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/* $Id: gamecntl.c,v 1.1.1.1 2006/03/17 19:56:33 zicodxx Exp $ */
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ( " PARALLAX " ) . PARALLAX , IN DISTRIBUTING THE CODE TO
END - USERS , AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN , GRANTS A
ROYALTY - FREE , PERPETUAL LICENSE TO SUCH END - USERS FOR USE BY SUCH END - USERS
IN USING , DISPLAYING , AND CREATING DERIVATIVE WORKS THEREOF , SO LONG AS
SUCH USE , DISPLAY OR CREATION IS FOR NON - COMMERCIAL , ROYALTY OR REVENUE
FREE PURPOSES . IN NO EVENT SHALL THE END - USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE - BEARING PURPOSES . THE END - USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE .
COPYRIGHT 1993 - 1999 PARALLAX SOFTWARE CORPORATION . ALL RIGHTS RESERVED .
*/
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/*
*
* Game Controls Stuff
*
*/
//#define DOOR_DEBUGGING
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <stdarg.h>
# include "pstypes.h"
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# include "window.h"
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# include "console.h"
# include "inferno.h"
# include "game.h"
# include "player.h"
# include "key.h"
# include "object.h"
# include "menu.h"
# include "physics.h"
# include "error.h"
# include "joy.h"
# include "iff.h"
# include "pcx.h"
# include "timer.h"
# include "render.h"
# include "laser.h"
# include "screens.h"
# include "textures.h"
# include "slew.h"
# include "gauges.h"
# include "texmap.h"
# include "3d.h"
# include "effects.h"
# include "gameseg.h"
# include "wall.h"
# include "ai.h"
# include "rbaudio.h"
# include "digi.h"
# include "u_mem.h"
# include "palette.h"
# include "morph.h"
# include "lighting.h"
# include "newdemo.h"
# include "weapon.h"
# include "sounds.h"
# include "args.h"
# include "gameseq.h"
# include "automap.h"
# include "text.h"
# include "powerup.h"
# include "songs.h"
# include "newmenu.h"
# include "gamefont.h"
# include "endlevel.h"
# include "config.h"
# include "kconfig.h"
# include "mouse.h"
# include "titles.h"
# include "gr.h"
# include "playsave.h"
# include "scores.h"
# include "multi.h"
# include "desc_id.h"
# include "cntrlcen.h"
# include "fuelcen.h"
# include "pcx.h"
# include "state.h"
# include "piggy.h"
# include "multibot.h"
# include "ai.h"
# include "rbaudio.h"
# include "switch.h"
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# include "window.h"
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# ifdef EDITOR
# include "editor/editor.h"
# endif
# include <SDL/SDL.h>
// Global Variables -----------------------------------------------------------
int Debug_spew ;
// External Variables ---------------------------------------------------------
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extern char WaitForRefuseAnswer , RefuseThisPlayer , RefuseTeam ;
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# ifndef NDEBUG
extern int Mark_count ;
# endif
extern int Global_missile_firing_count ;
extern int * Toggle_var ;
extern fix Show_view_text_timer ;
// Function prototypes --------------------------------------------------------
extern void CyclePrimary ( ) ;
extern void CycleSecondary ( ) ;
extern int allowed_to_fire_missile ( void ) ;
extern int allowed_to_fire_flare ( void ) ;
extern void check_rear_view ( void ) ;
extern int create_special_path ( void ) ;
extern void move_player_2_segment ( segment * seg , int side ) ;
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extern void newdemo_strip_frames ( char * , int ) ;
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extern void toggle_cockpit ( void ) ;
extern void dump_used_textures_all ( ) ;
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int FinalCheats ( int key ) ;
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# ifndef RELEASE
void do_cheat_menu ( void ) ;
# endif
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int HandleGameKey ( int key ) ;
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int HandleSystemKey ( int key ) ;
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int HandleTestKey ( int key ) ;
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void advance_sound ( void ) ;
void play_test_sound ( void ) ;
# define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
void update_vcr_state ( ) ;
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void do_weapon_n_item_stuff ( void ) ;
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// Control Functions
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fix64 newdemo_single_frame_time ;
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void update_vcr_state ( void )
{
if ( ( keyd_pressed [ KEY_LSHIFT ] | | keyd_pressed [ KEY_RSHIFT ] ) & & keyd_pressed [ KEY_RIGHT ] & & FixedStep & EPS20 )
Newdemo_vcr_state = ND_STATE_FASTFORWARD ;
else if ( ( keyd_pressed [ KEY_LSHIFT ] | | keyd_pressed [ KEY_RSHIFT ] ) & & keyd_pressed [ KEY_LEFT ] & & FixedStep & EPS20 )
Newdemo_vcr_state = ND_STATE_REWINDING ;
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else if ( ! ( keyd_pressed [ KEY_LCTRL ] | | keyd_pressed [ KEY_RCTRL ] ) & & keyd_pressed [ KEY_RIGHT ] & & ( ( GameTime64 - newdemo_single_frame_time ) > = F1_0 ) & & FixedStep & EPS20 )
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD ;
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else if ( ! ( keyd_pressed [ KEY_LCTRL ] | | keyd_pressed [ KEY_RCTRL ] ) & & keyd_pressed [ KEY_LEFT ] & & ( ( GameTime64 - newdemo_single_frame_time ) > = F1_0 ) & & FixedStep & EPS20 )
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD ;
else if ( ( Newdemo_vcr_state = = ND_STATE_FASTFORWARD ) | | ( Newdemo_vcr_state = = ND_STATE_REWINDING ) )
Newdemo_vcr_state = ND_STATE_PLAYBACK ;
}
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void do_weapon_n_item_stuff ( )
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{
int i ;
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if ( Controls . fire_flare_count > 0 )
{
Controls . fire_flare_count = 0 ;
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if ( allowed_to_fire_flare ( ) )
Flare_create ( ConsoleObject ) ;
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}
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if ( allowed_to_fire_missile ( ) & & Controls . fire_secondary_state )
Global_missile_firing_count + = Weapon_info [ Secondary_weapon_to_weapon_info [ Secondary_weapon ] ] . fire_count ;
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if ( Global_missile_firing_count ) {
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do_missile_firing ( 0 ) ;
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Global_missile_firing_count - - ;
}
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if ( Controls . cycle_primary_count > 0 )
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{
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for ( i = 0 ; i < Controls . cycle_primary_count ; i + + )
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CyclePrimary ( ) ;
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Controls . cycle_primary_count = 0 ;
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}
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if ( Controls . cycle_secondary_count > 0 )
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{
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for ( i = 0 ; i < Controls . cycle_secondary_count ; i + + )
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CycleSecondary ( ) ;
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Controls . cycle_secondary_count = 0 ;
}
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if ( Controls . select_weapon_count > 0 )
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{
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Controls . select_weapon_count - - ;
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do_weapon_select ( Controls . select_weapon_count > 4 ? Controls . select_weapon_count - 5 : Controls . select_weapon_count , Controls . select_weapon_count > 4 ? 1 : 0 ) ;
Controls . select_weapon_count = 0 ;
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}
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if ( Global_missile_firing_count < 0 )
Global_missile_firing_count = 0 ;
// Drop proximity bombs.
