Paper/Spigot-Server-Patches/0102-Avoid-blocking-on-Network-Manager-creation.patch
Shane Freeder e4602b6d48
Drop Ignore-Missing-Recipes-in-RecipeBook-to-avoid-data-e.patch
This patch appears to be no longer relevant, and is seemingly a leading
cause of datapack performance being horrific
2020-03-15 20:03:36 +00:00

48 lines
2.7 KiB
Diff

From 3bf973d26328e2f06667c9ecd43998ac5a1fb446 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation
Per Paper issue 294
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index e7e216850..37a22ba6f 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -39,6 +39,15 @@ public class ServerConnection {
public volatile boolean c;
private final List<ChannelFuture> listeningChannels = Collections.synchronizedList(Lists.newArrayList());
private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
+ private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private void addPending() {
+ NetworkManager manager = null;
+ while ((manager = pending.poll()) != null) {
+ connectedChannels.add(manager);
+ }
+ }
+ // Paper end
public ServerConnection(MinecraftServer minecraftserver) {
this.e = minecraftserver;
@@ -73,7 +82,7 @@ public class ServerConnection {
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
- ServerConnection.this.connectedChannels.add(networkmanager);
+ pending.add(networkmanager); // Paper
channel.pipeline().addLast("packet_handler", networkmanager);
networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
}
@@ -112,6 +121,7 @@ public class ServerConnection {
synchronized (this.connectedChannels) {
// Spigot Start
+ this.addPending(); // Paper
// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
{
--
2.25.1