Paper/Spigot-Server-Patches/0376-Implement-PlayerPostRespawnEvent.patch
Zach Brown 27c7749f42
More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00

52 lines
2 KiB
Diff

From 3254acb9263fd3571734030983a9b58f0f0a7202 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Fri, 26 Oct 2018 21:31:00 -0700
Subject: [PATCH] Implement PlayerPostRespawnEvent
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 4bc465ef4..67461cd2a 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -636,9 +636,14 @@ public abstract class PlayerList {
// this.a(entityplayer1, entityplayer, worldserver); // CraftBukkit - removed
+ // Paper start
+ boolean isBedSpawn = false;
+ boolean isRespawn = false;
+ // Paper end
+
// CraftBukkit start - fire PlayerRespawnEvent
if (location == null) {
- boolean isBedSpawn = false;
+ //boolean isBedSpawn = false; Paper - moved up
CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
if (cworld != null && blockposition != null) {
Optional<Vec3D> optional = EntityHuman.getBed(cworld.getHandle(), blockposition, flag1);
@@ -671,6 +676,7 @@ public abstract class PlayerList {
location = respawnEvent.getRespawnLocation();
if (!flag) entityplayer.reset(); // SPIGOT-4785
+ isRespawn = true; // Paper
} else {
location.setWorld(server.getWorldServer(dimensionmanager).getWorld());
}
@@ -732,6 +738,13 @@ public abstract class PlayerList {
if (entityplayer.playerConnection.isDisconnected()) {
this.savePlayerFile(entityplayer);
}
+
+ // Paper start
+ if (isRespawn) {
+ cserver.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerPostRespawnEvent(entityplayer.getBukkitEntity(), location, isBedSpawn));
+ }
+ // Paper end
+
// CraftBukkit end
return entityplayer1;
}
--
2.21.0