Paper/Spigot-Server-Patches/0087-Option-to-use-vanilla-per-world-scoreboard-coloring-.patch
Zach Brown 0d3b35c339
Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
2019-10-26 17:55:58 -05:00

66 lines
3.5 KiB
Diff

From 55a08558c4e2718bbf77f9ac687d962296d2dabc Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Wed, 6 Apr 2016 01:04:23 -0500
Subject: [PATCH] Option to use vanilla per-world scoreboard coloring on names
This change is basically a bandaid to fix CB's complete and utter lack
of support for vanilla scoreboard name modifications.
In the future, finding a way to merge the vanilla expectations in with
bukkit's concept of a display name would be preferable. There was a PR
for this on CB at one point but I can't find it. We may need to do this
ourselves at some point in the future.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 88a4f8882..da2746754 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -250,4 +250,9 @@ public class PaperWorldConfig {
grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
log("Grass Spread Tick Rate: " + grassUpdateRate);
}
+
+ public boolean useVanillaScoreboardColoring;
+ private void useVanillaScoreboardColoring() {
+ useVanillaScoreboardColoring = getBoolean("use-vanilla-world-scoreboard-name-coloring", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 32c6e2eca..046bcb27e 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1631,7 +1631,16 @@ public class PlayerConnection implements PacketListenerPlayIn {
return;
}
- s = String.format(event.getFormat(), event.getPlayer().getDisplayName(), event.getMessage());
+ // Paper Start - (Meh) Support for vanilla world scoreboard name coloring
+ String displayName = event.getPlayer().getDisplayName();
+ if (this.player.getWorld().paperConfig.useVanillaScoreboardColoring) {
+ IChatBaseComponent nameFromTeam = ScoreboardTeam.a(this.player.getScoreboardTeam(),((CraftPlayer) player).getHandle().getDisplayName());
+ // Explicitly add a RESET here, vanilla uses components for this now...
+ displayName = CraftChatMessage.fromComponent(nameFromTeam, EnumChatFormat.WHITE) + org.bukkit.ChatColor.RESET;
+ }
+
+ s = String.format(event.getFormat(), displayName, event.getMessage());
+ // Paper end
minecraftServer.console.sendMessage(s);
if (((LazyPlayerSet) event.getRecipients()).isLazy()) {
for (Object recipient : minecraftServer.getPlayerList().players) {
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index cce5305fb..d368b3975 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -177,7 +177,7 @@ public abstract class PlayerList {
}
// CraftBukkit start
chatmessage.a(EnumChatFormat.YELLOW);
- String joinMessage = CraftChatMessage.fromComponent(chatmessage);
+ String joinMessage = CraftChatMessage.fromComponent(chatmessage, EnumChatFormat.WHITE);
playerconnection.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
this.players.add(entityplayer);
--
2.23.0