Paper/Spigot-Server-Patches/0283-Make-player-data-saving-configurable.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

40 lines
2 KiB
Diff

From 392108a766bc09e0cbc5232bda2e91e63a877aa1 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Mon, 26 Mar 2018 18:30:53 +0300
Subject: [PATCH] Make player data saving configurable
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index ec89ecfca..b602bbf12 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -282,4 +282,13 @@ public class PaperConfig {
private static void authenticationServersDownKickMessage() {
authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
}
+
+ public static boolean savePlayerData = true;
+ private static void savePlayerData() {
+ savePlayerData = getBoolean("settings.save-player-data", savePlayerData);
+ if(!savePlayerData) {
+ Bukkit.getLogger().log(Level.WARNING, "Player Data Saving is currently disabled. Any changes to your players data, " +
+ "such as inventories, experience points, advancements and the like will not be saved when they log out.");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
index eba1228fd..4e33cc2f2 100644
--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
@@ -142,6 +142,7 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
}
public void save(EntityHuman entityhuman) {
+ if(!com.destroystokyo.paper.PaperConfig.savePlayerData) return; // Paper - Make player data saving configurable
try {
NBTTagCompound nbttagcompound = entityhuman.save(new NBTTagCompound());
File file = new File(this.playerDir, entityhuman.bn() + ".dat.tmp");
--
2.18.0