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while ( Controls . drop_bomb_count > 0 )
{
do_missile_firing ( 1 ) ;
Controls . drop_bomb_count - - ;
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}
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}
extern void game_render_frame ( ) ;
void format_time ( char * str , int secs_int )
{
int h , m , s ;
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h = secs_int / 3600 ;
s = secs_int % 3600 ;
m = s / 60 ;
s = s % 60 ;
sprintf ( str , " %1d:%02d:%02d " , h , m , s ) ;
}
extern int netplayerinfo_on ;
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//Process selected keys until game unpaused
int pause_handler ( window * wind , d_event * event , char * msg )
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{
int key ;
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switch ( event - > type )
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{
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case EVENT_WINDOW_ACTIVATED :
game_flush_inputs ( ) ;
break ;
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case EVENT_KEY_COMMAND :
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key = event_key_get ( event ) ;
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switch ( key )
{
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case 0 :
break ;
case KEY_ESC :
//Function_mode = FMODE_MENU; // Don't like this, just press escape twice (kreatordxx)
window_close ( wind ) ;
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return 1 ;
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case KEY_F1 :
show_help ( ) ;
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return 1 ;
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case KEY_PAUSE :
window_close ( wind ) ;
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return 1 ;
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default :
break ;
}
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break ;
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case EVENT_IDLE :
timer_delay2 ( 50 ) ;
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break ;
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case EVENT_WINDOW_DRAW :
show_boxed_message ( msg , 1 ) ;
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break ;
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case EVENT_WINDOW_CLOSE :
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songs_resume ( ) ;
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d_free ( msg ) ;
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break ;
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default :
break ;
}
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return 0 ;
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}
int do_game_pause ( )
{
char * msg ;
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char total_time [ 9 ] , level_time [ 9 ] ;
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# ifdef NETWORK
if ( Game_mode & GM_MULTI )
{
netplayerinfo_on = ! netplayerinfo_on ;
return ( KEY_PAUSE ) ;
}
# endif
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MALLOC ( msg , char , 1024 ) ;
if ( ! msg )
return 0 ;
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songs_pause ( ) ;
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format_time ( total_time , f2i ( Players [ Player_num ] . time_total ) + Players [ Player_num ] . hours_total * 3600 ) ;
format_time ( level_time , f2i ( Players [ Player_num ] . time_level ) + Players [ Player_num ] . hours_level * 3600 ) ;
if ( Newdemo_state ! = ND_STATE_PLAYBACK )
sprintf ( msg , " PAUSE \n \n Skill level: %s \n Hostages on board: %d \n Time on level: %s \n Total time in game: %s " , ( * ( & TXT_DIFFICULTY_1 + ( Difficulty_level ) ) ) , Players [ Player_num ] . hostages_on_board , level_time , total_time ) ;
else
sprintf ( msg , " PAUSE \n \n Skill level: %s \n Hostages on board: %d \n " , ( * ( & TXT_DIFFICULTY_1 + ( Difficulty_level ) ) ) , Players [ Player_num ] . hostages_on_board ) ;
set_screen_mode ( SCREEN_MENU ) ;
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if ( ! window_create ( & grd_curscreen - > sc_canvas , 0 , 0 , SWIDTH , SHEIGHT , ( int ( * ) ( window * , d_event * , void * ) ) pause_handler , msg ) )
d_free ( msg ) ;
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return 0 /*key*/ ; // Keycode returning ripped out (kreatordxx)
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}
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int HandleEndlevelKey ( int key )
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{
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switch ( key )
{
case KEY_COMMAND + KEY_P :
case KEY_PAUSE :
do_game_pause ( ) ;
return 1 ;
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case KEY_ESC :
stop_endlevel_sequence ( ) ;
last_drawn_cockpit = - 1 ;
return 1 ;
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}
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return 0 ;
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}
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int HandleDeathInput ( d_event * event )
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{
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if ( event - > type = = EVENT_KEY_COMMAND )
{
int key = event_key_get ( event ) ;
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if ( Player_exploded & & ! key_isfunc ( key ) & & key )
Death_sequence_aborted = 1 ; //Any key but func or modifier aborts
if ( key = = KEY_ESC )
if ( ConsoleObject - > flags & OF_EXPLODING )
Death_sequence_aborted = 1 ;
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}
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if ( Player_exploded & & ( event - > type = = EVENT_JOYSTICK_BUTTON_UP | | event - > type = = EVENT_MOUSE_BUTTON_UP ) )
Death_sequence_aborted = 1 ;
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if ( Death_sequence_aborted )
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{
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game_flush_inputs ( ) ;
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return 1 ;
}
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return 0 ;
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}
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int HandleDemoKey ( int key )
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{
switch ( key ) {
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KEY_MAC ( case KEY_COMMAND + KEY_1 : )
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case KEY_F1 : show_newdemo_help ( ) ; break ;
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KEY_MAC ( case KEY_COMMAND + KEY_2 : )
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case KEY_F2 : do_options_menu ( ) ; break ;
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KEY_MAC ( case KEY_COMMAND + KEY_3 : )
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case KEY_F3 : toggle_cockpit ( ) ; break ;
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KEY_MAC ( case KEY_COMMAND + KEY_4 : )
