dxx-rebirth/editor/mine.c

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2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/mine.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:45:37 $
*
* Mine specific editing functions, such as load_mine, save_mine
*
* $Log: mine.c,v $
* Revision 1.1.1.1 2006/03/17 19:45:37 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:04:07 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:34:38 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.82 1995/01/19 15:19:42 mike
* New super-compressed registered file format.
*
* Revision 1.81 1994/12/15 16:51:39 mike
* fix error message.
*
* Revision 1.80 1994/12/09 22:52:27 yuan
* *** empty log message ***
*
* Revision 1.79 1994/11/27 23:17:14 matt
* Made changes for new mprintf calling convention
*
* Revision 1.78 1994/11/26 21:48:24 matt
* Fixed saturation in short light value
*
* Revision 1.77 1994/11/18 09:43:22 mike
* mprintf and clean up instead of Assert on values which don't fit in a short.
*
* Revision 1.76 1994/11/17 20:37:37 john
* Added comment to get mike or john.
*
* Revision 1.75 1994/11/17 20:08:51 john
* Added new compiled level format.
*
* Revision 1.74 1994/11/17 11:39:00 matt
* Ripped out code to load old mines
*
* Revision 1.73 1994/10/20 12:47:47 matt
* Replaced old save files (MIN/SAV/HOT) with new LVL files
*
* Revision 1.72 1994/09/23 22:13:58 matt
* Tooks out references to obsolete structure fields
*
* Revision 1.71 1994/09/22 18:39:40 john
* *** empty log message ***
*
* Revision 1.70 1994/09/22 18:38:09 john
* Added better help for locked files.
*
* Revision 1.69 1994/08/01 11:04:44 yuan
* New materialization centers.
*
* Revision 1.68 1994/06/08 14:29:35 matt
* Took out support for old mine versions
*
* Revision 1.67 1994/05/27 10:34:37 yuan
* Added new Dialog boxes for Walls and Triggers.
*
* Revision 1.66 1994/05/23 14:48:08 mike
* make current segment be add segment.
*
* Revision 1.65 1994/05/17 10:34:52 matt
* New parm to reset_objects; Num_objects no longer global
*
* Revision 1.64 1994/05/12 14:46:46 mike
* Load previous mine type.
*
* Revision 1.63 1994/05/06 12:52:13 yuan
* Adding some gamesave checks...
*
* Revision 1.62 1994/05/05 12:56:32 yuan
* Fixed a bunch of group bugs.
*
* Revision 1.61 1994/05/03 11:36:55 yuan
* Fixing mine save.
*
* Revision 1.60 1994/03/19 17:22:14 yuan
* Wall system implemented until specific features need to be added...
* (Needs to be hammered on though.)
*
* Revision 1.59 1994/03/17 18:08:32 yuan
* New wall stuff... Cut out switches....
*
* Revision 1.58 1994/03/15 16:34:15 yuan
* Fixed bm loader (might have some changes in walls and switches)
*
* Revision 1.57 1994/03/01 18:14:09 yuan
* Added new walls, switches, and triggers.
*
*/
#ifdef RCS
static char rcsid[] = "$Id: mine.c,v 1.1.1.1 2006/03/17 19:45:37 zicodxx Exp $";
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "mono.h"
#include "key.h"
#include "gr.h"
#include "bm.h" // for MAX_TEXTURES
#include "inferno.h"
#include "segment.h"
#include "editor.h"
#include "error.h"
#include "textures.h"
#include "object.h"
#include "gamemine.h"
#include "gameseg.h"
#include "ui.h" // Because texpage.h need UI_WINDOW type
#include "texpage.h" // For texpage_goto_first
#include "medwall.h"
#include "switch.h"
#include "nocfile.h"
#include "fuelcen.h"
#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
int CreateDefaultNewSegment();
int save_mine_data(CFILE * SaveFile);
int save_mine_data_compiled_new(FILE * SaveFile);
static char current_tmap_list[MAX_TEXTURES][13];
// -----------------------------------------------------------------------------
// Save mine will:
// 1. Write file info, header info, editor info, vertex data, segment data,
// and new_segment in that order, marking their file offset.
