dxx-rebirth/common/main/render_state.h

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#pragma once
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#include <unordered_map>
#include <vector>
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#include "dxxsconf.h"
#include "fwd-segment.h"
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#include "compiler-array.h"
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#include "segnum.h"
#include "objnum.h"
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constexpr unsigned MAX_RENDER_SEGS = 500;
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struct rect
{
short left,top,right,bot;
};
struct render_state_t
{
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struct per_segment_state_t
{
struct distant_object
{
objnum_t objnum;
};
std::vector<distant_object> objects;
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uint16_t Seg_depth; //depth for this seg in Render_list
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bool processed; //whether this entry has been processed
rect render_window;
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per_segment_state_t() :
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Seg_depth(0), processed(false)
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{
}
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};
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unsigned N_render_segs;
array<segnum_t, MAX_RENDER_SEGS> Render_list;
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array<short, MAX_SEGMENTS> render_pos; //where in render_list does this segment appear?
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std::unordered_map<segnum_t, per_segment_state_t> render_seg_map;
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render_state_t() :
N_render_segs(0)
{
}
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};
void set_dynamic_light(render_state_t &);