Paper/patches/server/0305-Don-t-check-ConvertSigns-boolean-every-sign-save.patch
Jason Penilla b8b3c40023
patch
2021-06-13 01:40:50 -07:00

28 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 Mar 2019 11:11:29 -0500
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
property lookups arent super cheap. they synchronize, validate
and check security managers.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
index 589fbdd5c86655244aa92a42e5f45747b5c5026e..bc0e5df6c7e4a5784c3194c716dd2bb033aea9e5 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
@@ -1,4 +1,5 @@
package net.minecraft.world.level.block.entity;
+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import java.util.UUID;
@@ -66,7 +67,7 @@ public class SignBlockEntity extends BlockEntity implements CommandSource { // C
}
// CraftBukkit start
- if (Boolean.getBoolean("convertLegacySigns")) {
+ if (CONVERT_LEGACY_SIGNS) { // Paper
nbt.putBoolean("Bukkit.isConverted", true);
}
// CraftBukkit end