Upstream has released updates that appears to apply and compile correctly. This update has been tested to ensure that World Conversion still occurs correctly. Bukkit Changes: 0812ce2c SPIGOT-4397: isChunkGenerated API CraftBukkit Changes: 4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support eea43870 MC-134115: Fix issues converting tile entities 1a7f2d10 SPIGOT-4397: isChunkGenerated API 40aed54d SPIGOT-4396: Improve vehicle movement Spigot Changes: f6a273b1 Rebuild patches
120 lines
4.3 KiB
Diff
120 lines
4.3 KiB
Diff
From 611a1ded44d2d8ec46252f67a0ab9e57b0ea2681 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 22 May 2016 20:20:55 -0500
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Subject: [PATCH] Optional TNT doesn't move in water
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index db3e70e97a..ff1a2046f6 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -2,7 +2,6 @@ package com.destroystokyo.paper;
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import java.util.List;
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-import org.bukkit.Bukkit;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.spigotmc.SpigotWorldConfig;
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@@ -287,4 +286,14 @@ public class PaperWorldConfig {
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);
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}
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}
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+
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+ public boolean preventTntFromMovingInWater;
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+ private void preventTntFromMovingInWater() {
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+ if (PaperConfig.version < 13) {
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+ boolean oldVal = getBoolean("enable-old-tnt-cannon-behaviors", false);
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+ set("prevent-tnt-from-moving-in-water", oldVal);
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+ }
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+ preventTntFromMovingInWater = getBoolean("prevent-tnt-from-moving-in-water", false);
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+ log("Prevent TNT from moving in water: " + preventTntFromMovingInWater);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 5e5c241669..c17e41f128 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1172,6 +1172,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public boolean aq() {
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+ // Paper start
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+ return this.doWaterMovement();
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+ }
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+
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+ public boolean doWaterMovement() {
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+ // Paper end
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return this.isInWater() || this.q();
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}
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@@ -2724,6 +2730,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public boolean bw() {
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+ return this.pushedByWater();
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+ }
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+
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+ public boolean pushedByWater() {
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+ // Paper end
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return true;
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}
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diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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index 87f3205f82..8c1d25979f 100644
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--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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@@ -147,4 +147,49 @@ public class EntityTNTPrimed extends Entity {
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public int getFuseTicks() {
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return this.c;
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}
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+
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+ // Paper start - Optional prevent TNT from moving in water
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+ @Override
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+ public boolean pushedByWater() {
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+ return !world.paperConfig.preventTntFromMovingInWater && super.pushedByWater();
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+ }
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+
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+ /**
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+ * Author: Jedediah Smith <jedediah@silencegreys.com>
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+ */
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+ @Override
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+ public boolean doWaterMovement() {
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+ if (!world.paperConfig.preventTntFromMovingInWater) return super.doWaterMovement();
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+
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+ // Preserve velocity while calling the super method
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+ double oldMotX = this.motX;
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+ double oldMotY = this.motY;
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+ double oldMotZ = this.motZ;
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+
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+ super.doWaterMovement();
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+
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+ this.motX = oldMotX;
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+ this.motY = oldMotY;
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+ this.motZ = oldMotZ;
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+
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+ if (this.inWater) {
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+ // Send position and velocity updates to nearby players on every tick while the TNT is in water.
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+ // This does pretty well at keeping their clients in sync with the server.
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+ EntityTrackerEntry ete = ((WorldServer) this.getWorld()).getTracker().trackedEntities.get(this.getId());
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+ if (ete != null) {
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+ PacketPlayOutEntityVelocity velocityPacket = new PacketPlayOutEntityVelocity(this);
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+ PacketPlayOutEntityTeleport positionPacket = new PacketPlayOutEntityTeleport(this);
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+
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+ ete.trackedPlayers.stream()
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+ .filter(viewer -> (viewer.locX - this.locX) * (viewer.locY - this.locY) * (viewer.locZ - this.locZ) < 16 * 16)
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+ .forEach(viewer -> {
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+ viewer.playerConnection.sendPacket(velocityPacket);
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+ viewer.playerConnection.sendPacket(positionPacket);
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+ });
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+ }
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+ }
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+
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+ return this.inWater;
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+ }
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+ // Paper end
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}
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--
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2.19.0
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