// 2. Go through all the fields and fill in the offset, size, and sizeof
// values in the headers.
int med_save_mine(char * filename)
{
FILE * SaveFile;
char ErrorMessage[256];
SaveFile = cfopen( filename, CF_WRITE_MODE );
if (!SaveFile)
{
#ifndef __LINUX__
char fname[20];
_splitpath( filename, NULL, NULL, fname, NULL );
sprintf( ErrorMessage, \
"ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n"
, filename, fname);
#endif
sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
MessageBox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
save_mine_data(SaveFile);
//==================== CLOSE THE FILE =============================
cfclose(SaveFile);
return 0;
}
// -----------------------------------------------------------------------------
// saves to an already-open file
int save_mine_data(CFILE * SaveFile)
{
int header_offset, editor_offset, vertex_offset, segment_offset, doors_offset, texture_offset, walls_offset, triggers_offset; //, links_offset;
int newseg_verts_offset;
int newsegment_offset;
int i;
med_compress_mine();
warn_if_concave_segments();
for (i=0;i<NumTextures;i++)
strncpy(current_tmap_list[i], TmapInfo[i].filename, 13);
//=================== Calculate offsets into file ==================
header_offset = cftell(SaveFile) + sizeof(mine_fileinfo);
editor_offset = header_offset + sizeof(mine_header);
texture_offset = editor_offset + sizeof(mine_editor);
vertex_offset = texture_offset + (13*NumTextures);
segment_offset = vertex_offset + (sizeof(vms_vector)*Num_vertices);
newsegment_offset = segment_offset + (sizeof(segment)*Num_segments);
newseg_verts_offset = newsegment_offset + sizeof(segment);
walls_offset = newseg_verts_offset + (sizeof(vms_vector)*8);
triggers_offset = walls_offset + (sizeof(wall)*Num_walls);
doors_offset = triggers_offset + (sizeof(trigger)*Num_triggers);
//===================== SAVE FILE INFO ========================
mine_fileinfo.fileinfo_signature= 0x2884;
mine_fileinfo.fileinfo_version = MINE_VERSION;
mine_fileinfo.fileinfo_sizeof = sizeof(mine_fileinfo);
mine_fileinfo.header_offset = header_offset;
mine_fileinfo.header_size = sizeof(mine_header);
mine_fileinfo.editor_offset = editor_offset;
mine_fileinfo.editor_size = sizeof(mine_editor);
mine_fileinfo.vertex_offset = vertex_offset;
mine_fileinfo.vertex_howmany = Num_vertices;
mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
mine_fileinfo.segment_offset = segment_offset;
mine_fileinfo.segment_howmany = Num_segments;
mine_fileinfo.segment_sizeof = sizeof(segment);
mine_fileinfo.newseg_verts_offset = newseg_verts_offset;
mine_fileinfo.newseg_verts_howmany = 8;
mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
mine_fileinfo.texture_offset = texture_offset;
mine_fileinfo.texture_howmany = NumTextures;
mine_fileinfo.texture_sizeof = 13; // num characters in a name
mine_fileinfo.walls_offset = walls_offset;
mine_fileinfo.walls_howmany = Num_walls;
mine_fileinfo.walls_sizeof = sizeof(wall);
mine_fileinfo.triggers_offset = triggers_offset;
mine_fileinfo.triggers_howmany = Num_triggers;
mine_fileinfo.triggers_sizeof = sizeof(trigger);
// Write the fileinfo
cfwrite( &mine_fileinfo, sizeof(mine_fileinfo), 1, SaveFile );
//===================== SAVE HEADER INFO ========================
mine_header.num_vertices = Num_vertices;
mine_header.num_segments = Num_segments;
// Write the editor info
if (header_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( &mine_header, sizeof(mine_header), 1, SaveFile );
//===================== SAVE EDITOR INFO ==========================
mine_editor.current_seg = Cursegp - Segments;
mine_editor.newsegment_offset = newsegment_offset;
mine_editor.newsegment_size = sizeof(segment);
// Next 3 vars added 10/07 by JAS
mine_editor.Curside = Curside;
if (Markedsegp)
mine_editor.Markedsegp = Markedsegp - Segments;
else
mine_editor.Markedsegp = -1;
mine_editor.Markedside = Markedside;
for (i=0;i<10;i++)
mine_editor.Groupsegp[i] = Groupsegp[i] - Segments;
for (i=0;i<10;i++)
mine_editor.Groupside[i] = Groupside[i];
if (editor_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( &mine_editor, sizeof(mine_editor), 1, SaveFile );
//===================== SAVE TEXTURE INFO ==========================
if (texture_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( current_tmap_list, 13, NumTextures, SaveFile );
//===================== SAVE VERTEX INFO ==========================
