Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 5b680f0b Note maximum objective score length in documentation CraftBukkit Changes: 5932f8a7 Load default world spawn areas in consistent order 3a5dc78f Fix confusing migration message appearing on fresh server 516a408f Remove redundant CraftBukkit change for secondary world data 73a2c749 Process conversation input on the main thread. 100c3f07 Cap Objective Score Length 6e842759 Cross World Entity Teleportation 7deba1c6 Check for blank OfflinePlayer Names f2746a5e Descriptive kick reasons instead of Nope! b0212308 Cap Channel Registrations a610dcd8 Identify CraftScheduler threads with useful names Spigot Changes: 19c3c5a5 Rebuild patches
27 lines
1.3 KiB
Diff
27 lines
1.3 KiB
Diff
From cb8325e11e171ac89a60cac088300ac085687172 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:08:05 -0400
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Subject: [PATCH] Re-add vanilla entity warnings for duplicates
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These are a critical sign that somethin went wrong, and you've lost some data....
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We should kind of know about these things you know.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index a30b8e2cb..ac8c7e6c4 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -964,7 +964,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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this.g.remove(entity1);
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} else {
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if (!(entity instanceof EntityHuman)) {
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- // WorldServer.a.warn("Keeping entity {} that already exists with UUID {}", EntityTypes.getName(entity1.P()), uuid.toString()); // CraftBukkit
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+ WorldServer.a.error("Keeping entity {} that already exists with UUID {} - " + entity1, EntityTypes.getName(entity1.P()), uuid.toString()); // CraftBukkit // Paper
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+ WorldServer.a.error("Deleting duplicate entity {}", entity); // Paper
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return false;
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}
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--
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2.20.1
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