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case KEY_F4 : Newdemo_show_percentage = ! Newdemo_show_percentage ; break ;
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KEY_MAC ( case KEY_COMMAND + KEY_7 : )
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case KEY_F7 :
# ifdef NETWORK
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Show_kill_list = ( Show_kill_list + 1 ) % ( ( Newdemo_game_mode & GM_TEAM ) ? 4 : 3 ) ;
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# endif
break ;
case KEY_ESC :
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if ( GameArg . SysAutoDemo )
{
int choice ;
choice = nm_messagebox ( NULL , 2 , TXT_YES , TXT_NO , TXT_ABORT_AUTODEMO ) ;
if ( choice = = 0 )
GameArg . SysAutoDemo = 0 ;
else
break ;
}
newdemo_stop_playback ( ) ;
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break ;
case KEY_UP :
Newdemo_vcr_state = ND_STATE_PLAYBACK ;
break ;
case KEY_DOWN :
Newdemo_vcr_state = ND_STATE_PAUSED ;
break ;
case KEY_LEFT :
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newdemo_single_frame_time = GameTime64 ;
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD ;
break ;
case KEY_RIGHT :
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newdemo_single_frame_time = GameTime64 ;
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD ;
break ;
case KEY_CTRLED + KEY_RIGHT :
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newdemo_goto_end ( 0 ) ;
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break ;
case KEY_CTRLED + KEY_LEFT :
newdemo_goto_beginning ( ) ;
break ;
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KEY_MAC ( case KEY_COMMAND + KEY_P : )
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case KEY_PAUSE :
do_game_pause ( ) ;
break ;
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# ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3 :
# endif
case KEY_PRINT_SCREEN :
{
if ( PlayerCfg . PRShot )
{
gr_set_current_canvas ( NULL ) ;
render_frame ( 0 ) ;
gr_set_curfont ( MEDIUM2_FONT ) ;
gr_printf ( SWIDTH - FSPACX ( 92 ) , SHEIGHT - LINE_SPACING , " DXX-Rebirth \n " ) ;
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gr_flip ( ) ;
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save_screen_shot ( 0 ) ;
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}
else
{
int old_state ;
old_state = Newdemo_show_percentage ;
Newdemo_show_percentage = 0 ;
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game_render_frame_mono ( 0 ) ;
if ( GameArg . DbgUseDoubleBuffer )
gr_flip ( ) ;
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save_screen_shot ( 0 ) ;
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Newdemo_show_percentage = old_state ;
}
break ;
}
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# ifndef NDEBUG
case KEY_DEBUGGED + KEY_I :
Newdemo_do_interpolate = ! Newdemo_do_interpolate ;
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HUD_init_message ( HM_DEFAULT , " Demo playback interpolation %s " , Newdemo_do_interpolate ? " ON " : " OFF " ) ;
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break ;
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case KEY_DEBUGGED + KEY_K : {
int how_many , c ;
char filename [ FILENAME_LEN ] , num [ 16 ] ;
newmenu_item m [ 6 ] ;
filename [ 0 ] = ' \0 ' ;
m [ 0 ] . type = NM_TYPE_TEXT ; m [ 0 ] . text = " output file name " ;
m [ 1 ] . type = NM_TYPE_INPUT ; m [ 1 ] . text_len = 8 ; m [ 1 ] . text = filename ;
c = newmenu_do ( NULL , NULL , 2 , m , NULL , NULL ) ;
if ( c = = - 2 )
break ;
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strcat ( filename , DEMO_EXT ) ;
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num [ 0 ] = ' \0 ' ;
m [ 0 ] . type = NM_TYPE_TEXT ; m [ 0 ] . text = " strip how many bytes " ;
m [ 1 ] . type = NM_TYPE_INPUT ; m [ 1 ] . text_len = 16 ; m [ 1 ] . text = num ;
c = newmenu_do ( NULL , NULL , 2 , m , NULL , NULL ) ;
if ( c = = - 2 )
break ;
how_many = atoi ( num ) ;
if ( how_many < = 0 )
break ;
newdemo_strip_frames ( filename , how_many ) ;
break ;
}
# endif
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default :
return 0 ;
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}
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return 1 ;
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}
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//this is for system-level keys, such as help, etc.
//returns 1 if screen changed
int HandleSystemKey ( int key )
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{
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if ( ! Player_is_dead )
switch ( key )
{
case KEY_ESC :
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{
int choice ;
choice = nm_messagebox ( NULL , 2 , TXT_YES , TXT_NO , TXT_ABORT_GAME ) ;
if ( choice = = 0 )
window_close ( Game_wind ) ;
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return 1 ;
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}
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}
switch ( key )
{
KEY_MAC ( case KEY_COMMAND + KEY_P : )
case KEY_PAUSE :
do_game_pause ( ) ; break ;
# ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3 :
# endif
case KEY_PRINT_SCREEN :
{
if ( PlayerCfg . PRShot )
{
gr_set_current_canvas ( NULL ) ;
render_frame ( 0 ) ;
gr_set_curfont ( MEDIUM2_FONT ) ;
gr_printf ( SWIDTH - FSPACX ( 92 ) , SHEIGHT - LINE_SPACING , " DXX-Rebirth \n " ) ;
gr_flip ( ) ;
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save_screen_shot ( 0 ) ;
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}
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else
{
game_render_frame_mono ( 0 ) ;
if ( GameArg . DbgUseDoubleBuffer )
gr_flip ( ) ;
2011-02-15 13:44:00 +00:00
save_screen_shot ( 0 ) ;
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}
2009-06-07 11:28:12 +00:00
break ;
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}
KEY_MAC ( case KEY_COMMAND + KEY_1 : )
case KEY_F1 : if ( Game_mode & GM_MULTI ) show_netgame_help ( ) ; else show_help ( ) ; break ;
KEY_MAC ( case KEY_COMMAND + KEY_2 : )
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case KEY_F2 :
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{
do_options_menu ( ) ;
break ;
}
KEY_MAC ( case KEY_COMMAND + KEY_3 : )
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case KEY_F3 :
if ( ! Player_is_dead )
toggle_cockpit ( ) ;
break ;
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KEY_MAC ( case KEY_COMMAND + KEY_5 : )
case KEY_F5 :
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if ( Newdemo_state = = ND_STATE_RECORDING )
newdemo_stop_recording ( ) ;
else if ( Newdemo_state = = ND_STATE_NORMAL )
newdemo_start_recording ( ) ;
break ;
# ifdef NETWORK
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KEY_MAC ( case KEY_COMMAND + KEY_ALTED + KEY_4 : )
case KEY_ALTED + KEY_F4 :
Show_reticle_name = ( Show_reticle_name + 1 ) % 2 ;
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break ;
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KEY_MAC ( case KEY_COMMAND + KEY_7 : )
