Paper/Spigot-Server-Patches/0117-Configurable-Grass-Spread-Tick-Rate.patch
Aikar 3faaaab75d Optimize isInvalidYLocation, getType and getBlockData
Some pretty micro optimizations, but this is the hottest method in the server....

This will drastically reduce number of operations to perform getType

the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00

37 lines
1.8 KiB
Diff

From e847ad6495c01d38137b107e391045be96054600 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 16:28:17 -0400
Subject: [PATCH] Configurable Grass Spread Tick Rate
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 8966b4a..2374419 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -306,4 +306,10 @@ public class PaperWorldConfig {
private void useInhabitedTime() {
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
}
+
+ public int grassUpdateRate = 1;
+ private void grassUpdateRate() {
+ grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
+ log("Grass Spread Tick Rate: " + grassUpdateRate);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockGrass.java b/src/main/java/net/minecraft/server/BlockGrass.java
index 21e722d..e41f2b2 100644
--- a/src/main/java/net/minecraft/server/BlockGrass.java
+++ b/src/main/java/net/minecraft/server/BlockGrass.java
@@ -29,6 +29,7 @@ public class BlockGrass extends Block implements IBlockFragilePlantElement {
}
public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
+ if (world.paperConfig.grassUpdateRate != 1 && (world.paperConfig.grassUpdateRate < 1 || (MinecraftServer.currentTick + blockposition.hashCode()) % world.paperConfig.grassUpdateRate != 0)) { return; } // Paper
if (!world.isClientSide) {
int lightLevel = -1; // Paper
if (world.getType(blockposition.up()).c() > 2 && (lightLevel = world.getLightLevel(blockposition.up())) < 4) { // Paper - move light check to end to avoid unneeded light lookups
--
2.9.0