Paper/Spigot-Server-Patches/0292-Configurable-speed-for-water-flowing-over-lava.patch
Zach Brown 0d3b35c339
Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
2019-10-26 17:55:58 -05:00

69 lines
3.3 KiB
Diff

From d9f6102addc1d6c4361c79f61a40d7edba63ce4b Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 8 Aug 2018 16:33:21 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 269c1ace4..4a4e9d715 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -401,6 +401,12 @@ public class PaperWorldConfig {
}
}
+ public int waterOverLavaFlowSpeed;
+ private void waterOverLavaFlowSpeed() {
+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
+ }
+
public boolean armorStandTick = true;
private void armorStandTick() {
this.armorStandTick = this.getBoolean("armor-stands-tick", this.armorStandTick);
diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
index cccdd1398..56bf0b1d8 100644
--- a/src/main/java/net/minecraft/server/BlockFluids.java
+++ b/src/main/java/net/minecraft/server/BlockFluids.java
@@ -70,11 +70,27 @@ public class BlockFluids extends Block implements IFluidSource {
@Override
public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1, boolean flag) {
if (this.a(world, blockposition, iblockdata)) {
- world.getFluidTickList().a(blockposition, iblockdata.p().getType(), this.a((IWorldReader) world));
+ world.getFluidTickList().a(blockposition, iblockdata.p().getType(), this.getFlowSpeed(world, blockposition)); // Paper
}
}
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(World world, BlockPosition blockposition) {
+ if (this.material == Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
+ ) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.a(world);
+ }
+ // Paper end
+
@Override
public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
if (iblockdata.p().isSource() || iblockdata1.p().isSource()) {
@@ -87,7 +103,7 @@ public class BlockFluids extends Block implements IFluidSource {
@Override
public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1, boolean flag) {
if (this.a(world, blockposition, iblockdata)) {
- world.getFluidTickList().a(blockposition, iblockdata.p().getType(), this.a((IWorldReader) world));
+ world.getFluidTickList().a(blockposition, iblockdata.p().getType(), this.getFlowSpeed(world, blockposition)); // Paper
}
}
--
2.23.0