case KEY_F7 :
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Show_kill_list = ( Show_kill_list + 1 ) % ( ( Game_mode & GM_TEAM ) ? 4 : 3 ) ;
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if ( Game_mode & GM_MULTI )
multi_sort_kill_list ( ) ;
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break ;
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KEY_MAC ( case KEY_COMMAND + KEY_8 : )
case KEY_F8 :
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multi_send_message_start ( ) ;
break ;
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case KEY_F9 :
case KEY_F10 :
case KEY_F11 :
case KEY_F12 :
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multi_send_macro ( key ) ;
break ; // send taunt macros
2010-03-31 06:19:37 +00:00
2009-06-07 11:28:12 +00:00
# if defined(__APPLE__) || defined(macintosh)
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case KEY_9 + KEY_COMMAND :
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multi_send_macro ( KEY_F9 ) ;
break ;
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case KEY_0 + KEY_COMMAND :
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multi_send_macro ( KEY_F10 ) ;
break ;
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case KEY_1 + KEY_COMMAND + KEY_CTRLED :
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multi_send_macro ( KEY_F11 ) ;
break ;
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case KEY_2 + KEY_COMMAND + KEY_CTRLED :
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multi_send_macro ( KEY_F12 ) ;
break ;
# endif
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case KEY_SHIFTED + KEY_F9 :
case KEY_SHIFTED + KEY_F10 :
case KEY_SHIFTED + KEY_F11 :
case KEY_SHIFTED + KEY_F12 :
2009-06-07 11:28:12 +00:00
multi_define_macro ( key ) ;
break ; // redefine taunt macros
2010-03-31 06:19:37 +00:00
2009-06-07 11:28:12 +00:00
# if defined(__APPLE__) || defined(macintosh)
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case KEY_9 + KEY_SHIFTED + KEY_COMMAND :
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multi_define_macro ( KEY_F9 ) ;
break ;
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case KEY_0 + KEY_SHIFTED + KEY_COMMAND :
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multi_define_macro ( KEY_F10 ) ;
break ;
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case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED :
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multi_define_macro ( KEY_F11 ) ;
break ;
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case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED :
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multi_define_macro ( KEY_F12 ) ;
break ;
# endif
2010-03-31 06:19:37 +00:00
2009-06-07 11:28:12 +00:00
# endif
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KEY_MAC ( case KEY_COMMAND + KEY_SHIFTED + KEY_S : )
KEY_MAC ( case KEY_COMMAND + KEY_ALTED + KEY_2 : )
case KEY_ALTED + KEY_F2 :
2011-02-09 11:58:28 +00:00
if ( ! Player_is_dead )
state_save_all ( 0 ) ;
2009-06-07 11:28:12 +00:00
break ;
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KEY_MAC ( case KEY_COMMAND + KEY_S : )
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case KEY_ALTED + KEY_F1 :
if ( ! Player_is_dead )
state_save_all ( 1 ) ;
break ;
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KEY_MAC ( case KEY_COMMAND + KEY_O : )
KEY_MAC ( case KEY_COMMAND + KEY_ALTED + KEY_3 : )
case KEY_ALTED + KEY_F3 :
2011-01-18 14:53:26 +00:00
if ( ! ( ( Game_mode & GM_MULTI ) & & ! ( Game_mode & GM_MULTI_COOP ) ) )
2010-03-31 06:19:37 +00:00
state_restore_all ( 1 ) ;
break ;
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/*
* Jukebox hotkeys - - MD2211 , 2007
* Now for all music
* = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
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case KEY_ALTED + KEY_SHIFTED + KEY_F9 :
KEY_MAC ( case KEY_COMMAND + KEY_E : )
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if ( GameCfg . MusicType = = MUSIC_TYPE_REDBOOK )
{
songs_stop_all ( ) ;
RBAEjectDisk ( ) ;
}
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break ;
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2010-03-31 06:19:37 +00:00
case KEY_ALTED + KEY_SHIFTED + KEY_F10 :
KEY_MAC ( case KEY_COMMAND + KEY_UP : )
KEY_MAC ( case KEY_COMMAND + KEY_DOWN : )
2010-06-14 08:13:16 +00:00
songs_pause_resume ( ) ;
2009-06-07 11:28:12 +00:00
break ;
2010-06-14 08:13:16 +00:00
2010-03-31 06:19:37 +00:00
case KEY_MINUS + KEY_ALTED :
case KEY_ALTED + KEY_SHIFTED + KEY_F11 :
KEY_MAC ( case KEY_COMMAND + KEY_LEFT : )
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songs_play_level_song ( Current_level_num , - 1 ) ;
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break ;
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case KEY_EQUAL + KEY_ALTED :
case KEY_ALTED + KEY_SHIFTED + KEY_F12 :
KEY_MAC ( case KEY_COMMAND + KEY_RIGHT : )
2010-06-14 08:13:16 +00:00
songs_play_level_song ( Current_level_num , 1 ) ;
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break ;
2010-06-14 08:13:16 +00:00
2010-03-31 06:19:37 +00:00
default :
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return 0 ;
2010-03-31 06:19:37 +00:00
break ;
}
2010-03-31 09:18:28 +00:00
return 1 ;
2010-03-31 06:19:37 +00:00
}
2010-03-31 09:18:28 +00:00
int HandleGameKey ( int key )
2010-03-31 06:19:37 +00:00
{
switch ( key ) {
case KEY_ALTED + KEY_F7 :
KEY_MAC ( case KEY_COMMAND + KEY_ALTED + KEY_7 : )
PlayerCfg . HudMode = ( PlayerCfg . HudMode + 1 ) % GAUGE_HUD_NUMMODES ;
write_player_file ( ) ;
break ;
# ifdef NETWORK
KEY_MAC ( case KEY_COMMAND + KEY_6 : )
case KEY_F6 :
if ( Netgame . RefusePlayers & & WaitForRefuseAnswer )
{
RefuseThisPlayer = 1 ;
2010-07-13 06:35:25 +00:00
HUD_init_message ( HM_MULTI , " Player accepted! " ) ;
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}
break ;
case KEY_ALTED + KEY_1 :
if ( Netgame . RefusePlayers & & WaitForRefuseAnswer & & ( Game_mode & GM_TEAM ) )
{
RefuseThisPlayer = 1 ;
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HUD_init_message ( HM_MULTI , " Player accepted! " ) ;
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RefuseTeam = 1 ;
game_flush_inputs ( ) ;
}
break ;
case KEY_ALTED + KEY_2 :
if ( Netgame . RefusePlayers & & WaitForRefuseAnswer & & ( Game_mode & GM_TEAM ) )
{
RefuseThisPlayer = 1 ;
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HUD_init_message ( HM_MULTI , " Player accepted! " ) ;
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RefuseTeam = 2 ;
game_flush_inputs ( ) ;
}
break ;
# endif
default :
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return 0 ;
2010-03-31 06:19:37 +00:00
break ;
} //switch (key)
2010-06-14 08:13:16 +00:00
2010-03-31 09:18:28 +00:00
return 1 ;
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}
2010-06-25 07:53:15 +00:00
// --------------------------------------------------------------------------
// Detonate reactor.
// Award player all powerups in mine.
// Place player just outside exit.
// Kill all bots in mine.
// Yippee!!
