Paper/patches/server/0533-Fix-for-large-move-vectors-crashing-server.patch
Nassim Jahnke 06db5d08b0
Updated Upstream (Bukkit/CraftBukkit) (#6589)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
44cfe143 SPIGOT-6249: Add Missing Effect Constants

CraftBukkit Changes:
14928261 SPIGOT-6249: Add Missing Effect Constants
332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only
6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
2021-09-11 19:27:48 +02:00

106 lines
7.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sun, 17 May 2020 23:47:33 -0700
Subject: [PATCH] Fix for large move vectors crashing server
Check movement distance also based on current position.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index c791013aac43061453d13ce50f4864b3be1251e3..53738cc1c1b38a9c961ac9ea39671cc705dc909b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -506,20 +506,31 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
ServerLevel worldserver = this.player.getLevel();
- double d0 = entity.getX();
- double d1 = entity.getY();
- double d2 = entity.getZ();
- double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());
- double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());
- double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());
+ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
+ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
+ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
+ double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());final double toX = d3; // Paper - OBFHELPER
+ double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());final double toY = d4; // Paper - OBFHELPER
+ double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());final double toZ = d5; // Paper - OBFHELPER
float f = Mth.wrapDegrees(packet.getYRot());
float f1 = Mth.wrapDegrees(packet.getXRot());
double d6 = d3 - this.vehicleFirstGoodX;
double d7 = d4 - this.vehicleFirstGoodY;
double d8 = d5 - this.vehicleFirstGoodZ;
double d9 = entity.getDeltaMovement().lengthSqr();
- double d10 = d6 * d6 + d7 * d7 + d8 * d8;
-
+ // Paper start - fix large move vectors killing the server
+ double currDeltaX = toX - fromX;
+ double currDeltaY = toY - fromY;
+ double currDeltaZ = toZ - fromZ;
+ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
+ // Paper end - fix large move vectors killing the server
+
+ // Paper start - fix large move vectors killing the server
+ double otherFieldX = d3 - this.vehicleLastGoodX;
+ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D;
+ double otherFieldZ = d5 - this.vehicleLastGoodZ;
+ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
+ // Paper end - fix large move vectors killing the server
// CraftBukkit start - handle custom speeds and skipped ticks
this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick;
@@ -562,9 +573,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
- d6 = d3 - this.vehicleLastGoodX;
- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D;
- d8 = d5 - this.vehicleLastGoodZ;
+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
+ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
double d11 = d7;
@@ -1232,14 +1243,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
float prevPitch = this.player.getXRot();
// CraftBukkit end
double d3 = this.player.getX(); final double toX = d3; // Paper - OBFHELPER
- double d4 = this.player.getY();
+ double d4 = this.player.getY(); final double toY = d4; // Paper - OBFHELPER
double d5 = this.player.getZ(); final double toZ = d5; // Paper - OBFHELPER
double d6 = this.player.getY();
double d7 = d0 - this.firstGoodX;
double d8 = d1 - this.firstGoodY;
double d9 = d2 - this.firstGoodZ;
double d10 = this.player.getDeltaMovement().lengthSqr();
- double d11 = d7 * d7 + d8 * d8 + d9 * d9;
+ // Paper start - fix large move vectors killing the server
+ double currDeltaX = toX - prevX;
+ double currDeltaY = toY - prevY;
+ double currDeltaZ = toZ - prevZ;
+ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
+ // Paper end - fix large move vectors killing the server
+ // Paper start - fix large move vectors killing the server
+ double otherFieldX = d0 - this.lastGoodX;
+ double otherFieldY = d1 - this.lastGoodY;
+ double otherFieldZ = d2 - this.lastGoodZ;
+ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
+ // Paper end - fix large move vectors killing the server
if (this.player.isSleeping()) {
if (d11 > 1.0D) {
@@ -1291,9 +1313,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
AABB axisalignedbb = this.player.getBoundingBox();
- d7 = d0 - this.lastGoodX;
- d8 = d1 - this.lastGoodY;
- d9 = d2 - this.lastGoodZ;
+ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
+ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
+ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
boolean flag = d8 > 0.0D;
if (this.player.isOnGround() && !packet.isOnGround() && flag) {