92 lines
3.1 KiB
C
92 lines
3.1 KiB
C
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _POLYOBJ_H
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#define _POLYOBJ_H
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#include "vecmat.h"
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#include "gr.h"
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#include "3d.h"
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#ifndef DRIVE
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#include "robot.h"
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#endif
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#include "piggy.h"
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#define MAX_POLYGON_MODELS 200
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//used to describe a polygon model
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typedef struct polymodel {
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int n_models;
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int model_data_size;
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ubyte *model_data;
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int submodel_ptrs[MAX_SUBMODELS];
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vms_vector submodel_offsets[MAX_SUBMODELS];
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vms_vector submodel_norms[MAX_SUBMODELS]; //norm for sep plane
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vms_vector submodel_pnts[MAX_SUBMODELS]; //point on sep plane
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fix submodel_rads[MAX_SUBMODELS]; //radius for each submodel
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ubyte submodel_parents[MAX_SUBMODELS]; //what is parent for each submodel
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vms_vector submodel_mins[MAX_SUBMODELS];
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vms_vector submodel_maxs[MAX_SUBMODELS];
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vms_vector mins,maxs; //min,max for whole model
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fix rad;
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ubyte n_textures;
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ushort first_texture;
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ubyte simpler_model; //alternate model with less detail (0 if none, model_num+1 else)
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// vms_vector min,max;
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} __pack__ polymodel;
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//array of pointers to polygon objects
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extern polymodel Polygon_models[];
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//switch to simpler model when the object has depth
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//greater than this value times its radius.
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extern int Simple_model_threshhold_scale;
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//how many polygon objects there are
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extern int N_polygon_models;
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//array of names of currently-loaded models
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extern char Pof_names[MAX_POLYGON_MODELS][13];
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void init_polygon_models();
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#ifndef DRIVE
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int load_polygon_model(char *filename,int n_textures,int first_texture,robot_info *r);
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#else
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int load_polygon_model(char *filename,int n_textures,grs_bitmap ***textures);
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#endif
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//draw a polygon model
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void draw_polygon_model(vms_vector *pos,vms_matrix *orient,vms_angvec *anim_angles,int model_num,int flags,fix light,fix *glow_values,bitmap_index alt_textures[]);
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//fills in arrays gun_points & gun_dirs, returns the number of guns read
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int read_model_guns(char *filename,vms_vector *gun_points, vms_vector *gun_dirs, int *gun_submodels);
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//draws the given model in the current canvas. The distance is set to
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//more-or-less fill the canvas. Note that this routine actually renders
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//into an off-screen canvas that it creates, then copies to the current
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//canvas.
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void draw_model_picture(int mn,vms_angvec *orient_angles);
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#define MAX_POLYOBJ_TEXTURES 100
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extern grs_bitmap *texture_list[MAX_POLYOBJ_TEXTURES];
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extern bitmap_index texture_list_index[MAX_POLYOBJ_TEXTURES];
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extern g3s_point robot_points[];
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#endif
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