void kill_and_so_forth ( void )
{
int i , j ;
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HUD_init_message ( HM_DEFAULT , " Killing, awarding, etc.! " ) ;
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for ( i = 0 ; i < = Highest_object_index ; i + + ) {
switch ( Objects [ i ] . type ) {
case OBJ_ROBOT :
Objects [ i ] . flags | = OF_EXPLODING | OF_SHOULD_BE_DEAD ;
break ;
case OBJ_POWERUP :
do_powerup ( & Objects [ i ] ) ;
break ;
}
}
do_controlcen_destroyed_stuff ( NULL ) ;
for ( i = 0 ; i < Num_triggers ; i + + ) {
if ( Triggers [ i ] . flags = = TRIGGER_EXIT ) {
for ( j = 0 ; j < Num_walls ; j + + ) {
if ( Walls [ j ] . trigger = = i ) {
compute_segment_center ( & ConsoleObject - > pos , & Segments [ Walls [ j ] . segnum ] ) ;
obj_relink ( ConsoleObject - Objects , Walls [ j ] . segnum ) ;
goto kasf_done ;
}
}
}
}
kasf_done : ;
}
2009-06-07 11:28:12 +00:00
# ifndef RELEASE
2010-03-31 09:18:28 +00:00
int HandleTestKey ( int key )
2010-03-31 06:19:37 +00:00
{
switch ( key )
{
2009-06-07 11:28:12 +00:00
# ifdef SHOW_EXIT_PATH
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case KEY_DEBUGGED + KEY_1 : create_special_path ( ) ; break ;
2009-06-07 11:28:12 +00:00
# endif
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_Y :
2009-06-07 11:28:12 +00:00
do_controlcen_destroyed_stuff ( NULL ) ;
break ;
2010-03-31 06:19:37 +00:00
case KEY_BACKSP :
case KEY_CTRLED + KEY_BACKSP :
case KEY_ALTED + KEY_BACKSP :
case KEY_SHIFTED + KEY_BACKSP :
case KEY_SHIFTED + KEY_ALTED + KEY_BACKSP :
case KEY_CTRLED + KEY_ALTED + KEY_BACKSP :
case KEY_SHIFTED + KEY_CTRLED + KEY_BACKSP :
case KEY_SHIFTED + KEY_CTRLED + KEY_ALTED + KEY_BACKSP :
2009-06-07 11:28:12 +00:00
Int3 ( ) ; break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_S : digi_reset ( ) ; break ;
case KEY_DEBUGGED + KEY_P :
2009-06-07 11:28:12 +00:00
if ( Game_suspended & SUSP_ROBOTS )
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Game_suspended & = ~ SUSP_ROBOTS ; //robots move
2009-06-07 11:28:12 +00:00
else
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Game_suspended | = SUSP_ROBOTS ; //robots don't move
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break ;
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case KEY_DEBUGGED + KEY_K : Players [ Player_num ] . shields = 1 ; break ; // a virtual kill
case KEY_DEBUGGED + KEY_SHIFTED + KEY_K : Players [ Player_num ] . shields = - 1 ; break ; // an actual kill
case KEY_DEBUGGED + KEY_X : Players [ Player_num ] . lives + + ; break ; // Extra life cheat key.
case KEY_DEBUGGED + KEY_H :
2010-03-31 09:18:28 +00:00
if ( Player_is_dead )
return 0 ;
2009-06-07 11:28:12 +00:00
Players [ Player_num ] . flags ^ = PLAYER_FLAGS_CLOAKED ;
if ( Players [ Player_num ] . flags & PLAYER_FLAGS_CLOAKED ) {
# ifdef NETWORK
if ( Game_mode & GM_MULTI )
multi_send_cloak ( ) ;
# endif
ai_do_cloak_stuff ( ) ;
2010-12-22 00:17:49 +00:00
Players [ Player_num ] . cloak_time = GameTime64 ;
2009-06-07 11:28:12 +00:00
}
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_R :
2011-02-14 21:27:02 +00:00
cheats . robotfiringsuspended = ! cheats . robotfiringsuspended ;
2009-06-07 11:28:12 +00:00
break ;
2010-03-31 06:19:37 +00:00
# ifdef EDITOR //editor-specific functions
case KEY_E + KEY_DEBUGGED :
# ifdef NETWORK
2010-08-19 13:32:33 +00:00
multi_leave_game ( ) ;
2010-03-31 06:19:37 +00:00
# endif
2009-06-07 11:28:12 +00:00
Function_mode = FMODE_EDITOR ;
2010-01-23 14:19:21 +00:00
keyd_editor_mode = 1 ;
editor ( ) ;
if ( Function_mode = = FMODE_GAME ) {
Game_mode = GM_EDITOR ;
editor_reset_stuff_on_level ( ) ;
N_players = 1 ;
}
2009-06-07 11:28:12 +00:00
break ;
2010-03-31 06:19:37 +00:00
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED :
2010-03-31 09:18:28 +00:00
if ( ! Player_is_dead & & ! ( Game_mode & GM_MULTI ) )
2009-06-07 11:28:12 +00:00
move_player_2_segment ( Cursegp , Curside ) ;
2010-03-31 06:19:37 +00:00
break ; //move eye to curseg
case KEY_DEBUGGED + KEY_W : draw_world_from_game ( ) ; break ;
# endif //#ifdef EDITOR
2010-03-31 09:18:28 +00:00
case KEY_DEBUGGED + KEY_LAPOSTRO : Show_view_text_timer = 0x30000 ; object_goto_next_viewer ( ) ; break ;
case KEY_DEBUGGED + KEY_SHIFTED + KEY_LAPOSTRO : Viewer = ConsoleObject ; break ;
case KEY_DEBUGGED + KEY_O : toggle_outline_mode ( ) ; break ;
case KEY_DEBUGGED + KEY_T :
2009-06-07 11:28:12 +00:00
* Toggle_var = ! * Toggle_var ;
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_L :
2009-06-07 11:28:12 +00:00
if ( + + Lighting_on > = 2 ) Lighting_on = 0 ; break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_SHIFTED + KEY_L :
2009-06-07 11:28:12 +00:00
Beam_brightness = 0x38000 - Beam_brightness ; break ;
2010-03-31 06:19:37 +00:00
case KEY_PAD5 : slew_stop ( ) ; break ;
# ifndef NDEBUG
case KEY_DEBUGGED + KEY_F11 : play_test_sound ( ) ; break ;
case KEY_DEBUGGED + KEY_SHIFTED + KEY_F11 : advance_sound ( ) ; play_test_sound ( ) ; break ;
# endif
case KEY_DEBUGGED + KEY_M :
2009-06-07 11:28:12 +00:00
Debug_spew = ! Debug_spew ;
if ( Debug_spew ) {
2010-07-13 06:35:25 +00:00
HUD_init_message ( HM_DEFAULT , " Debug Spew: ON " ) ;
2009-06-07 11:28:12 +00:00
} else {
2010-07-13 06:35:25 +00:00
HUD_init_message ( HM_DEFAULT , " Debug Spew: OFF " ) ;
2009-06-07 11:28:12 +00:00
}
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_C :
2009-06-07 11:28:12 +00:00
do_cheat_menu ( ) ;
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A :
2009-06-07 11:28:12 +00:00
do_megawow_powerup ( 10 ) ;
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_A : {
do_megawow_powerup ( 200 ) ;
2009-06-07 11:28:12 +00:00
break ;
2010-03-31 06:19:37 +00:00
}
case KEY_DEBUGGED + KEY_SPACEBAR : //KEY_F7: // Toggle physics flying
2009-06-07 11:28:12 +00:00
slew_stop ( ) ;
game_flush_inputs ( ) ;
if ( ConsoleObject - > control_type ! = CT_FLYING ) {
fly_init ( ConsoleObject ) ;
2010-03-31 06:19:37 +00:00
Game_suspended & = ~ SUSP_ROBOTS ; //robots move
2009-06-07 11:28:12 +00:00
} else {
2010-03-31 06:19:37 +00:00
slew_init ( ConsoleObject ) ; //start player slewing
