2001-01-19 03:30:16 +00:00
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/* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
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#include <conf.h>
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#include <stdio.h>
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#include <stdlib.h>
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2001-10-12 06:40:49 +00:00
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#include <string.h>
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2001-01-19 03:30:16 +00:00
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#include "gr.h"
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#include "pstypes.h"
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#include "maths.h"
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#include "findfile.h"
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int gr_renderstats = 0;
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int gr_badtexture = 0;
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extern int VGA_current_mode;
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int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
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2002-07-22 02:20:05 +00:00
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2001-01-19 03:30:16 +00:00
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char CDROM_dir[40] = ".";
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2001-10-12 10:03:32 +00:00
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#ifndef __DJGPP__
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2001-01-19 03:34:09 +00:00
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int gr_check_mode(u_int32_t a)
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2001-01-19 03:30:16 +00:00
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{
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return 0;
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}
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2003-06-10 07:31:38 +00:00
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2001-01-20 13:49:18 +00:00
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void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
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2001-01-19 03:30:16 +00:00
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{
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}
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2001-01-19 03:34:09 +00:00
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#endif
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2001-01-19 03:30:16 +00:00
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2001-01-20 13:49:18 +00:00
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void key_putkey(char i)
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2001-01-19 03:30:16 +00:00
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{
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}
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void g3_remap_interp_colors()
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{
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}
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/*
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extern short interp_color_table
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void g3_remap_interp_colors()
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{
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int eax, ebx;
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ebx = 0;
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if (ebx != n_interp_colors) {
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eax = 0;
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eax = interp_color_table
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}
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}
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*/
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int com_init(void)
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{
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return 0;
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}
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void com_level_sync(void)
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{
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}
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void com_main_menu()
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{
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}
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void com_do_frame()
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{
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}
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void com_send_data()
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{
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}
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void com_endlevel()
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{
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}
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void serial_leave_game()
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{
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}
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void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
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{
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}
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void digi_stop_digi_sounds(void)
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{
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}
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void digi_stop_current_song(void)
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{
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}
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void digi_set_midi_volume(int a)
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{
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}
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void digi_play_midi_song(void)
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{
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}
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void digi_pause_digi_sounds()
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{
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}
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void digi_resume_digi_sounds()
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{
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}
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void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
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{
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}
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2003-02-21 03:52:38 +00:00
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2001-01-19 03:30:16 +00:00
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void digi_change_looping_volume( fix volume )
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{
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}
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2003-02-21 03:52:38 +00:00
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2001-01-19 03:30:16 +00:00
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void digi_stop_looping_sound()
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{
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}
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// Plays a queued voice sound.
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void digi_start_sound_queued( short soundnum, fix volume )
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{
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}
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