Paper/Spigot-Server-Patches/0373-Implement-PlayerPostRespawnEvent.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

52 lines
2 KiB
Diff

From 4586cbcfa44debe50fe0af9ba9a9fa61f7dea122 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Fri, 26 Oct 2018 21:31:00 -0700
Subject: [PATCH] Implement PlayerPostRespawnEvent
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 5645147da..0e7e47f83 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -637,9 +637,14 @@ public abstract class PlayerList {
// this.a(entityplayer1, entityplayer, worldserver); // CraftBukkit - removed
+ // Paper start
+ boolean isBedSpawn = false;
+ boolean isRespawn = false;
+ // Paper end
+
// CraftBukkit start - fire PlayerRespawnEvent
if (location == null) {
- boolean isBedSpawn = false;
+ //boolean isBedSpawn = false; Paper - moved up
CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
if (cworld != null && blockposition != null) {
Optional<Vec3D> optional = EntityHuman.getBed(cworld.getHandle(), blockposition, flag1);
@@ -672,6 +677,7 @@ public abstract class PlayerList {
location = respawnEvent.getRespawnLocation();
if (!flag) entityplayer.reset(); // SPIGOT-4785
+ isRespawn = true; // Paper
} else {
location.setWorld(server.getWorldServer(dimensionmanager).getWorld());
}
@@ -733,6 +739,13 @@ public abstract class PlayerList {
if (entityplayer.playerConnection.isDisconnected()) {
this.savePlayerFile(entityplayer);
}
+
+ // Paper start
+ if (isRespawn) {
+ cserver.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerPostRespawnEvent(entityplayer.getBukkitEntity(), location, isBedSpawn));
+ }
+ // Paper end
+
// CraftBukkit end
return entityplayer1;
}
--
2.21.0