Game_suspended | = SUSP_ROBOTS ; //robots don't move
2009-06-07 11:28:12 +00:00
}
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_COMMA : Render_zoom = fixmul ( Render_zoom , 62259 ) ; break ;
case KEY_DEBUGGED + KEY_PERIOD : Render_zoom = fixmul ( Render_zoom , 68985 ) ; break ;
# ifndef NDEBUG
case KEY_DEBUGGED + KEY_D :
2009-06-07 11:28:12 +00:00
if ( ( GameArg . DbgUseDoubleBuffer = ! GameArg . DbgUseDoubleBuffer ) ! = 0 )
init_cockpit ( ) ;
break ;
2010-03-31 06:19:37 +00:00
# endif
2009-06-07 11:28:12 +00:00
# ifdef EDITOR
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_Q :
2009-06-07 11:28:12 +00:00
stop_time ( ) ;
dump_used_textures_all ( ) ;
start_time ( ) ;
break ;
# endif
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_B : {
newmenu_item m ;
char text [ FILENAME_LEN ] = " " ;
int item ;
m . type = NM_TYPE_INPUT ; m . text_len = FILENAME_LEN ; m . text = text ;
item = newmenu_do ( NULL , " Briefing to play? " , 1 , & m , NULL , NULL ) ;
if ( item ! = - 1 ) {
do_briefing_screens ( text , 1 ) ;
}
break ;
}
2010-06-25 07:53:15 +00:00
case KEY_DEBUGGED + KEY_SHIFTED + KEY_B :
if ( Player_is_dead )
return 0 ;
2010-03-31 06:19:37 +00:00
2010-06-25 07:53:15 +00:00
kill_and_so_forth ( ) ;
break ;
2010-03-31 06:19:37 +00:00
case KEY_DEBUGGED + KEY_G :
2010-12-22 09:38:52 +00:00
GameTime64 = ( 0x7fffffffffffffffLL ) - ( F1_0 * 10 ) ;
2010-12-22 00:17:49 +00:00
HUD_init_message ( HM_DEFAULT , " GameTime %i - Reset in 10 seconds! " , GameTime64 ) ;
2010-03-31 06:19:37 +00:00
break ;
default :
2010-03-31 09:18:28 +00:00
return 0 ;
2010-03-31 06:19:37 +00:00
break ;
2009-06-07 11:28:12 +00:00
}
2010-06-14 08:13:16 +00:00
2010-03-31 09:18:28 +00:00
return 1 ;
2009-06-07 11:28:12 +00:00
}
2010-03-31 06:19:37 +00:00
# endif //#ifndef RELEASE
2009-06-07 11:28:12 +00:00
2010-03-31 06:19:37 +00:00
// Cheat functions ------------------------------------------------------------
2011-02-14 21:27:02 +00:00
# define CHEAT_MAX_LEN 15
# define NUM_CHEATS 16
typedef struct cheat_code
{
char * string ;
int * stateptr ;
} __pack__ cheat_code ;
cheat_code cheat_codes [ NUM_CHEATS ] = {
{ " gabbagabbahey " , & cheats . enabled } ,
{ " scourge " , & cheats . wowie } ,
{ " bigred " , & cheats . wowie2 } ,
{ " mitzi " , & cheats . allkeys } ,
{ " racerx " , & cheats . invul } ,
{ " guile " , & cheats . cloak } ,
{ " twilight " , & cheats . shields } ,
{ " poboys " , & cheats . killreactor } ,
{ " flash " , & cheats . exitpath } ,
{ " farmerjoe " , & cheats . levelwarp } ,
{ " bruin " , & cheats . extralife } ,
{ " astral " , & cheats . ghostphysics } ,
{ " porgys " , & cheats . rapidfire } ,
{ " buggin " , & cheats . turbo } ,
{ " ahimsa " , & cheats . robotfiringsuspended } ,
{ " bittersweet " , & cheats . acid } ,
} ;
int FinalCheats ( int key )
2009-06-07 11:28:12 +00:00
{
2011-02-14 21:27:02 +00:00
static char cheat_buffer [ CHEAT_MAX_LEN ] = " AAAAAAAAAAAAAAA " ;
int i = 0 , gotcha = 0 ;
if ( Game_mode & GM_MULTI )
return 0 ;
2010-06-14 08:13:16 +00:00
2011-02-14 21:27:02 +00:00
for ( i = 1 ; i < CHEAT_MAX_LEN ; i + + )
cheat_buffer [ i - 1 ] = cheat_buffer [ i ] ;
cheat_buffer [ CHEAT_MAX_LEN - 1 ] = key_ascii ( ) ;
for ( i = 0 ; i < NUM_CHEATS ; i + + )
{
int cheatlen = strlen ( cheat_codes [ i ] . string ) ;
Assert ( cheatlen < = CHEAT_MAX_LEN ) ;
if ( strnicmp ( cheat_codes [ i ] . string , cheat_buffer + CHEAT_MAX_LEN - cheatlen , cheatlen ) = = 0 )
{
if ( ! cheats . enabled & & * cheat_codes [ i ] . stateptr ! = cheats . enabled )
break ;
if ( ! cheats . enabled )
HUD_init_message ( HM_DEFAULT , TXT_CHEATS_ENABLED ) ;
* cheat_codes [ i ] . stateptr = ! * cheat_codes [ i ] . stateptr ;
cheats . enabled = 1 ;
2009-06-07 11:28:12 +00:00
digi_play_sample ( SOUND_CHEATER , F1_0 ) ;
Players [ Player_num ] . score = 0 ;
2011-02-14 21:27:02 +00:00
gotcha = i ;
break ;
2009-06-07 11:28:12 +00:00
}
}
2011-02-14 21:27:02 +00:00
if ( ! gotcha )
return 0 ;
2010-06-14 08:13:16 +00:00
2011-02-14 21:27:02 +00:00
if ( cheat_codes [ gotcha ] . stateptr = = & cheats . wowie )
2009-06-07 11:28:12 +00:00
{
2011-02-14 21:27:02 +00:00
HUD_init_message ( HM_DEFAULT , TXT_WOWIE_ZOWIE ) ;
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Players [ Player_num ] . primary_weapon_flags | = 0xff ^ ( HAS_PLASMA_FLAG | HAS_FUSION_FLAG ) ;
Players [ Player_num ] . secondary_weapon_flags | = 0xff ^ ( HAS_SMART_FLAG | HAS_MEGA_FLAG ) ;
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for ( i = 0 ; i < 3 ; i + + )
Players [ Player_num ] . primary_ammo [ i ] = Primary_ammo_max [ i ] ;
for ( i = 0 ; i < 3 ; i + + )
Players [ Player_num ] . secondary_ammo [ i ] = Secondary_ammo_max [ i ] ;
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if ( Newdemo_state = = ND_STATE_RECORDING )
newdemo_record_laser_level ( Players [ Player_num ] . laser_level , MAX_LASER_LEVEL ) ;
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Players [ Player_num ] . energy = MAX_ENERGY ;
Players [ Player_num ] . laser_level = MAX_LASER_LEVEL ;
Players [ Player_num ] . flags | = PLAYER_FLAGS_QUAD_LASERS ;
update_laser_weapon_info ( ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . wowie2 )
{
HUD_init_message ( HM_DEFAULT , " SUPER %s " , TXT_WOWIE_ZOWIE ) ;
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Players [ Player_num ] . primary_weapon_flags = 0xff ;
Players [ Player_num ] . secondary_weapon_flags = 0xff ;
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for ( i = 0 ; i < MAX_PRIMARY_WEAPONS ; i + + )
Players [ Player_num ] . primary_ammo [ i ] = Primary_ammo_max [ i ] ;
for ( i = 0 ; i < MAX_SECONDARY_WEAPONS ; i + + )
Players [ Player_num ] . secondary_ammo [ i ] = Secondary_ammo_max [ i ] ;
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if ( Newdemo_state = = ND_STATE_RECORDING )
newdemo_record_laser_level ( Players [ Player_num ] . laser_level , MAX_LASER_LEVEL ) ;
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Players [ Player_num ] . energy = MAX_ENERGY ;
Players [ Player_num ] . laser_level = MAX_LASER_LEVEL ;
Players [ Player_num ] . flags | = PLAYER_FLAGS_QUAD_LASERS ;
