Paper/patches/removed/1.14
..
0032-Add-player-view-distance-API.patch
0061-Chunk-save-queue-improvements.patch
0070-Optimized-Light-Level-Comparisons.patch
0071-Pass-world-to-Village-creation.patch
0078-Optimize-Chunk-Access.patch
0096-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
0112-Entity-Tracking-Improvements.patch
0120-Ensure-Chunks-never-ever-load-async.patch
0123-Delay-Chunk-Unloads-based-on-Player-Movement.patch
0142-Prevent-Auto-Save-if-Save-Queue-is-full.patch
0143-Chunk-Save-Stats-Debug-Option.patch
0144-Fix-block-break-desync.patch
0161-ShulkerBox-Dupe-Prevention.patch
0258-Configurable-Villages-loading-chunks-for-door-checks.patch
0263-Properly-remove-entities-on-dimension-teleport.patch
0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
0341-Optimize-getChunkIfLoaded-type-calls.patch
0361-Async-Chunk-Loading-and-Generation.patch
0363-Optimize-Light-Recalculations.patch
0366-Fix-Sending-Chunks-to-Client.patch
0368-Fix-FileIOThread-concurrency-issues.patch
0377-Optimize-Persistent-Data-Loading.patch
0388-Use-EntityTypes-for-living-entities.patch
0400-limit-the-range-at-which-we-ll-consider-an-attackabl.patch