Paper/removed/1.14
2020-04-02 00:42:15 -04:00
..
0032-Add-player-view-distance-API.patch
0061-Chunk-save-queue-improvements.patch
0070-Optimized-Light-Level-Comparisons.patch
0071-Pass-world-to-Village-creation.patch
0078-Optimize-Chunk-Access.patch
0096-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
0112-Entity-Tracking-Improvements.patch
0120-Ensure-Chunks-never-ever-load-async.patch More 1.14 work 2019-04-27 17:35:50 -04:00
0123-Delay-Chunk-Unloads-based-on-Player-Movement.patch More 1.14 work 2019-04-27 17:35:50 -04:00
0142-Prevent-Auto-Save-if-Save-Queue-is-full.patch More 1.14 work 2019-04-27 17:35:50 -04:00
0143-Chunk-Save-Stats-Debug-Option.patch More 1.14 work 2019-04-27 17:35:50 -04:00
0144-Fix-block-break-desync.patch Update to 1.14.4 (#2333) 2019-07-19 23:01:24 -05:00
0161-ShulkerBox-Dupe-Prevention.patch More 1.14 work 2019-04-27 17:35:50 -04:00
0258-Configurable-Villages-loading-chunks-for-door-checks.patch More 1.14 patches 2019-04-28 20:14:31 -07:00
0263-Properly-remove-entities-on-dimension-teleport.patch Even more patches for 1.14 2019-04-30 02:20:24 +01:00
0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch Even more patches for 1.14 2019-04-30 02:20:24 +01:00
0341-Optimize-getChunkIfLoaded-type-calls.patch Correct patches 2019-05-05 04:33:40 -07:00
0361-Async-Chunk-Loading-and-Generation.patch Correct patches 2019-05-05 04:33:40 -07:00
0363-Optimize-Light-Recalculations.patch Correct patches 2019-05-05 04:33:40 -07:00
0366-Fix-Sending-Chunks-to-Client.patch Correct patches 2019-05-05 04:33:40 -07:00
0368-Fix-FileIOThread-concurrency-issues.patch Correct patches 2019-05-05 04:33:40 -07:00
0377-Optimize-Persistent-Data-Loading.patch Revert "Optimize Persistent Data loading" (Fixes #2229) 2019-06-25 05:14:30 +01:00
0388-Use-EntityTypes-for-living-entities.patch Correct patches 2019-05-05 04:33:40 -07:00
0400-limit-the-range-at-which-we-ll-consider-an-attackabl.patch More 1.14 patches 2019-05-05 10:19:34 -07:00