if (vertex_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( Vertices, sizeof(vms_vector), Num_vertices, SaveFile );
//===================== SAVE SEGMENT INFO =========================
if (segment_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( Segments, sizeof(segment), Num_segments, SaveFile );
//===================== SAVE NEWSEGMENT INFO ======================
if (newsegment_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( &New_segment, sizeof(segment), 1, SaveFile );
if (newseg_verts_offset != cftell(SaveFile))
Error( "OFFSETS WRONG IN MINE.C!" );
cfwrite( &Vertices[New_segment.verts[0]], sizeof(vms_vector), 8, SaveFile );
//==================== CLOSE THE FILE =============================
return 0;
}
#define COMPILED_MINE_VERSION 0
void dump_fix_as_short( fix value, int nbits, CFILE * SaveFile )
{
int int_value=0;
short short_value;
int_value = (int)(value>>nbits);
if( int_value > 0x7fff ) {
short_value = 0x7fff;
mprintf((1, "Warning: Fix (%8x) won't fit in short. Saturating to %8x.\n", int_value, short_value<<nbits));
}
else if( int_value < -0x7fff ) {
short_value = -0x7fff;
mprintf((1, "Warning: Fix (%8x) won't fit in short. Saturating to %8x.\n", int_value, short_value<<nbits));
}
else
short_value = (short)int_value;
cfwrite( &short_value, sizeof(short_value), 1, SaveFile );
}
//version of dump for unsigned values
void dump_fix_as_ushort( fix value, int nbits, CFILE * SaveFile )
{
uint int_value=0;
ushort short_value;
if (value < 0) {
mprintf((1, "Warning: fix (%8x) is signed...setting to zero.\n", value));
Int3(); //hey---show this to Matt
value = 0;
}
else
int_value = value >> nbits;
if( int_value > 0xffff ) {
short_value = 0xffff;
mprintf((1, "Warning: Fix (%8x) won't fit in unsigned short. Saturating to %8x.\n", int_value, short_value<<nbits));
}
else
short_value = int_value;
cfwrite( &short_value, sizeof(short_value), 1, SaveFile );
}
int New_file_format_save = 1;
// -----------------------------------------------------------------------------
// saves compiled mine data to an already-open file...
int save_mine_data_compiled(FILE * SaveFile)
{
short i,segnum,sidenum;
ubyte version = COMPILED_MINE_VERSION;
#ifndef SHAREWARE
if (New_file_format_save)
return save_mine_data_compiled_new(SaveFile);
#endif
med_compress_mine();
warn_if_concave_segments();
if (Highest_segment_index >= MAX_GAME_SEGMENTS) {
char message[128];
sprintf(message, "Error: Too many segments (%i > %i) for game (not editor)", Highest_segment_index+1, MAX_GAME_SEGMENTS);
MessageBox( -2, -2, 1, message, "Ok" );
}
if (Highest_vertex_index >= MAX_GAME_VERTICES) {
char message[128];
sprintf(message, "Error: Too many vertices (%i > %i) for game (not editor)", Highest_vertex_index+1, MAX_GAME_VERTICES);
MessageBox( -2, -2, 1, message, "Ok" );
}
//=============================== Writing part ==============================
cfwrite( &version, sizeof(ubyte), 1, SaveFile ); // 1 byte = compiled version
cfwrite( &Num_vertices, sizeof(int), 1, SaveFile ); // 4 bytes = Num_vertices
cfwrite( &Num_segments, sizeof(int), 1, SaveFile ); // 4 bytes = Num_segments
cfwrite( Vertices, sizeof(vms_vector), Num_vertices, SaveFile );
for (segnum=0; segnum<Num_segments; segnum++ ) {
// Write short Segments[segnum].children[MAX_SIDES_PER_SEGMENT]
cfwrite( &Segments[segnum].children, sizeof(short), MAX_SIDES_PER_SEGMENT, SaveFile );
// Write short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
cfwrite( &Segments[segnum].verts, sizeof(short), MAX_VERTICES_PER_SEGMENT, SaveFile );
// Write ubyte Segments[segnum].special
cfwrite( &Segments[segnum].special, sizeof(ubyte), 1, SaveFile );
// Write byte Segments[segnum].matcen_num
cfwrite( &Segments[segnum].matcen_num, sizeof(ubyte), 1, SaveFile );
// Write short Segments[segnum].value
cfwrite( &Segments[segnum].value, sizeof(short), 1, SaveFile );
// Write fix Segments[segnum].static_light (shift down 5 bits, write as short)
dump_fix_as_ushort( Segments[segnum].static_light, 4, SaveFile );
//cfwrite( &Segments[segnum].static_light , sizeof(fix), 1, SaveFile );
// Write the walls as a 6 byte array
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
uint wallnum;
ubyte byte_wallnum;
if (Segments[segnum].sides[sidenum].wall_num<0)
wallnum = 255; // Use 255 to mark no walls
else {
wallnum = Segments[segnum].sides[sidenum].wall_num;
Assert( wallnum < 255 ); // Get John or Mike.. can only store up to 255 walls!!!
