Paper/patches/server/0584-Skip-distance-map-update-when-spawning-disabled.patch
Jake 00be0b7b30 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d25437bc Update to Minecraft 1.18-pre8

CraftBukkit Changes:
5a39a236 Update to Minecraft 1.18-pre8

Spigot Changes:
7840c2af Update to Minecraft 1.18-pre8
2021-11-30 19:26:33 +01:00

20 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index a66d9d6df1fc0ad68f51ea96d4e1a2d725c73b05..f716fea06702f21f1aaf0aefcc5b3ea170d2013d 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -893,7 +893,7 @@ public class ServerChunkCache extends ChunkSource {
int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
NaturalSpawner.SpawnState spawnercreature_d; // moved down
- if (this.chunkMap.playerMobDistanceMap != null) {
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.level.timings.playerMobDistanceMapUpdate.startTiming();
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);