2002-07-17 21:55:19 +00:00
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/* $Id: bitmap.c,v 1.3 2002-07-17 21:55:19 bradleyb Exp $ */
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2001-01-19 03:30:16 +00:00
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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2001-01-31 15:18:05 +00:00
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#ifdef HAVE_CONFIG_H
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2001-01-19 03:30:16 +00:00
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#include <conf.h>
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2001-01-31 15:18:05 +00:00
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#endif
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2001-01-19 03:30:16 +00:00
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#include <stdlib.h>
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#include <stdio.h>
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#include "u_mem.h"
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#include "gr.h"
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#include "grdef.h"
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#include "u_dpmi.h"
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#include "bitmap.h"
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#include "error.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq );
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void gr_set_bitmap_data (grs_bitmap *bm, unsigned char *data)
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{
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#ifdef OGL
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// if (bm->bm_data!=data)
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ogl_freebmtexture(bm);
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#endif
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bm->bm_data = data;
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#ifdef D1XD3D
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Assert (bm->iMagic == BM_MAGIC_NUMBER);
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Win32_SetTextureBits (bm, data, bm->bm_flags & BM_FLAG_RLE);
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#endif
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}
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void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ) // TODO: virtualize
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{
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#ifdef D1XD3D
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Assert (bm->iMagic != BM_MAGIC_NUMBER || bm->pvSurface == NULL);
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#endif
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bm->bm_x = x;
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bm->bm_y = y;
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bm->bm_w = w;
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bm->bm_h = h;
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bm->bm_flags = 0;
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bm->bm_type = mode;
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bm->bm_rowsize = bytesperline;
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bm->bm_data = NULL;
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#ifdef D1XD3D
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bm->iMagic = BM_MAGIC_NUMBER;
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bm->pvSurface = NULL;
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#endif
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#ifdef D1XD3D
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Win32_CreateTexture (bm);
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#endif
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#ifdef OGL
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bm->bm_parent=NULL;bm->gltexture=NULL;
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#endif
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// if (data != 0)
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gr_set_bitmap_data (bm, data);
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/*
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else
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gr_set_bitmap_data (bm, d_malloc (w * h));
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*/
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#ifdef BITMAP_SELECTOR
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bm->bm_selector = 0;
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#endif
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}
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void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline)
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{
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gr_init_bitmap(bm, mode, x, y, w, h, bytesperline, 0);
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gr_set_bitmap_data(bm, d_malloc(w * h));
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}
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void gr_init_bitmap_data (grs_bitmap *bm) // TODO: virtulize
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{
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bm->bm_data = NULL;
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#ifdef D1XD3D
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Assert (bm->iMagic != BM_MAGIC_NUMBER);
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bm->iMagic = BM_MAGIC_NUMBER;
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bm->pvSurface = NULL;
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#endif
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#ifdef OGL
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// ogl_freebmtexture(bm);//not what we want here.
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bm->bm_parent=NULL;bm->gltexture=NULL;
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#endif
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}
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void gr_free_bitmap(grs_bitmap *bm )
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{
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gr_free_bitmap_data (bm);
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if (bm!=NULL)
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d_free(bm);
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}
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void gr_free_bitmap_data (grs_bitmap *bm) // TODO: virtulize
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{
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#ifdef D1XD3D
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Assert (bm->iMagic == BM_MAGIC_NUMBER);
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Win32_FreeTexture (bm);
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bm->iMagic = 0;
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if (bm->bm_data == BM_D3D_RENDER)
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bm->bm_data = NULL;
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#endif
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#ifdef OGL
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ogl_freebmtexture(bm);
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#endif
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if (bm->bm_data != NULL)
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d_free (bm->bm_data);
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bm->bm_data = NULL;
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}
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void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h ) // TODO: virtualize
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{
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bm->bm_x = x + bmParent->bm_x;
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bm->bm_y = y + bmParent->bm_y;
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bm->bm_w = w;
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bm->bm_h = h;
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bm->bm_flags = bmParent->bm_flags;
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bm->bm_type = bmParent->bm_type;
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bm->bm_rowsize = bmParent->bm_rowsize;
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#ifdef OGL
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bm->gltexture=bmParent->gltexture;
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bm->bm_parent=bmParent;
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#endif
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#ifdef D1XD3D
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Assert (bmParent->iMagic == BM_MAGIC_NUMBER);
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bm->iMagic = BM_MAGIC_NUMBER;
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bm->pvSurface = bmParent->pvSurface;
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if (bm->bm_type == BM_DIRECTX)
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{
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bm->bm_data = bmParent->bm_data;
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}
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else
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#endif
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{
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bm->bm_data = bmParent->bm_data+(unsigned int)((y*bmParent->bm_rowsize)+x);
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}
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}
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void gr_free_sub_bitmap(grs_bitmap *bm )
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{
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if (bm!=NULL)
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{
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#ifdef D1XD3D
