Paper/Spigot-Server-Patches/0342-PlayerDeathEvent-getItemsToKeep.patch
Jake Potrebic cb896d4710
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5643)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
146a7e4b SPIGOT-5345: Add automatic library support

CraftBukkit Changes:
b1064c69 Remove sisu annotation processor from jar
32e40866 SPIGOT-6189: Persistent data disappears when calling setFacingDirection on an item frame
d189f78b # 827: Trigger vanilla dimension advancements in non-main worlds
5bbb4a65 Add plumbing for automatic library support

Spigot Changes:
9fb885e8 Rebuild patches
2021-05-15 22:52:07 +00:00

75 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
index 82f49078a91b6ac471d303bc68891d80e201bd1f..a15b119b24090ffc607bfc9003d5b95f3acf3b2f 100644
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
@@ -695,6 +695,46 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
});
}
+ // Paper start - process inventory
+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+ if (inv == null) {
+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+ if (!itemsToKeep.isEmpty()) {
+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+ event.getEntity().getInventory().addItem(itemStack);
+ }
+ }
+
+ return;
+ }
+
+ for (int i = 0; i < inv.size(); ++i) {
+ ItemStack item = inv.get(i);
+ if (EnchantmentManager.shouldNotDrop(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ continue;
+ }
+
+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+ boolean keep = false;
+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+ while (iterator.hasNext()) {
+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+ if (bukkitStack.equals(itemStack)) {
+ iterator.remove();
+ keep = true;
+ break;
+ }
+ }
+
+ if (!keep) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ }
+ }
+ }
+ // Paper end
+
@Override
public void die(DamageSource damagesource) {
boolean flag = this.world.getGameRules().getBoolean(GameRules.SHOW_DEATH_MESSAGES);
@@ -778,7 +818,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.dropExperience();
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
- this.inventory.clear();
+ // Paper start - replace logic
+ for (NonNullList<ItemStack> inv : this.inventory.getComponents()) {
+ processKeep(event, inv);
+ }
+ processKeep(event, null);
+ // Paper end
}
this.setSpectatorTarget(this); // Remove spectated target