Paper/Spigot-Server-Patches/0181-Prevent-logins-from-being-processed-when-the-player-.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

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1.1 KiB
Diff

From 75dd02cfdc3ee1d52e1e6f10878188f716197262 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index 758fe77489..1fb609dcfc 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -56,7 +56,11 @@ public class LoginListener implements PacketLoginInListener {
}
// Paper end
if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
- this.c();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (networkManager.isConnected()) {
+ this.c();
+ }
+ // Paper end
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
--
2.26.2