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bm->iMagic = 0;
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#endif
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d_free(bm);
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}
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}
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grs_bitmap *gr_create_bitmap(int w, int h )
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{
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return gr_create_bitmap_raw (w, h, d_malloc(w * h));
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}
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grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data )
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{
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grs_bitmap *new;
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new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
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gr_init_bitmap (new, 0, 0, 0, w, h, w, raw_data);
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return new;
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}
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grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm, int x, int y, int w, int h )
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{
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grs_bitmap *new;
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new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
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gr_init_sub_bitmap (new, bm, x, y, w, h);
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return new;
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}
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void gr_set_bitmap_flags (grs_bitmap *pbm, int flags)
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{
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#ifdef D1XD3D
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Assert (pbm->iMagic == BM_MAGIC_NUMBER);
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if (pbm->pvSurface)
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{
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if ((flags & BM_FLAG_TRANSPARENT) != (pbm->bm_flags & BM_FLAG_TRANSPARENT))
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{
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Win32_SetTransparent (pbm->pvSurface, flags & BM_FLAG_TRANSPARENT);
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}
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}
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#endif
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pbm->bm_flags = flags;
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}
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void gr_set_transparent (grs_bitmap *pbm, int bTransparent)
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{
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if (bTransparent)
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{
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gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_TRANSPARENT);
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}
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else
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{
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gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_TRANSPARENT);
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}
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}
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void gr_set_super_transparent (grs_bitmap *pbm, int bTransparent)
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{
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if (bTransparent)
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{
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gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_SUPER_TRANSPARENT);
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}
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else
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{
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gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_SUPER_TRANSPARENT);
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}
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}
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void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
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{
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ubyte colormap[256];
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int freq[256];
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// This should be build_colormap_asm, but we're not using invert table, so...
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build_colormap_good( palette, colormap, freq );
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if ( (super_transparent_color>=0) && (super_transparent_color<=255))
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colormap[super_transparent_color] = 254;
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if ( (transparent_color>=0) && (transparent_color<=255))
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colormap[transparent_color] = 255;
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decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
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if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
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gr_set_transparent (bmp, 1);
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if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
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gr_set_super_transparent (bmp, 0);
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}
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void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq )
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{
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int i, r, g, b;
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for (i=0; i<256; i++ ) {
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r = *palette++;
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g = *palette++;
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b = *palette++;
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*colormap++ = gr_find_closest_color( r, g, b );
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*freq++ = 0;
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}
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}
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void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
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{
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ubyte colormap[256];
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int freq[256];
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build_colormap_good( palette, colormap, freq );
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if ( (super_transparent_color>=0) && (super_transparent_color<=255))
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colormap[super_transparent_color] = 254;
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if ( (transparent_color>=0) && (transparent_color<=255))
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colormap[transparent_color] = 255;
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decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
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if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
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gr_set_transparent (bmp, 1);
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if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
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gr_set_super_transparent (bmp, 1);
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}
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#ifdef BITMAP_SELECTOR
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int gr_bitmap_assign_selector( grs_bitmap * bmp )
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{
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if (!dpmi_allocate_selector( bmp->bm_data, bmp->bm_w*bmp->bm_h, &bmp->bm_selector )) {
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bmp->bm_selector = 0;
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return 1;
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}
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return 0;
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}
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#endif
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void gr_bitmap_check_transparency( grs_bitmap * bmp )
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{
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int x, y;
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ubyte * data;
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data = bmp->bm_data;
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for (y=0; y<bmp->bm_h; y++ ) {
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for (x=0; x<bmp->bm_w; x++ ) {
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if (*data++ == 255 ) {
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gr_set_transparent (bmp, 1);
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return;
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}
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}
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data += bmp->bm_rowsize - bmp->bm_w;
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}
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bmp->bm_flags = 0;
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}
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