Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 30885166 Update to Minecraft 1.16.4 CraftBukkit Changes: 3af81c71 Update to Minecraft 1.16.4 Spigot Changes: f011ca24 Update to Minecraft 1.16.4 Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0c5299f97981a8394231a24b084b320cbecb0847..9040385c68db1dc004b5ce6cc62300e7da85073e 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -735,7 +735,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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if (entity.cl()) {
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this.getMethodProfiler().enter("chunkCheck");
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int i = MathHelper.floor(entity.locX() / 16.0D);
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- int j = MathHelper.floor(entity.locY() / 16.0D);
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+ int j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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int k = MathHelper.floor(entity.locZ() / 16.0D);
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if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
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