Paper/removed/1.14
Spottedleaf 89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00
..
0032-Add-player-view-distance-API.patch
0047-Avoid-hopper-searches-if-there-are-no-items.patch
0052-Change-implementation-of-tile-entity-removal-list.patch
0061-Chunk-save-queue-improvements.patch
0070-Optimized-Light-Level-Comparisons.patch
0071-Pass-world-to-Village-creation.patch
0074-Catch-Async-PlayerChunkMap-operations.patch
0077-Don-t-teleport-dead-entities.patch
0078-Optimize-Chunk-Access.patch
0094-Configurable-Keep-Spawn-Loaded-range-per-world.patch
0096-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
0112-Entity-Tracking-Improvements.patch
0115-Activation-Range-Improvements.patch
0120-Ensure-Chunks-never-ever-load-async.patch
0123-Delay-Chunk-Unloads-based-on-Player-Movement.patch
0134-Auto-Save-Improvements.patch
0138-Disable-Vanilla-Chunk-GC.patch
0142-Prevent-Auto-Save-if-Save-Queue-is-full.patch
0143-Chunk-Save-Stats-Debug-Option.patch
0161-ShulkerBox-Dupe-Prevention.patch
0248-Avoid-Chunk-Lookups-for-Entity-TileEntity-Current-Ch.patch Resolve memory leak involving TileEntities 2019-05-14 17:19:58 -05:00
0258-Configurable-Villages-loading-chunks-for-door-checks.patch
0263-Properly-remove-entities-on-dimension-teleport.patch
0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
0293-Duplicate-UUID-Resolve-Option.patch
0335-Anti-Xray.patch
0341-Optimize-getChunkIfLoaded-type-calls.patch
0353-Optimize-and-Fix-ExpiringMap-Issues.patch
0361-Async-Chunk-Loading-and-Generation.patch
0363-Optimize-Light-Recalculations.patch
0364-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch
0366-Fix-Sending-Chunks-to-Client.patch
0368-Fix-FileIOThread-concurrency-issues.patch
0388-Use-EntityTypes-for-living-entities.patch
0400-limit-the-range-at-which-we-ll-consider-an-attackabl.patch
0423-Only-count-Natural-Spawned-mobs-towards-natural-spaw.patch