Paper/Spigot-Server-Patches/0486-Potential-bed-API.patch
Aikar adadf16548 Drop syncPosition on teleportation patch
I'm not sure it was really helping, and now suspecting it might be causing issues
Movement sucks
2020-08-06 22:55:24 -04:00

37 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:30 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 75aa141e86e301254b25ede3da67513aae76fa5c..fef2035fe5564645d786d042dceedb10ca8b59ce 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -127,6 +127,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
return getHandle().sleepTicks;
}
+ // Paper start - Potential bed api
+ @Override
+ public Location getPotentialBedLocation() {
+ EntityPlayer handle = (EntityPlayer) getHandle();
+ BlockPosition bed = handle.getSpawn();
+ if (bed == null) {
+ return null;
+ }
+
+ net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
+ if (worldServer == null) {
+ return null;
+ }
+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
+ }
+ // Paper end
@Override
public boolean sleep(Location location, boolean force) {
Preconditions.checkArgument(location != null, "Location cannot be null");