dxx-rebirth/main/playsave.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Header for playsave.c
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*
*/
#ifndef _PLAYSAVE_H
#define _PLAYSAVE_H
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#include "pstypes.h"
#include "kconfig.h"
#include "mission.h"
#include "weapon.h"
#include "multi.h"
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#include "player.h"
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#define N_SAVE_SLOTS 10
#define GAME_NAME_LEN 25 //+1 for terminating zero = 26
// NOTE: Obsolete structure - only kept for compability of shareware plr file
typedef struct saved_game_sw {
char name[GAME_NAME_LEN+1]; //extra char for terminating zero
struct player_rw sg_player;
int difficulty_level; //which level game is played at
int primary_weapon; //which weapon selected
int secondary_weapon; //which weapon selected
int cockpit_mode; //which cockpit mode selected
int window_w,window_h; //size of player's window
int next_level_num; //which level we're going to
int auto_leveling_on; //does player have autoleveling on?
} __pack__ saved_game_sw;
typedef struct hli {
char Shortname[9];
ubyte LevelNum;
} hli;
typedef struct player_config
{
ubyte ControlType;
ubyte PrimaryOrder[MAX_PRIMARY_WEAPONS+1];
ubyte SecondaryOrder[MAX_SECONDARY_WEAPONS+1];
ubyte KeySettings[3][MAX_CONTROLS];
ubyte KeySettingsD1X[MAX_D1X_CONTROLS];
int DefaultDifficulty;
int AutoLeveling;
short NHighestLevels;
hli HighestLevels[MAX_MISSIONS];
int JoystickSens[5];
int JoystickDead[5];
int MouseSens[5];
int MouseFilter;
int CockpitMode[2]; // 0 saves the "real" cockpit, 1 also saves letterbox and rear. Used to properly switch between modes and restore the real one.
char NetworkMessageMacro[4][MAX_MESSAGE_LEN];
int NetlifeKills;
int NetlifeKilled;
ubyte ReticleOn;
int HudMode;
int PersistentDebris;
int PRShot;
ubyte NoRedundancy;
ubyte MultiMessages;
ubyte BombGauge;
int OglAlphaEffects;
int OglReticle;
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} __pack__ player_config;
extern struct player_config PlayerCfg;
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extern int Default_leveling_on;
// adb: EZERO looks like a watcom extension that's only used here
#ifndef EZERO
#define EZERO 0
#endif
//Used to save kconfig values to disk.
int write_player_file();
int new_player_config();
int read_player_file();
//set a new highest level for player for this mission
void set_highest_level(int levelnum);
//gets the player's highest level from the file for this mission
int get_highest_level(void);
void plyr_read_stats();
void plyr_save_stats();
#endif