#define OL_HOSTAGE 2
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#define OL_POWERUP 3
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#define OL_CONTROL_CENTER 4
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#define OL_PLAYER 5
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#define OL_CLUTTER 6 //some sort of misc object
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#define OL_EXIT 7 //the exit model for external scenes
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#define OL_WEAPON 8 //a weapon that can be placed
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#define MAX_OBJTYPE 140
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extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
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extern byte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
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extern byte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
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extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
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#if defined(MACINTOSH) && defined(SHAREWARE)
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#define MAX_OBJ_BITMAPS 610
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#else
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#define MAX_OBJ_BITMAPS 600
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#endif
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extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
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extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
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extern int First_multi_bitmap_num;
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// Initializes all bitmaps from BITMAPS.TBL file.
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int bm_init_use_tbl(void);
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2002-08-06 04:55:06 +00:00
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extern void bm_read_all(CFILE * fp);
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2002-08-02 04:57:19 +00:00
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2001-01-19 03:30:16 +00:00
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#endif
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