Paper/patches/server/0203-Allow-spawning-Item-entities-with-World.spawnEntity.patch

25 lines
1.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 18e4c893f86cdaf816e5d88416fe3fe7be953bc5..1aab57f7eabc1acce9827017fde7daf382b46dce 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1508,6 +1508,10 @@ public class CraftWorld implements World {
if (Boat.class.isAssignableFrom(clazz)) {
entity = new net.minecraft.world.entity.vehicle.Boat(this.world, x, y, z);
entity.moveTo(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
+ entity = new ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.byBlock(net.minecraft.world.level.block.Blocks.DIRT)));
+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
entity = new FallingBlockEntity(this.world, x, y, z, this.world.getBlockState(new BlockPos(x, y, z)));
} else if (Projectile.class.isAssignableFrom(clazz)) {