update_laser_weapon_info ( ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . allkeys )
{
HUD_init_message ( HM_DEFAULT , TXT_ALL_KEYS ) ;
Players [ Player_num ] . flags | = PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . invul )
{
Players [ Player_num ] . flags ^ = PLAYER_FLAGS_INVULNERABLE ;
HUD_init_message ( HM_DEFAULT , " %s %s! " , TXT_INVULNERABILITY , ( Players [ Player_num ] . flags & PLAYER_FLAGS_INVULNERABLE ) ? TXT_ON : TXT_OFF ) ;
Players [ Player_num ] . invulnerable_time = GameTime64 + i2f ( 1000 ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . cloak )
{
Players [ Player_num ] . flags ^ = PLAYER_FLAGS_CLOAKED ;
HUD_init_message ( HM_DEFAULT , " %s %s! " , TXT_CLOAK , ( Players [ Player_num ] . flags & PLAYER_FLAGS_CLOAKED ) ? TXT_ON : TXT_OFF ) ;
if ( Players [ Player_num ] . flags & PLAYER_FLAGS_CLOAKED )
{
ai_do_cloak_stuff ( ) ;
Players [ Player_num ] . cloak_time = GameTime64 ;
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}
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}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . shields )
{
HUD_init_message ( HM_DEFAULT , TXT_FULL_SHIELDS ) ;
Players [ Player_num ] . shields = MAX_SHIELDS ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . extralife )
{
if ( Players [ Player_num ] . lives < 50 )
{
Players [ Player_num ] . lives + + ;
HUD_init_message ( HM_DEFAULT , " Extra life! " ) ;
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}
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}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . killreactor )
{
kill_and_so_forth ( ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . exitpath )
{
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# ifdef SHOW_EXIT_PATH
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if ( create_special_path ( ) )
HUD_init_message ( HM_DEFAULT , " Exit path illuminated! " ) ;
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# endif
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}
if ( cheat_codes [ gotcha ] . stateptr = = & cheats . levelwarp )
{
newmenu_item m ;
char text [ 10 ] = " " ;
int new_level_num ;
int item ;
* cheat_codes [ gotcha ] . stateptr = 0 ;
m . type = NM_TYPE_INPUT ; m . text_len = 10 ; m . text = text ;
item = newmenu_do ( NULL , TXT_WARP_TO_LEVEL , 1 , & m , NULL , NULL ) ;
if ( item ! = - 1 ) {
new_level_num = atoi ( m . text ) ;
if ( new_level_num ! = 0 & & new_level_num > = 0 & & new_level_num < = Last_level )
{
window_set_visible ( Game_wind , 0 ) ;
StartNewLevel ( new_level_num ) ;
window_set_visible ( Game_wind , 1 ) ;
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}
}
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}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . ghostphysics )
{
HUD_init_message ( HM_DEFAULT , " %s %s! " , " Ghosty mode " , cheats . ghostphysics ? TXT_ON : TXT_OFF ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . rapidfire )
{
do_megawow_powerup ( 200 ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . turbo )
{
HUD_init_message ( HM_DEFAULT , " %s %s! " , " Turbo mode " , cheats . turbo ? TXT_ON : TXT_OFF ) ;
}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . robotfiringsuspended )
{
HUD_init_message ( HM_DEFAULT , " Robot firing %s! " , cheats . robotfiringsuspended ? TXT_OFF : TXT_ON ) ;
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}
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if ( cheat_codes [ gotcha ] . stateptr = = & cheats . acid )
{
HUD_init_message ( HM_DEFAULT , cheats . acid ? " Going up! " : " Coming down! " ) ;
}
return 1 ;
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}
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// Internal Cheat Menu
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# ifndef RELEASE
void do_cheat_menu ( )
{
int mmn ;
newmenu_item mm [ 16 ] ;
char score_text [ 21 ] ;
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sprintf ( score_text , " %d " , Players [ Player_num ] . score ) ;
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mm [ 0 ] . type = NM_TYPE_CHECK ; mm [ 0 ] . value = Players [ Player_num ] . flags & PLAYER_FLAGS_INVULNERABLE ; mm [ 0 ] . text = " Invulnerability " ;
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mm [ 1 ] . type = NM_TYPE_CHECK ; mm [ 1 ] . value = Players [ Player_num ] . flags & PLAYER_FLAGS_CLOAKED ; mm [ 1 ] . text = " Cloaked " ;
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mm [ 2 ] . type = NM_TYPE_CHECK ; mm [ 2 ] . value = 0 ; mm [ 2 ] . text = " All keys " ;
mm [ 3 ] . type = NM_TYPE_NUMBER ; mm [ 3 ] . value = f2i ( Players [ Player_num ] . energy ) ; mm [ 3 ] . text = " % Energy " ; mm [ 3 ] . min_value = 0 ; mm [ 3 ] . max_value = 200 ;
mm [ 4 ] . type = NM_TYPE_NUMBER ; mm [ 4 ] . value = f2i ( Players [ Player_num ] . shields ) ; mm [ 4 ] . text = " % Shields " ; mm [ 4 ] . min_value = 0 ; mm [ 4 ] . max_value = 200 ;
mm [ 5 ] . type = NM_TYPE_TEXT ; mm [ 5 ] . text = " Score: " ;
mm [ 6 ] . type = NM_TYPE_INPUT ; mm [ 6 ] . text_len = 10 ; mm [ 6 ] . text = score_text ;
mm [ 7 ] . type = NM_TYPE_RADIO ; mm [ 7 ] . value = ( Players [ Player_num ] . laser_level = = 0 ) ; mm [ 7 ] . group = 0 ; mm [ 7 ] . text = " Laser level 1 " ;
mm [ 8 ] . type = NM_TYPE_RADIO ; mm [ 8 ] . value = ( Players [ Player_num ] . laser_level = = 1 ) ; mm [ 8 ] . group = 0 ; mm [ 8 ] . text = " Laser level 2 " ;
mm [ 9 ] . type = NM_TYPE_RADIO ; mm [ 9 ] . value = ( Players [ Player_num ] . laser_level = = 2 ) ; mm [ 9 ] . group = 0 ; mm [ 9 ] . text = " Laser level 3 " ;
mm [ 10 ] . type = NM_TYPE_RADIO ; mm [ 10 ] . value = ( Players [ Player_num ] . laser_level = = 3 ) ; mm [ 10 ] . group = 0 ; mm [ 10 ] . text = " Laser level 4 " ;
mm [ 11 ] . type = NM_TYPE_NUMBER ; mm [ 11 ] . value = Players [ Player_num ] . secondary_ammo [ CONCUSSION_INDEX ] ; mm [ 11 ] . text = " Missiles " ; mm [ 11 ] . min_value = 0 ; mm [ 11 ] . max_value = 200 ;
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mmn = newmenu_do ( " Wimp Menu " , NULL , 12 , mm , NULL , NULL ) ;