}
byte_wallnum = (ubyte)wallnum;
cfwrite( &byte_wallnum, sizeof(ubyte), 1, SaveFile );
}
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
// Write short Segments[segnum].sides[sidenum].tmap_num;
cfwrite( &Segments[segnum].sides[sidenum].tmap_num, sizeof(short), 1, SaveFile );
// Write short Segments[segnum].sides[sidenum].tmap_num2;
cfwrite( &Segments[segnum].sides[sidenum].tmap_num2, sizeof(short), 1, SaveFile );
// Write uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
for (i=0; i<4; i++ ) {
dump_fix_as_short( Segments[segnum].sides[sidenum].uvls[i].u, 5, SaveFile );
dump_fix_as_short( Segments[segnum].sides[sidenum].uvls[i].v, 5, SaveFile );
dump_fix_as_ushort( Segments[segnum].sides[sidenum].uvls[i].l, 1, SaveFile );
//cfwrite( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, SaveFile );
}
}
}
}
return 0;
}
// -----------------------------------------------------------------------------
// saves compiled mine data to an already-open file...
int save_mine_data_compiled_new(FILE * SaveFile)
{
short i, segnum, sidenum, temp_short;
ubyte version = COMPILED_MINE_VERSION;
ubyte bit_mask = 0;
med_compress_mine();
warn_if_concave_segments();
if (Highest_segment_index >= MAX_GAME_SEGMENTS) {
char message[128];
sprintf(message, "Error: Too many segments (%i > %i) for game (not editor)", Highest_segment_index+1, MAX_GAME_SEGMENTS);
MessageBox( -2, -2, 1, message, "Ok" );
}
if (Highest_vertex_index >= MAX_GAME_VERTICES) {
char message[128];
sprintf(message, "Error: Too many vertices (%i > %i) for game (not editor)", Highest_vertex_index+1, MAX_GAME_VERTICES);
MessageBox( -2, -2, 1, message, "Ok" );
}
//=============================== Writing part ==============================
cfwrite( &version, sizeof(ubyte), 1, SaveFile ); // 1 byte = compiled version
temp_short = Num_vertices;
cfwrite( &temp_short, sizeof(short), 1, SaveFile ); // 2 bytes = Num_vertices
temp_short = Num_segments;
cfwrite( &temp_short, sizeof(short), 1, SaveFile ); // 2 bytes = Num_segments
cfwrite( Vertices, sizeof(vms_vector), Num_vertices, SaveFile );
for (segnum=0; segnum<Num_segments; segnum++ ) {
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
if (Segments[segnum].children[sidenum] != -1)
bit_mask |= (1 << sidenum);
}
if ((Segments[segnum].special != 0) || (Segments[segnum].matcen_num != 0) || (Segments[segnum].value != 0))
bit_mask |= (1 << MAX_SIDES_PER_SEGMENT);
cfwrite( &bit_mask, sizeof(ubyte), 1, SaveFile );
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
if (bit_mask & (1 << sidenum))
cfwrite( &Segments[segnum].children[sidenum], sizeof(short), 1, SaveFile );
}
cfwrite( &Segments[segnum].verts, sizeof(short), MAX_VERTICES_PER_SEGMENT, SaveFile );
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
cfwrite( &Segments[segnum].special, sizeof(ubyte), 1, SaveFile );
cfwrite( &Segments[segnum].matcen_num, sizeof(ubyte), 1, SaveFile );
cfwrite( &Segments[segnum].value, sizeof(short), 1, SaveFile );
}
dump_fix_as_ushort( Segments[segnum].static_light, 4, SaveFile );
// Write the walls as a 6 byte array
bit_mask = 0;
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
uint wallnum;
if (Segments[segnum].sides[sidenum].wall_num >= 0) {
bit_mask |= (1 << sidenum);
wallnum = Segments[segnum].sides[sidenum].wall_num;
Assert( wallnum < 255 ); // Get John or Mike.. can only store up to 255 walls!!!
}
}
cfwrite( &bit_mask, sizeof(ubyte), 1, SaveFile );
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if (bit_mask & (1 << sidenum))
cfwrite( &Segments[segnum].sides[sidenum].wall_num, sizeof(ubyte), 1, SaveFile );
}
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
ushort tmap_num, tmap_num2;
tmap_num = Segments[segnum].sides[sidenum].tmap_num;
tmap_num2 = Segments[segnum].sides[sidenum].tmap_num2;
if (tmap_num2 != 0)
tmap_num |= 0x8000;
cfwrite( &tmap_num, sizeof(ushort), 1, SaveFile );
if (tmap_num2 != 0)
cfwrite( &tmap_num2, sizeof(ushort), 1, SaveFile );
for (i=0; i<4; i++ ) {
dump_fix_as_short( Segments[segnum].sides[sidenum].uvls[i].u, 5, SaveFile );
dump_fix_as_short( Segments[segnum].sides[sidenum].uvls[i].v, 5, SaveFile );
dump_fix_as_ushort( Segments[segnum].sides[sidenum].uvls[i].l, 1, SaveFile );
}
}
}
}
return 0;
}