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if ( mmn > - 1 ) {
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if ( mm [ 0 ] . value ) {
Players [ Player_num ] . flags | = PLAYER_FLAGS_INVULNERABLE ;
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Players [ Player_num ] . invulnerable_time = GameTime64 + i2f ( 1000 ) ;
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} else
Players [ Player_num ] . flags & = ~ PLAYER_FLAGS_INVULNERABLE ;
if ( mm [ 1 ] . value )
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{
Players [ Player_num ] . flags | = PLAYER_FLAGS_CLOAKED ;
# ifdef NETWORK
if ( Game_mode & GM_MULTI )
multi_send_cloak ( ) ;
# endif
ai_do_cloak_stuff ( ) ;
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Players [ Player_num ] . cloak_time = GameTime64 ;
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}
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else
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Players [ Player_num ] . flags & = ~ PLAYER_FLAGS_CLOAKED ;
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if ( mm [ 2 ] . value ) Players [ Player_num ] . flags | = PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY ;
Players [ Player_num ] . energy = i2f ( mm [ 3 ] . value ) ;
Players [ Player_num ] . shields = i2f ( mm [ 4 ] . value ) ;
Players [ Player_num ] . score = atoi ( mm [ 6 ] . text ) ;
if ( mm [ 7 ] . value ) Players [ Player_num ] . laser_level = 0 ;
if ( mm [ 8 ] . value ) Players [ Player_num ] . laser_level = 1 ;
if ( mm [ 9 ] . value ) Players [ Player_num ] . laser_level = 2 ;
if ( mm [ 10 ] . value ) Players [ Player_num ] . laser_level = 3 ;
Players [ Player_num ] . secondary_ammo [ CONCUSSION_INDEX ] = mm [ 11 ] . value ;
init_gauges ( ) ;
}
}
# endif
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// Testing functions ----------------------------------------------------------
# ifndef NDEBUG
// Sounds for testing
int test_sound_num = 0 ;
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int sound_nums [ ] = { 10 , 11 , 20 , 21 , 30 , 31 , 32 , 33 , 40 , 41 , 50 , 51 , 60 , 61 , 62 , 70 , 80 , 81 , 82 , 83 , 90 , 91 } ;
# define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
void advance_sound ( )
{
if ( + + test_sound_num = = N_TEST_SOUNDS )
test_sound_num = 0 ;
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}
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int Test_sound = 251 ;
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void play_test_sound ( )
{
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// -- digi_play_sample(sound_nums[test_sound_num], F1_0);
digi_play_sample ( Test_sound , F1_0 ) ;
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}
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# endif //ifndef NDEBUG
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int ReadControls ( d_event * event )
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{
int key ;
static ubyte exploding_flag = 0 ;
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Player_fired_laser_this_frame = - 1 ;
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if ( Player_exploded ) {
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if ( exploding_flag = = 0 ) {
exploding_flag = 1 ; // When player starts exploding, clear all input devices...
game_flush_inputs ( ) ;
}
} else {
exploding_flag = 0 ;
}
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if ( Player_is_dead & & ! ( ( Game_mode & GM_MULTI ) & & ( multi_sending_message [ Player_num ] | | multi_defining_message ) ) )
if ( HandleDeathInput ( event ) )
return 1 ;
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if ( Newdemo_state = = ND_STATE_PLAYBACK )
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update_vcr_state ( ) ;
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if ( event - > type = = EVENT_KEY_COMMAND )
{
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key = event_key_get ( event ) ;
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# ifdef NETWORK
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if ( ( Game_mode & GM_MULTI ) & & ( multi_sending_message [ Player_num ] | | multi_defining_message ) )
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{
return multi_message_input_sub ( key ) ;
}
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# endif
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# ifndef RELEASE
# ifdef NETWORK
if ( ( key & KEY_DEBUGGED ) & & ( Game_mode & GM_MULTI ) ) {
Network_message_reciever = 100 ; // Send to everyone...
sprintf ( Network_message , " %s %s " , TXT_I_AM_A , TXT_CHEATER ) ;
}
# endif
# endif
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if ( Endlevel_sequence )
{
if ( HandleEndlevelKey ( key ) )
return 1 ;
}
else if ( Newdemo_state = = ND_STATE_PLAYBACK )
{
if ( HandleDemoKey ( key ) )
return 1 ;
}
else
{
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if ( FinalCheats ( key ) ) return 1 ;
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if ( HandleSystemKey ( key ) ) return 1 ;
if ( HandleGameKey ( key ) ) return 1 ;
}
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# ifndef RELEASE
if ( HandleTestKey ( key ) )
return 1 ;
# endif
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if ( call_default_handler ( event ) )
return 1 ;
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}
if ( ! Endlevel_sequence & & ! Player_is_dead & & ( Newdemo_state ! = ND_STATE_PLAYBACK ) )
{
kconfig_read_controls ( event , 0 ) ;
check_rear_view ( ) ;
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
if ( Controls . automap_count > 0 )
{
Controls . automap_count = 0 ;
if ( ! ( ( Game_mode & GM_MULTI ) & & Control_center_destroyed & & ( Countdown_seconds_left < 10 ) ) )
{
do_automap ( 0 ) ;
return 1 ;
}
}
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do_weapon_n_item_stuff ( ) ;
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}
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return 0 ;
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}